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Orion Rogue: Difference between revisions

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Orion Rogue<br />Attribute dice: 16 total<br />Dex :2d/5d<br />Know:1d/4d<br />Mech:1d/4d<br />Per :3d/5d<br />Str :1d/4d<br />Tech:1d/4d<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Special Abilities:<br />Sneaking - Orions are brought up being steathly. Add 2d to any sneak check.Street Wise - Orions travle the universe and live in the underworld. The learn alot about the criminal
[[File:Qiraash.jpg|thumb|left|Qiraash]]


world and recieve a +1d bonus to any streetwise roll.Blue Cocaine - Blue Cocaine is an extremely dangerous halucinogenic drug to Orions. When taken by
'''Species:''' Qiraash<br />
'''Home Planet:''' Qiraash<br />
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'''Qiraash''' <br />
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'''Biology & Appearance:''' <br />
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'''Society & Culture:''' <br />
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'''History:''' <br />
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'''Qiraash in the Galaxy:''' <br />
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'''''Attribute Dice:''''' 16D<br />DEXTERITY 2D/5D<br />KNOWLEDGE 1D/4D<br />MECHANICAL 1D/4D<br />PERCEPTION 3D/5D<br />STRENGTH 1D/4D<br />TECHNICAL 1D/4D<br />
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'''Special Abilities:''' <br />
''Sneak:'' Orions are brought up being steathy. Add 2D to any sneak check.<br />


Orions it causes powerfull hallucinations for 1-4 days. While druged the Orion is
''Streetwise:'' Orions travel the universe and live in the underworld. The learn alot about the criminal world and recieve a +1D bonus to any streetwise roll.<br />


completelydisorientated and very susceptible to manic depresion and has a 5% chance to kill himself
''Blue Cocaine:'' Blue Cocaine is an extremely dangerous hallucinogenic drug to Orions. When taken by Orions it causes powerful hallucinations for 1-4 days. While drugged the Orion is completely disorientated and very susceptible to manic depression and has a 5% chance to kill himself outright and a 60% chance to do himself some bodily harm. Many Orions yearn to try the drug once, curious to see if it is as good as others say it its. Prudent Orions avoid Blue Cocaine at all costs.<br />


outright and a 60% chance to do himslef some bodily harm. Many Orions yearn to try the drug once,
''Bargaining:'' Orions are masters at bargaining and add 1d+2 to all bargaining rolls (Note: This doesn't mean they know the actual value of the item, thats the Value skill] they are just great con artists) <br />
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'''Story Factors:''' <br />
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'''Move:''' 10/12 <br />
'''Size:''' meters tall <br />


curious to see if it is as good as others say it its. Prudent Orions avoid Blue Cocaine at all costs. Barganing - Orions are asters at barganing and add 1d+2 to all bargining rolls (note: this doesn't mean
Special Abilities:<br />


they know the actual value of the item, thats the value skill] they are just great con artists) &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Physical Description: Orions are almost identicle to Humans, Except for their ears, which are
 
Physical Description: Orions are almost identicle to Humans, Except for their ears, which are


pointed (think elf or vulcan) and they have seven fingers per hand (no effect other then gloves costing
pointed (think elf or vulcan) and they have seven fingers per hand (no effect other then gloves costing

Revision as of 15:29, 7 August 2011

Qiraash

Species: Qiraash
Home Planet: Qiraash

Qiraash


Biology & Appearance:


Society & Culture:


History:


Qiraash in the Galaxy:


Attribute Dice: 16D
DEXTERITY 2D/5D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 3D/5D
STRENGTH 1D/4D
TECHNICAL 1D/4D

Special Abilities:
Sneak: Orions are brought up being steathy. Add 2D to any sneak check.

Streetwise: Orions travel the universe and live in the underworld. The learn alot about the criminal world and recieve a +1D bonus to any streetwise roll.

Blue Cocaine: Blue Cocaine is an extremely dangerous hallucinogenic drug to Orions. When taken by Orions it causes powerful hallucinations for 1-4 days. While drugged the Orion is completely disorientated and very susceptible to manic depression and has a 5% chance to kill himself outright and a 60% chance to do himself some bodily harm. Many Orions yearn to try the drug once, curious to see if it is as good as others say it its. Prudent Orions avoid Blue Cocaine at all costs.

Bargaining: Orions are masters at bargaining and add 1d+2 to all bargaining rolls (Note: This doesn't mean they know the actual value of the item, thats the Value skill] they are just great con artists)

Story Factors:


Move: 10/12
Size: meters tall

Special Abilities:


Physical Description: Orions are almost identicle to Humans, Except for their ears, which are

pointed (think elf or vulcan) and they have seven fingers per hand (no effect other then gloves costing

more)        Behavior and culture: Orions are chance takeing adrenalin junkies and love to party.they are

the 'trouble children' of the galaxy. They are terribly curious, interminably devious and forever

mischievous. They tend to hang out in the seedier parts of the universe loking for adventure. Though

they may act like clows they are actualy quite cunning. People love their companyand Rouges are quite

good at striking bargains and the 'sucker' who is eating p everything that he says.        Quote: I wonder what will happen if I push this button?