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During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage. In event that a higher scale round is used against a lower scaled target please use the adjusted scale described below.
During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.


<u>'''Adjusted Scale'''</u>
<u>'''Adjusted Scale'''</u>


For every 1D of damage that higher scale a weapon does to a lower scale target the round does 5D damage. For example, if a Speeder scale firearm does 2D damage, it will do 10D damage to a Character scale target. The opposite of this is true as well, so a firearm that’s does 10D damage Character scale does 2D damage Speeder scale. If a round is multiple scales above a target, the conversion must be done for each scale in between the original and the target's scale. So if a round does 2D damage Walker scale it will do 10D damage Speeder Scale and 50D damage Character scale. Simply put, multiply by five to down scale per scale and divide by five to upscale per scale.
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u>
! scope="col" style="text-align: center;"|<u>'''Character'''</u>
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u>
! scope="col" style="text-align: center;"|<u>'''Walker'''</u>
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u>
! scope="col" style="text-align: center;"|<u>'''Capital'''</u>
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u>
|-
| style="text-align: center;"|<u>'''Character'''</u>
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/9
| style="text-align: center;"|1/27
| style="text-align: center;"|1/81
| style="text-align: center;"|1/792
|-
| style="text-align: center;"|<u>'''Speeder'''</u>
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/9
| style="text-align: center;"|1/27
| style="text-align: center;"|1/243
|-
| style="text-align: center;"|<u>'''Walker'''</u>
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/9
| style="text-align: center;"|1/81
|-
| style="text-align: center;"|<u>'''Starfighter'''</u>
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/27
|-
| style="text-align: center;"|<u>'''Capital'''</u>
| style="text-align: center;"|81/1
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/9
|-
| style="text-align: center;"|<u>'''Death Star'''</u>
| style="text-align: center;"|792/1
| style="text-align: center;"|81/1
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
|}
<br />
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u>
! scope="col" style="text-align: center;"|<u>'''Character'''</u>
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u>
! scope="col" style="text-align: center;"|<u>'''Walker'''</u>
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u>
! scope="col" style="text-align: center;"|<u>'''Capital'''</u>
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u>
|-
| style="text-align: center;"|<u>'''Character'''</u>
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|33%
| style="text-align: center;"|11%
| style="text-align: center;"|3.7%
| style="text-align: center;"|1.23%
| style="text-align: center;"|0.126%
|-
| style="text-align: center;"|<u>'''Speeder'''</u>
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|33%
| style="text-align: center;"|11%
| style="text-align: center;"|3.7%
| style="text-align: center;"|0.411%
|-
| style="text-align: center;"|<u>'''Walker'''</u>
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|33%
| style="text-align: center;"|11%
| style="text-align: center;"|1.23%
|-
| style="text-align: center;"|<u>'''Starfighter'''</u>
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|33%
| style="text-align: center;"|3.7%
|-
| style="text-align: center;"|<u>'''Capital'''</u>
| style="text-align: center;"|8,100%
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|11%
|-
| style="text-align: center;"|<u>'''Death Star'''</u>
| style="text-align: center;"|79,200%
| style="text-align: center;"|8.100%
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
|}
 
'''Examples''':
*'''Shooting at Higher Scale''': If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
*'''Shooting at Lower Scale''': If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
*'''Multiple Scale Difference''': When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
*'''Attacking Lager and Smaller Scales''': I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.


-thedemonapostle
-thedemonapostle

Latest revision as of 16:11, 23 June 2018

During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.

Adjusted Scale

Scale => Character Speeder Walker Starfighter Capital Death Star
Character 1/1 1/3 1/9 1/27 1/81 1/792
Speeder 3/1 1/1 1/3 1/9 1/27 1/243
Walker 9/1 3/1 1/1 1/3 1/9 1/81
Starfighter 27/1 9/1 3/1 1/1 1/3 1/27
Capital 81/1 27/1 9/1 3/1 1/1 1/9
Death Star 792/1 81/1 27/1 9/1 3/1 1/1


Scale => Character Speeder Walker Starfighter Capital Death Star
Character 100% 33% 11% 3.7% 1.23% 0.126%
Speeder 300% 100% 33% 11% 3.7% 0.411%
Walker 900% 300% 100% 33% 11% 1.23%
Starfighter 2,700% 900% 300% 100% 33% 3.7%
Capital 8,100% 2,700% 900% 300% 100% 11%
Death Star 79,200% 8.100% 2,700% 900% 300% 100%

Examples:

  • Shooting at Higher Scale: If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
  • Shooting at Lower Scale: If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
  • Multiple Scale Difference: When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
  • Attacking Lager and Smaller Scales: I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.

-thedemonapostle