Scaling: Difference between revisions
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During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage | During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage. | ||
<u>'''Adjusted Scale'''</u> | <u>'''Adjusted Scale'''</u> | ||
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3" | |||
|- | |||
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Character'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Walker'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Capital'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u> | |||
|- | |||
| style="text-align: center;"|<u>'''Character'''</u> | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
| style="text-align: center;"|1/3 | |||
| style="text-align: center;"|1/9 | |||
| style="text-align: center;"|1/27 | |||
| style="text-align: center;"|1/81 | |||
| style="text-align: center;"|1/792 | |||
|- | |||
| style="text-align: center;"|<u>'''Speeder'''</u> | |||
| style="text-align: center;"|3/1 | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
| style="text-align: center;"|1/3 | |||
| style="text-align: center;"|1/9 | |||
| style="text-align: center;"|1/27 | |||
| style="text-align: center;"|1/243 | |||
|- | |||
| style="text-align: center;"|<u>'''Walker'''</u> | |||
| style="text-align: center;"|9/1 | |||
| style="text-align: center;"|3/1 | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
| style="text-align: center;"|1/3 | |||
| style="text-align: center;"|1/9 | |||
| style="text-align: center;"|1/81 | |||
|- | |||
| style="text-align: center;"|<u>'''Starfighter'''</u> | |||
| style="text-align: center;"|27/1 | |||
| style="text-align: center;"|9/1 | |||
| style="text-align: center;"|3/1 | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
| style="text-align: center;"|1/3 | |||
| style="text-align: center;"|1/27 | |||
|- | |||
| style="text-align: center;"|<u>'''Capital'''</u> | |||
| style="text-align: center;"|81/1 | |||
| style="text-align: center;"|27/1 | |||
| style="text-align: center;"|9/1 | |||
| style="text-align: center;"|3/1 | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
| style="text-align: center;"|1/9 | |||
|- | |||
| style="text-align: center;"|<u>'''Death Star'''</u> | |||
| style="text-align: center;"|792/1 | |||
| style="text-align: center;"|81/1 | |||
| style="text-align: center;"|27/1 | |||
| style="text-align: center;"|9/1 | |||
| style="text-align: center;"|3/1 | |||
| style="text-align: center;"|'''<span style = "color:green">1/1</span>''' | |||
|} | |||
<br /> | |||
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3" | |||
|- | |||
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Character'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Walker'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Capital'''</u> | |||
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u> | |||
|- | |||
| style="text-align: center;"|<u>'''Character'''</u> | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
| style="text-align: center;"|33% | |||
| style="text-align: center;"|11% | |||
| style="text-align: center;"|3.7% | |||
| style="text-align: center;"|1.23% | |||
| style="text-align: center;"|0.126% | |||
|- | |||
| style="text-align: center;"|<u>'''Speeder'''</u> | |||
| style="text-align: center;"|300% | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
| style="text-align: center;"|33% | |||
| style="text-align: center;"|11% | |||
| style="text-align: center;"|3.7% | |||
| style="text-align: center;"|0.411% | |||
|- | |||
| style="text-align: center;"|<u>'''Walker'''</u> | |||
| style="text-align: center;"|900% | |||
| style="text-align: center;"|300% | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
| style="text-align: center;"|33% | |||
| style="text-align: center;"|11% | |||
| style="text-align: center;"|1.23% | |||
|- | |||
| style="text-align: center;"|<u>'''Starfighter'''</u> | |||
| style="text-align: center;"|2,700% | |||
| style="text-align: center;"|900% | |||
| style="text-align: center;"|300% | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
| style="text-align: center;"|33% | |||
| style="text-align: center;"|3.7% | |||
|- | |||
| style="text-align: center;"|<u>'''Capital'''</u> | |||
| style="text-align: center;"|8,100% | |||
| style="text-align: center;"|2,700% | |||
| style="text-align: center;"|900% | |||
| style="text-align: center;"|300% | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
| style="text-align: center;"|11% | |||
|- | |||
| style="text-align: center;"|<u>'''Death Star'''</u> | |||
| style="text-align: center;"|79,200% | |||
| style="text-align: center;"|8.100% | |||
| style="text-align: center;"|2,700% | |||
| style="text-align: center;"|900% | |||
| style="text-align: center;"|300% | |||
| style="text-align: center;"|'''<span style = "color:green">100%</span>''' | |||
|} | |||
'''Examples''': | |||
*'''Shooting at Higher Scale''': If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final). | |||
*'''Shooting at Lower Scale''': If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final). | |||
*'''Multiple Scale Difference''': When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly. | |||
*'''Attacking Lager and Smaller Scales''': I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets. | |||
-thedemonapostle | -thedemonapostle | ||
Latest revision as of 16:11, 23 June 2018
During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.
Adjusted Scale
| Scale => | Character | Speeder | Walker | Starfighter | Capital | Death Star |
|---|---|---|---|---|---|---|
| Character | 1/1 | 1/3 | 1/9 | 1/27 | 1/81 | 1/792 |
| Speeder | 3/1 | 1/1 | 1/3 | 1/9 | 1/27 | 1/243 |
| Walker | 9/1 | 3/1 | 1/1 | 1/3 | 1/9 | 1/81 |
| Starfighter | 27/1 | 9/1 | 3/1 | 1/1 | 1/3 | 1/27 |
| Capital | 81/1 | 27/1 | 9/1 | 3/1 | 1/1 | 1/9 |
| Death Star | 792/1 | 81/1 | 27/1 | 9/1 | 3/1 | 1/1 |
| Scale => | Character | Speeder | Walker | Starfighter | Capital | Death Star |
|---|---|---|---|---|---|---|
| Character | 100% | 33% | 11% | 3.7% | 1.23% | 0.126% |
| Speeder | 300% | 100% | 33% | 11% | 3.7% | 0.411% |
| Walker | 900% | 300% | 100% | 33% | 11% | 1.23% |
| Starfighter | 2,700% | 900% | 300% | 100% | 33% | 3.7% |
| Capital | 8,100% | 2,700% | 900% | 300% | 100% | 11% |
| Death Star | 79,200% | 8.100% | 2,700% | 900% | 300% | 100% |
Examples:
- Shooting at Higher Scale: If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
- Shooting at Lower Scale: If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
- Multiple Scale Difference: When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
- Attacking Lager and Smaller Scales: I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.
-thedemonapostle