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Sharnoth

From Episode D6: Star Wars D6 Wiki
File:Sharnoth.jpg
Sharnoth

Species: Sharnoth
Home Planet: Sharnoth

Sharnoth
Spaceships: The Sharnoth have rather advanced warships, with the Shadow Cruiser and Cray Fighter being top of the line. Their use of radiation weapons makes these ships particularly deadly, but does nothing to improve the Sharnoth's reputation. Recently, Moff Rulduk has had not employed any Sharnoth craft, hoping to improve his reputation.

Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/5D
MECHANICAL 1D+1/4D
PERCEPTION 1D/2D
STRENGTH 2D/5D
TECHNICAL 2D/5D

Special Abilities:
Personal Walker: The STR and DEX scores of the Sharnoth reflect the capacity of their mechanical suits, rather than their own capacity. For this reason, upgrading any scores in these categories requires additional credits and parts, at the GM's discretion, and these skills cannot be raised over 10D without some sort of technological breakthrough. In addition, the Sharnoth take damage on the vehicle damage chart (ignoring the passengers injured results), and require repair rather than first aid. The Sharnoth themselves are encased in a low gravity durasteel chamber that acts as the walker's braincase, and is usually cast free when the walker is destroyed. These walkers can be upgraded, replaced, or modified. They are also usually fitted with weapon systems of one sort or another, from vibroblades to repeating blasters, and Sharnoth can be assumed to get a +1D bonus when using internal weapon systems, unless more accurate fire control devices are installed.

Story Factors:
Reputation: The Sharnoth suffer all the social stigmata that attach to droids, plus additional ill will caused by their reputation. A Sharnoth on it's own can expect to be attacked, unless it is obviously strong enough to take care of itself.

Move: 11/13
Size: 1.5-2.0 meters tall