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Colonial Russan Class Escortstar: Difference between revisions

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Line 4: Line 4:
*Passive: 40 / 0D+2
*Passive: 40 / 0D+2
*Scan: 80 / 1D+1
*Scan: 80 / 1D+1
*Search: 160 / 2D+1
*Search: 120 / 2D+1
*Focus: 4 / 3D
*Focus: 4 / 3D
'''Weapons'''
'''Weapons'''
*'''50 Light Point-Defense Autocannons'''
*'''50 Light Point-Defense Autocannons'''
: Fire Arc: 25 dual turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 2D<br />Space Range: 1-3/5/10<br />Damage: 2D
: Fire Arc: 25 dual turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 2D<br />Space Range: 1-2/5/10<br />Damage: 2D
*'''8 Medium Assault Railguns'''
*'''8 Medium Assault Railguns'''
: Fire Arc: 2 forward, 3 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-9/19/38<br />Damage: 5D
: Fire Arc: 2 forward, 3 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/19/38<br />Damage: 5D
*'''8 Medium Missile Systems'''
*'''8 Medium Missile Systems'''
: Fire Arc: 2 forward, 3 port, 3 starboard<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Damage: 6D
: Fire Arc: 2 forward, 3 port, 3 starboard<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/20/40<br />Damage: 6D


'''Complement''':
'''Complement''':

Latest revision as of 21:05, 19 April 2020

Name: Russan
Craft: Colonial Military Russan Class Escortstar
Type: Escort
Scale: Capital
Length: 140.2 x 52.4 x 18.3 meters
Skill: Capital Ship Pilot
Crew: 315; skeleton: 32/+10
Passengers: 150
Cargo Capacity: 1,227 metric tons
Consumables: 20 months
Jump Drive: x410
Nav Computer: yes
Maneuverability: 2D+2
Space: 5
Hull: 3D+2
Sensors

  • Passive: 40 / 0D+2
  • Scan: 80 / 1D+1
  • Search: 120 / 2D+1
  • Focus: 4 / 3D

Weapons

  • 50 Light Point-Defense Autocannons
Fire Arc: 25 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 2D
Space Range: 1-2/5/10
Damage: 2D
  • 8 Medium Assault Railguns
Fire Arc: 2 forward, 3 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/19/38
Damage: 5D
  • 8 Medium Missile Systems
Fire Arc: 2 forward, 3 port, 3 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/20/40
Damage: 6D

Complement:

Description: The Russan class were built late in the First Cylon War as Colonial industry began making good the losses suffered early in the war. Because of the urgent need for hulls, the class was both simple in design and lightly built with an emphasis on speed of construction, modular design, and survivability. Because of the speed of their construction and simple design, Russan Class frigates were built less as line-of-battle ships than as small patrol craft, or as an outlying DRADIS pickets (as part of a Battlestar’s protective screen).

Because of their potential as advance scouts for the Fleet, and their more mundane tasking as patrol ships, the Russan class was fitted with a center line hangar to accommodate a small complement of Vipers and Raptors for patrol and intercept duties. A pair of launch tubes on the port side allows the Vipers to launch rapidly, but the Raptors launch, and all landings take place on the ship's dorsal landing pad/elevator.

Following the Armistice, the Russan class was assigned more mundane duties of routine patrol and customs enforcement along Colonial trade routes.

As newer, more capable, and more carefully constructed vessels came on-line, the Russan Class were largely phased out as their worn-out systems became less cost-effective in the face of newer and more capable designs.

Quirks/Special Characteristics: Most shipboard systems were built to take advantage of the ship's modular design and allowed for damaged sections to be bypassed or replaced to temporarily circumvent damage. One drawback to this system, however, was that the modular connections meant more points at which shock damage could break connections, taking systems off-line.

  • Based upon asset Quick Healer. Most of the Russan’s systems are easily jury-rigged.
  • Based upon the complication Illness. The Russan’s systems have numerous modular connectors which may fail when exposed to sudden shock or impact.


Source:

  • Battlestar Galactica Thin Blue Line Corebook (pages 112-113)
  • thedemonapostle