Commune with Machines: Difference between revisions
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Revision as of 03:28, 23 November 2010
Commune with Machines
Sense Difficulty: Moderate
Alter Difficulty: Easy => 1/2 Normal Energy Used
Moderate => Information Processed x2
Difficult => Never “Botch” a roll
Very Diff => 1/4 Energy & Info Pro. x3
Heroic => No energy used & Info Pro. x4
This power may be kept “up.”
Required Powers: CyberLocke
Effect: Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines. They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.