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Sharnoth: Difference between revisions

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Revision as of 04:25, 23 November 2010

Sharnoth     Spaceships:  The Sharnoth have rather advanced warships, with the Shadow Cruiser and Cray Fighter

being top of the line. Their use of radiation weapons makes these ships particularly deadly, but does

nothing to improve the Sharnoth's reputation. Recently, Moff Rulduk has had not employed any Sharnoth

craft, hoping to improve his reputation.
     Attribute Dice:  12D
     Attribute Min/Max
     DEX:  1D/3D
     KNO:  2D/5D
     MECH: 1D+1/4D
     PER:  1D/2D
     STR:  2D/5D
     TECH: 2D/5D
     Move:  11/13
     Special Abilities:     * Personal Walker:  The STR and DEX scores of the Sharnoth reflect the capacity of their

mechanical suits, rather than their own capacity.  For this reason, upgrading any scores in these

categories requires additional credits and parts, at the GM's discretion, and these skills cannot be

raised over 10D without some sort of technological breakthrough.  In addition, the Sharnoth take damage

on the vehicle damage chart (ignoring the passengers injured results), and require repair rather than

first aid.  The Sharnoth themselves are encased in a low gravity durasteel chamber that acts as the

walker's braincase, and is usually cast free when the walker is destroyed.  These walkers can be

upgraded, replaced, or modified.  They are also usually fitted with weapon systems of one sort or

another, from vibroblades to repeating blasters, and Sharnoth can be assumed to get a +1D bonus when

using internal weapon systems, unless more accurate fire control devices are installed.
     Story Factors:     * Reputation:  The Sharnoth suffer all the social stigmata that attach to droids, plus additional

ill will caused by their reputation.  A Sharnoth on it's own can expect to be attacked, unless it is

obviously strong enough to take care of itself.