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Lightsabre Crystals: Difference between revisions

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| Visindar Black Pearl  
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| [[File:Book of Blackpearl2.jpg|100px|thumb|left|alt text]
| [[File:Blackpearl2.jpg|100px|thumb|left|alt text]
| Violet  
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| 6D  
| 6D  

Revision as of 21:38, 26 February 2018

Lightsabre Crystals

Primary Focusing Crystals

Crystal Image Colour Damage Effect
Kathracite
alt text
Standard 3D+2 No Special Effects. Standard colours blue, green, red
Repacite Standard 4D No Special Effects. Standard colours blue, green, red
Danite Standard 4D+2 No Special Effects. Standard colours blue, green, red
Mephite Standard 5D No Special Effects. Standard colours blue, green, red
Pontite
alt text
Standard or Odd 5D+2 No Special Effects. Standard colours blue, green, red; Odd colours orange, violet, white, yellow

Alternative Primary Focusing Crystals

Crystal Image Colour Damage Effect
Synth-Crystals
alt text
Standard Special As standard primary crystal but -1D
Sith Crystals [[File:Book of Sith Crystal.png|100px|thumb|left|alt text] Red 5D No Special Effects
Visindar Black Pearl [[File:Blackpearl2.jpg|100px|thumb|left|alt text] Violet 6D Reroll a result of "1" on wild die once per adventure.
Zaka Hollow Saphire -- Blue 5D+1 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Emerald -- Green 5D+2 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Diamond -- White 6D Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.

Secondary Focusing Crystals

Crystal Image Colour Damage Effect
Angel's Tears -- Light Blue -1 pip +1 pip to all Alter skill rolls
Bondar Emerald -- Dark Green +1 pip Stun Damage Only.
Cammasian Diamond -- White -- +1 pip to all force skill rolls (light-side only)
Carbonised Tibanna Gas Crystal -- Dark Blue -1 pip +2 pips to lightsaber skill rolls used to attack
Damind Quartz -- White +1 pip Lightside use only
Demon's Laughter -- Dark Red -1D Wild Die explodes on 5 or 6
Endorian Amber -- Gold -1 pip +2 pips to lightsaber skill rolls to parry blaster fire
Eralam Crystal -- Light Green -- +1 pip to all lightsaber skill rolls
Firkrann Peridot -- Blue +1D Stun Damage Only
Jenruax Fire Opal -- Light Red -- +1 pip to parry blaster fire with lightsaber skill rolls
Krayt Dragon Pearl -- Shimmering +1 pip +2 pips to all lightsaber rolls
Living Crystal -- Violet -1 pip +1 pip to all sense skill rolls
Luxum Emerald -- Light Green +2 pips Stun Damage Only +1 pip to lightsaber skill rolls for attack
Massassi Smokey Ruby -- Black +1 pip +1 pip to all to all force skill rolls (darkside only)
Nextor Crystal -- Teal -1D All difficulties to use lightsaber are "Moderate" (instead of "Difficult")
Nubian Sea Quartz -- Grey Special +2 pips damage vs objects
Opila Crystal -- Green -- Reroll a result of "1" on the Wild Die once per adventure (lightside only)
Phond Aquamarine -- Royal Blue -1D +2D to damage objects (add +2D after all other modifiers have been added/subtracted
Rasp Garnet -- Light Red -1D ignore -1D penalty on all kept up force powers
Roon Crystal -- Red +1 pip Darkside Use Only
Rubat Topez -- Yellow -- +1 character point per adventure, usable only on force skill rolls (not exp)
Sapith Crystal -- Violet -- +1 pip to lightsaber skill rolls to attack
Sigil Ruby -- Crimson +2 pips No Special Effects
Sodinth Agate -- Light Blue -- +1D to all force skill rolls used to heal or protect (self or another creature)
Solari Crystal -- Yellow +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to damage (against darkside creatures only)
Upari Diamond -- Shimmering +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to parry blaster fire with lightsaber skill rolls
Zaka Fire Pearl -- Shimmering +1D On a result of "1" on the wild die while wielding the lightsaber the crystal becomes unstable and explodes. Blast radius 1-2/6/10 with 10D/8D/6D damage to all within the radius.
Zeltronian Sapphire -- Pink -1 pip +1 pip to all Control skill rolls