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Wing Commander Light Ordnance: Difference between revisions

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imported>Thedemonapostle
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{| border="3" cellpadding="0" cellspacing="0" width="1650"
{| border="3" cellpadding="0" cellspacing="0" width="100%"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="width: 225px; text-align: center;"|<u>'''Name'''</u>
| style="width: 225px; text-align: center;"|<u>'''Name'''</u>
| style="width: 75px; text-align: center;"|<u>'''Scale'''</u>
| style="width: 75px; text-align: center;"|<u>'''Scale'''</u>
| style="width: 75px; text-align: center;"|<u>'''Cost'''</u>
| style="width: 75px; text-align: center;"|<u>'''Cost'''</u>
| class="xl65" style="width: 75px; text-align: center;"|<u>'''Space Range'''</u>
| style="width: 75px; text-align: center;"|<u>'''Fire Control Bonus'''</u>
| style="width: 75px; text-align: center;"|<u>'''Space Range'''</u>
| style="width: 200px; text-align: center;"|<u>'''Atmosphere Range'''</u>
| style="width: 200px; text-align: center;"|<u>'''Atmosphere Range'''</u>
| style="width: 75px; text-align: center;"|<u>'''Rate of Fire'''</u>
| style="width: 75px; text-align: center;"|<u>'''Damage'''</u>
| style="width: 75px; text-align: center;"|<u>'''Damage'''</u>
| style="width: 209pt; text-align: center;"|<u>'''Notes'''</u>
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Targeting Disk
| style="text-align: center; width: 225px;"|Targeting Disk
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|175,000
| style="text-align: center; width: 75px;"|175,000
| style="text-align: center; width: 75px;"|1-30/60/200
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-3,000/6,000/20,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|3D
| style="text-align: center; width: 75px;"|10D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Dumb Fire, Light (DF)
| style="text-align: center; width: 225px;"|Dumb Fire, Light (DF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|90,000
| style="text-align: center; width: 75px;"|90,000
| style="text-align: center; width: 75px;"|1-10/20/80
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-1,000/2,000/8,000m
| style="text-align: center; width: 75px;"|1-2/5/10
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-200/500/1,000m
| style="text-align: center; width: 75px;"|2D+1
| style="text-align: center; width: 75px;"|6D+1
| style="text-align: center;"|Requires Direct Line of Sight
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Dumb Fire, Standard (DF)
| style="text-align: center; width: 225px;"|Dumb Fire, Standard (DF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|200,000
| style="text-align: center; width: 75px;"|200,000
| style="text-align: center; width: 75px;"|1-10/20/80
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-1,000/2,000/8,000m
| style="text-align: center; width: 75px;"|1-2/5/10
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-200/500/1,000m
| style="text-align: center; width: 75px;"|4D
| style="text-align: center; width: 75px;"|6D
| style="text-align: center;"|Requires Direct Line of Sight
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Dumb Fire, Heavy (DF)
| style="text-align: center; width: 225px;"|Dumb Fire, Heavy (DF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1-10/20/150
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-1,000/2,000/15,000m
| style="text-align: center; width: 75px;"|1-2/5/10
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-200/500/1,000m
| style="text-align: center; width: 75px;"|9D
| style="text-align: center; width: 75px;"|16D
| style="text-align: center;"|Requires Direct Line of Sight
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Dumb Fire, Rocket (DF)
| style="text-align: center; width: 225px;"|Dumb Fire, Rocket (DF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|125,000
| style="text-align: center; width: 75px;"|125,000
| style="text-align: center; width: 75px;"|1-10/20/90
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-1,000/2,000/9,000m
| style="text-align: center; width: 75px;"|1-2/5/10
| style="text-align: center; width: 75px;"|17
| style="text-align: center; width: 200px;"|10-200/500/1,000m
| style="text-align: center; width: 75px;"|2D
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Requires Direct Line of Sight
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Rocket, Enhanced
| style="text-align: center; width: 225px;"|Rocket, Enhanced
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|600,000
| style="text-align: center; width: 75px;"|600,000
| style="text-align: center; width: 75px;"|1-30/60/90
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-1,000/2,000/9,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|17
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|1D+2
| style="text-align: center; width: 75px;"|4D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Heat Seeker, Light (LHS)
| style="text-align: center; width: 225px;"|Heat Seeker, Light (LHS)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|140,000
| style="text-align: center; width: 75px;"|140,000
| style="text-align: center; width: 75px;"|1-30/60/90
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-1,000/2,000/9,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|2D+2
| style="text-align: center; width: 75px;"|8D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Heat Seeker, Standard (HS)
| style="text-align: center; width: 225px;"|Heat Seeker, Standard (HS)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|350,000
| style="text-align: center; width: 75px;"|350,000
| style="text-align: center; width: 75px;"|1-30/60/90
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-1,000/2,000/9,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|5D
| style="text-align: center; width: 75px;"|8D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Heat Seeker, Long Range (LRHS)
| style="text-align: center; width: 225px;"|Heat Seeker, Long Range (LRHS)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|1,090,000
| style="text-align: center; width: 75px;"|1,090,000
| style="text-align: center; width: 75px;"|1-40/80/280
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-4,000/8,000/28,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|5D
| style="text-align: center; width: 75px;"|8D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Civilian Grade (IR)
| style="text-align: center; width: 225px;"|Image Recognition, Civilian Grade (IR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|750,000
| style="text-align: center; width: 75px;"|750,000
| style="text-align: center; width: 75px;"|1-30/60/90
| style="text-align: center; width: 75px;"| +1D+1
| style="text-align: center; width: 200px;"|10-1,000/2,000/9,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|2D+2
| style="text-align: center; width: 75px;"|8D+1
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Standard (IR)
| style="text-align: center; width: 225px;"|Image Recognition, Standard (IR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|2,950,000
| style="text-align: center; width: 75px;"|2,950,000
| style="text-align: center; width: 75px;"|1-40/80/240
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-4,000/8,000/24,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|3D+1
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Enhanced (EIR)
| style="text-align: center; width: 225px;"|Image Recognition, Enhanced (EIR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|5,300,000
| style="text-align: center; width: 75px;"|5,300,000
| style="text-align: center; width: 75px;"|1-40/80/240
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-4,000/8,000/24,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|5D+1
| style="text-align: center; width: 75px;"|9D
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Medium Range (MRIR)
| style="text-align: center; width: 225px;"|Image Recognition, Medium Range (MRIR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|4,650,000
| style="text-align: center; width: 75px;"|4,650,000
| style="text-align: center; width: 75px;"|1-40/80/270
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-4,000/8,000/27,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|4D+1
| style="text-align: center; width: 75px;"|7D
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Long Range (LRIR)
| style="text-align: center; width: 225px;"|Image Recognition, Long Range (LRIR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|9,500,000
| style="text-align: center; width: 75px;"|9,500,000
| style="text-align: center; width: 75px;"|1-90/180/550
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-9,000/18,000/55,000m
| style="text-align: center; width: 75px;"|1-18/45/90
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-1,800/4,500/9,000m
| style="text-align: center; width: 75px;"|4D+1
| style="text-align: center; width: 75px;"|7D
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Enhanced Long Range (ELRIR)
| style="text-align: center; width: 225px;"|Image Recognition, Enhanced Long Range (ELRIR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|14,000,000
| style="text-align: center; width: 75px;"|14,000,000
| style="text-align: center; width: 75px;"|1-90/180/550
| style="text-align: center; width: 75px;"| +0D+2
| style="text-align: center; width: 200px;"|10-9,000/18,000/55,000m
| style="text-align: center; width: 75px;"|1-18/45/90
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-1,800/4,500/9,000m
| style="text-align: center; width: 75px;"|6D
| style="text-align: center; width: 75px;"|10D+1
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Image Recognition, Medusa
| style="text-align: center; width: 225px;"|Image Recognition, Medusa
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|4,700,000
| style="text-align: center; width: 75px;"|4,700,000
| style="text-align: center; width: 75px;"|1-30/60/80
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-3,000/6,000/8,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|5D
| style="text-align: center; width: 75px;"|8D
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Friend or Foe, Standard (IFF)
| style="text-align: center; width: 225px;"|Friend or Foe, Standard (IFF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1-40/80/120
| style="text-align: center; width: 75px;"| +2D
| style="text-align: center; width: 200px;"|10-4,000/8,000/12,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|2D+2
| style="text-align: center; width: 75px;"|8D+1
| style="text-align: center;"|Spoof Difficulty 42
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Friend or Foe, Long Range (LRIFF)
| style="text-align: center; width: 225px;"|Friend or Foe, Long Range (LRIFF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|3,000,000
| style="text-align: center; width: 75px;"|3,000,000
| style="text-align: center; width: 75px;"|1-40/80/240
| style="text-align: center; width: 75px;"| +2D
| style="text-align: center; width: 200px;"|10-4,000/8,000/24,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|3D+1
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Spoof Difficulty 42
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Friend or Foe, Enhanced Long Range (ELRIFF)
| style="text-align: center; width: 225px;"|Friend or Foe, Enhanced Long Range (ELRIFF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|3,850,000
| style="text-align: center; width: 75px;"|3,850,000
| style="text-align: center; width: 75px;"|1-30/60/280
| style="text-align: center; width: 75px;"| +2D
| style="text-align: center; width: 200px;"|10-3,000/6,000/28,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|3D+2
| style="text-align: center; width: 75px;"|5D+2
| style="text-align: center;"|Spoof Difficulty 42
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Friend or Foe, Tracker (IFF)
| style="text-align: center; width: 225px;"|Friend or Foe, Tracker (IFF)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|4,000,000
| style="text-align: center; width: 75px;"|4,000,000
| style="text-align: center; width: 75px;"|1-40/80/290
| style="text-align: center; width: 75px;"| +2D+1
| style="text-align: center; width: 200px;"|10-4,000/8,000/29,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|3D+2
| style="text-align: center; width: 75px;"|5D+2
| style="text-align: center;"|Splits into 4 Separate ELRIFF Missiles, Roll 4 Attacks
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Friend or Foe, Cerberus
| style="text-align: center; width: 225px;"|Friend or Foe, Cerberus
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|7,400,000
| style="text-align: center; width: 75px;"|7,400,000
| style="text-align: center; width: 75px;"|1-45/90/180
| style="text-align: center; width: 75px;"| +2D
| style="text-align: center; width: 200px;"|10-4,500/9,000/18,000m
| style="text-align: center; width: 75px;"|1-9/23/45
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-900/2,300/4,500m
| style="text-align: center; width: 75px;"|3D+2
| style="text-align: center; width: 75px;"|5D+2
| style="text-align: center;"|Spoof Difficulty 45
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Leech, Prototype (L)
| style="text-align: center; width: 225px;"|Leech, Prototype (L)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|900,000
| style="text-align: center; width: 75px;"|900,000
| style="text-align: center; width: 75px;"|1-40/80/280
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-4,000/8,000/28,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|Special
| style="text-align: center; width: 75px;"|Ionizes Shields
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 25, Reduces Target's Shields to 0D
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Leech, Standard (L)
| style="text-align: center; width: 225px;"|Leech, Standard (L)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1,000,000
| style="text-align: center; width: 75px;"|1-40/80/280
| style="text-align: center; width: 75px;"| +1D
| style="text-align: center; width: 200px;"|10-4,000/8,000/28,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|Special
| style="text-align: center; width: 75px;"|Ionizes Shields
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 21, Reduces Target's Shields to 0D
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Leech, Enhanced (EL)
| style="text-align: center; width: 225px;"|Leech, Enhanced (EL)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1-40/80/280
| style="text-align: center; width: 75px;"| +0D+2
| style="text-align: center; width: 200px;"|10-4,000/8,000/28,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|2D+1
| style="text-align: center; width: 75px;"|7D+1 Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 18, Reduces Target's Shields to 0D
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Anti-Radiation, Cluster Sub-Munition (AR-C)
| style="text-align: center; width: 225px;"|Anti-Radiation, Cluster Sub-Munition (AR-C)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|325,000
| style="text-align: center; width: 75px;"|325,000
| style="text-align: center; width: 75px;"|1-40/80/100
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-4,000/8,000/10,000m
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|5D
| style="text-align: center; width: 75px;"|8D Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Anti-Radiation (AR)
| style="text-align: center; width: 225px;"|Anti-Radiation (AR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|585,000
| style="text-align: center; width: 75px;"|585,000
| style="text-align: center; width: 75px;"|1-45/90/120
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-4,500/9,000/12,000m
| style="text-align: center; width: 75px;"|1-9/23/45
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-900/2,300/4,500m
| style="text-align: center; width: 75px;"|7D
| style="text-align: center; width: 75px;"|12D Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Anti-Radiation, Long Range (LRAR)
| style="text-align: center; width: 225px;"|Anti-Radiation, Long Range (LRAR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|1,300,000
| style="text-align: center; width: 75px;"|1,300,000
| style="text-align: center; width: 75px;"|1-90/180/200
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-9,000/18,000/20,000m
| style="text-align: center; width: 75px;"|1-18/45/90
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-1,800/4,500/9,000m
| style="text-align: center; width: 75px;"|9D
| style="text-align: center; width: 75px;"|16D Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Anti-Radiation, Enhanced Long Range (ELRAR)
| style="text-align: center; width: 225px;"|Anti-Radiation, Enhanced Long Range (ELRAR)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|1,950,000
| style="text-align: center; width: 75px;"|1,950,000
| style="text-align: center; width: 75px;"|1-90/180/200
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-90/18,000/20,000m
| style="text-align: center; width: 75px;"|1-18/45/90
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-1,800/4,500/9,000m
| style="text-align: center; width: 75px;"|13D
| style="text-align: center; width: 75px;"|24D Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Anti-Radiation, Hades
| style="text-align: center; width: 225px;"|Anti-Radiation, Hades
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|585,000
| style="text-align: center; width: 75px;"|585,000
| style="text-align: center; width: 75px;"|1-35/70/80
| style="text-align: center; width: 75px;"| +1D+2
| style="text-align: center; width: 200px;"|10-3,500/7,000/8,000m
| style="text-align: center; width: 75px;"|1-7/18/35
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-700/1,800/3,500m
| style="text-align: center; width: 75px;"|10D
| style="text-align: center; width: 75px;"|18D Ionization
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Swarmer
| style="text-align: center; width: 225px;"|Swarmer
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|4,350,000
| style="text-align: center; width: 75px;"|4,350,000
| style="text-align: center; width: 75px;"|1-25/50/240
| style="text-align: center; width: 75px;"| +2D+1
| style="text-align: center; width: 200px;"|10-2,500/5,000/24,000m
| style="text-align: center; width: 75px;"|1-5/13/25
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-500/1,300/2,500m
| style="text-align: center; width: 75px;"|2D+1
| style="text-align: center; width: 75px;"|7D+1
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 38
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Swarmer, Proteus
| style="text-align: center; width: 225px;"|Swarmer, Proteus
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|6,090,000
| style="text-align: center; width: 75px;"|6,090,000
| style="text-align: center; width: 75px;"|1-30/60/180
| style="text-align: center; width: 75px;"| +2D+1
| style="text-align: center; width: 200px;"|10-3,000/6,000/18,000m
| style="text-align: center; width: 75px;"|1-6/15/30
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 200px;"|10-600/1,500/3,000m
| style="text-align: center; width: 75px;"|3D+2
| style="text-align: center; width: 75px;"|5D+2
| style="text-align: center;"|Requires 2 rounds to lock onto target, Spoof Difficulty 45
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Starburst
| style="text-align: center; width: 225px;"|Starburst
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1-25/50/240
| style="text-align: center; width: 75px;"| +2D+2
| style="text-align: center; width: 200px;"|10-2,500/5,000/24,000m
| style="text-align: center; width: 75px;"|1-5/13/25
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-500/1,300/2,500m
| style="text-align: center; width: 75px;"|2D
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Roll 1D, the indicated number of warheads impact the target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Coneburst
| style="text-align: center; width: 225px;"|Coneburst
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1,500,000
| style="text-align: center; width: 75px;"|1-25/50/240
| style="text-align: center; width: 75px;"| +3D+1
| style="text-align: center; width: 200px;"|10-2,500/5,000/24,000m
| style="text-align: center; width: 75px;"|1-5/13/25
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-500/1,300/2,500m
| style="text-align: center; width: 75px;"|2D
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Roll 2D, the indicated number of warheads impact the target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Snipe Missile
| style="text-align: center; width: 225px;"|Snipe Missile
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|100
| style="text-align: center; width: 75px;"|100
| style="text-align: center; width: 75px;"|1-10/20/200
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-1,000/2,000/20,000m
| style="text-align: center; width: 75px;"|1-2/5/10
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-200/500/1,000m
| style="text-align: center; width: 75px;"|5D+1
| style="text-align: center; width: 75px;"|9D
| style="text-align: center;"|Requires 2 rounds to lock onto target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Brute Missile MK I
| style="text-align: center; width: 225px;"|Brute Missile MK I
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|150
| style="text-align: center; width: 75px;"|150
| style="text-align: center; width: 75px;"|1-20/40/220
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-2,000/4,000/22,000m
| style="text-align: center; width: 75px;"|1-4/10/20
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-400/1,000/2,000m
| style="text-align: center; width: 75px;"|7D+1
| style="text-align: center; width: 75px;"|13D
| style="text-align: center;"|Requires 2 rounds to lock onto target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Brute Missile MK II
| style="text-align: center; width: 225px;"|Brute Missile MK II
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|200
| style="text-align: center; width: 75px;"|200
| style="text-align: center; width: 75px;"|1-20/40/240
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-2,000/4,000/24,000m
| style="text-align: center; width: 75px;"|1-4/10/20
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-400/1,000/2,000m
| style="text-align: center; width: 75px;"|9D
| style="text-align: center; width: 75px;"|16D
| style="text-align: center;"|Requires 2 rounds to lock onto target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Python Missile
| style="text-align: center; width: 225px;"|Python Missile
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|225
| style="text-align: center; width: 75px;"|225
| style="text-align: center; width: 75px;"|1-20/40/280
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-2,000/4,000/28,000m
| style="text-align: center; width: 75px;"|1-4/10/20
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-400/1,000/2,000m
| style="text-align: center; width: 75px;"|11D
| style="text-align: center; width: 75px;"|20D
| style="text-align: center;"|Requires 2 rounds to lock onto target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Banshee Missile
| style="text-align: center; width: 225px;"|Banshee Missile
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|205
| style="text-align: center; width: 75px;"|205
| style="text-align: center; width: 75px;"|1-20/40/160
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-2,000/4,000/16,000m
| style="text-align: center; width: 75px;"|1-4/10/20
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-400/1,000/2,000m
| style="text-align: center; width: 75px;"|Special
| style="text-align: center; width: 75px;"|Shields 100% Ionized for 1 round
| style="text-align: center;"|Reduces Target's Shields to 0D
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Disruptor Missile
| style="text-align: center; width: 225px;"|Disruptor Missile
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|250
| style="text-align: center; width: 75px;"|250
| style="text-align: center; width: 75px;"|1-20/40/220
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|10-2,000/4,000/22,000m
| style="text-align: center; width: 75px;"|1-4/10/20
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-400/1,000/2,000m
| style="text-align: center; width: 75px;"|Special
| style="text-align: center; width: 75px;"|100% Ionized for 2 rounds
| style="text-align: center;"|Completely Immobilizes Target for 2 Rounds
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Maelstrom Proximity Missile
| style="text-align: center; width: 225px;"|Maelstrom Proximity Missile
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|210
| style="text-align: center; width: 75px;"|210
| style="text-align: center; width: 75px;"|1-5/10/180
| style="text-align: center; width: 75px;"| -
| style="text-align: center; width: 200px;"|2-10/20/360km
| style="text-align: center; width: 75px;"|1/3/5
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 200px;"|10-100/300/500m
| style="text-align: center; width: 75px;"|3D
| style="text-align: center; width: 75px;"|40D
| style="text-align: center;"|Requires 2 rounds to lock onto target
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Porcupine Mine, MK I
| style="text-align: center; width: 225px;"|Porcupine Mine, MK I (1)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|150,000
| style="text-align: center; width: 75px;"|150,000
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|5D
| style="text-align: center; width: 75px;"|2D
| style="text-align: center;"|Blast Radius to Space Range 1
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Porcupine Mine, MK II
| style="text-align: center; width: 225px;"|Porcupine Mine, MK II (1)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|600,000
| style="text-align: center; width: 75px;"|600,000
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|8D
| style="text-align: center; width: 75px;"|5D
| style="text-align: center;"|Blast Radius to Space Range 1
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Porcupine Mine, MK III
| style="text-align: center; width: 225px;"|Porcupine Mine, MK III (1) (2)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|1,250,000
| style="text-align: center; width: 75px;"|1,250,000
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|16D
| style="text-align: center; width: 75px;"|9D
| style="text-align: center;"|Blast Radius to Space Range 1, Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Mine, Charbydis
| style="text-align: center; width: 225px;"|Mine, Charybdis (1) (2)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|2,300,000
| style="text-align: center; width: 75px;"|2,300,000
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 75px;"|10D+1
| style="text-align: center; width: 75px;"|6D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Cluster Mine, Scylla
| style="text-align: center; width: 225px;"|Cluster Mine, Scylla (1) (2)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|3,700,000
| style="text-align: center; width: 75px;"|3,700,000
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|3
| style="text-align: center; width: 75px;"|16D+1
| style="text-align: center; width: 75px;"|9D
| style="text-align: center;"|Spoof Difficulty 35
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Hi-Explosive Mine
| style="text-align: center; width: 225px;"|Hi-Explosive Mine (1)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|150
| style="text-align: center; width: 75px;"|150
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|18D
| style="text-align: center; width: 75px;"|10D
| style="text-align: center;"|Blast Radius to Space Range 1
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Proximity Mine
| style="text-align: center; width: 225px;"|Proximity Mine (1)
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|200
| style="text-align: center; width: 75px;"|200
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|14D
| style="text-align: center; width: 75px;"|8D
| style="text-align: center;"|Blast Radius to Space Range 2
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Viral Mine
| style="text-align: center; width: 225px;"|Viral Mine
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|Starfighter
| style="text-align: center; width: 75px;"|350
| style="text-align: center; width: 75px;"|350
| class="xl65" style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 75px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| class="xl65" style="text-align: center; width: 200px;"|N/A
| style="text-align: center; width: 75px;"|1
| style="text-align: center; width: 75px;"|100% Ionized for 1D rounds
| style="text-align: center; width: 75px;"|Special
| style="text-align: center;"|Completely Immobilizes Target for 1-5 Rounds
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 225px;"|Flash-Pak
| style="text-align: center; width: 225px;"|Flash-Pak
| style="text-align: center; width: 75px;"|Capital
| style="text-align: center; width: 75px;"|Death Star
| style="text-align: center; width: 75px;"|50,000,000
| style="text-align: center; width: 75px;"|50,000,000
| style="text-align: center; width: 75px;"|1-40/80/280
| style="text-align: center; width: 75px;"| -
| class="xl65" style="text-align: center; width: 200px;"|2-80/160/560km
| style="text-align: center; width: 75px;"|1-8/20/40
| style="text-align: center; width: 75px;"|1
| class="xl65" style="text-align: center; width: 200px;"|10-800/2,000/4,000m
| style="text-align: center; width: 75px;"|60D
| style="text-align: center; width: 75px;"|192D (1)
| style="text-align: center;"|Will only Target Capital Sized Ships or Larger
|}
|}
Notes:
#This weapon can destroy a planet.
#Mines:
:#Blast Radius: These mines have a blast radius of Space Range 1.
:#Target Acquisition: To avoid a target lock from these mines requires a contested roll between the player's skill(s) and the mine's skill of 10D.
'''Source''':
'''Source''':
*Wing Commander Role Playing Game Sourcebook (pages 275-276)
*Wing Commander Role Playing Game Sourcebook (pages 275-276)
*thedemonapostle
*thedemonapostle

Revision as of 01:46, 4 July 2020

Name Scale Cost Fire Control Bonus Space Range Atmosphere Range Damage
Targeting Disk Starfighter 175,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 10D
Dumb Fire, Light (DF) Starfighter 90,000 - 1-2/5/10 10-200/500/1,000m 6D+1
Dumb Fire, Standard (DF) Capital 200,000 - 1-2/5/10 10-200/500/1,000m 6D
Dumb Fire, Heavy (DF) Capital 1,000,000 - 1-2/5/10 10-200/500/1,000m 16D
Dumb Fire, Rocket (DF) Starfighter 125,000 - 1-2/5/10 10-200/500/1,000m 5D
Rocket, Enhanced Starfighter 600,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 4D
Heat Seeker, Light (LHS) Starfighter 140,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Heat Seeker, Standard (HS) Capital 350,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Heat Seeker, Long Range (LRHS) Capital 1,090,000 +1D+2 1-8/20/40 10-800/2,000/4,000m 8D
Image Recognition, Civilian Grade (IR) Starfighter 750,000 +1D+1 1-6/15/30 10-600/1,500/3,000m 8D+1
Image Recognition, Standard (IR) Capital 2,950,000 +1D 1-8/20/40 10-800/2,000/4,000m 5D
Image Recognition, Enhanced (EIR) Capital 5,300,000 +1D 1-8/20/40 10-800/2,000/4,000m 9D
Image Recognition, Medium Range (MRIR) Capital 4,650,000 +1D 1-8/20/40 10-800/2,000/4,000m 7D
Image Recognition, Long Range (LRIR) Capital 9,500,000 +1D 1-18/45/90 10-1,800/4,500/9,000m 7D
Image Recognition, Enhanced Long Range (ELRIR) Capital 14,000,000 +0D+2 1-18/45/90 10-1,800/4,500/9,000m 10D+1
Image Recognition, Medusa Capital 4,700,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Friend or Foe, Standard (IFF) Starfighter 1,000,000 +2D 1-8/20/40 10-800/2,000/4,000m 8D+1
Friend or Foe, Long Range (LRIFF) Capital 3,000,000 +2D 1-8/20/40 10-800/2,000/4,000m 5D
Friend or Foe, Enhanced Long Range (ELRIFF) Capital 3,850,000 +2D 1-6/15/30 10-600/1,500/3,000m 5D+2
Friend or Foe, Tracker (IFF) Capital 4,000,000 +2D+1 1-8/20/40 10-800/2,000/4,000m 5D+2
Friend or Foe, Cerberus Capital 7,400,000 +2D 1-9/23/45 10-900/2,300/4,500m 5D+2
Leech, Prototype (L) Starfighter 900,000 +1D 1-8/20/40 10-800/2,000/4,000m Ionizes Shields
Leech, Standard (L) Starfighter 1,000,000 +1D 1-8/20/40 10-800/2,000/4,000m Ionizes Shields
Leech, Enhanced (EL) Starfighter 1,500,000 +0D+2 1-8/20/40 10-800/2,000/4,000m 7D+1 Ionization
Anti-Radiation, Cluster Sub-Munition (AR-C) Capital 325,000 +1D+2 1-8/20/40 10-800/2,000/4,000m 8D Ionization
Anti-Radiation (AR) Capital 585,000 +1D+2 1-9/23/45 10-900/2,300/4,500m 12D Ionization
Anti-Radiation, Long Range (LRAR) Capital 1,300,000 +1D+2 1-18/45/90 10-1,800/4,500/9,000m 16D Ionization
Anti-Radiation, Enhanced Long Range (ELRAR) Capital 1,950,000 +1D+2 1-18/45/90 10-1,800/4,500/9,000m 24D Ionization
Anti-Radiation, Hades Capital 585,000 +1D+2 1-7/18/35 10-700/1,800/3,500m 18D Ionization
Swarmer Starfighter 4,350,000 +2D+1 1-5/13/25 10-500/1,300/2,500m 7D+1
Swarmer, Proteus Capital 6,090,000 +2D+1 1-6/15/30 10-600/1,500/3,000m 5D+2
Starburst Starfighter 1,500,000 +2D+2 1-5/13/25 10-500/1,300/2,500m 5D
Coneburst Starfighter 1,500,000 +3D+1 1-5/13/25 10-500/1,300/2,500m 5D
Snipe Missile Capital 100 - 1-2/5/10 10-200/500/1,000m 9D
Brute Missile MK I Capital 150 - 1-4/10/20 10-400/1,000/2,000m 13D
Brute Missile MK II Capital 200 - 1-4/10/20 10-400/1,000/2,000m 16D
Python Missile Capital 225 - 1-4/10/20 10-400/1,000/2,000m 20D
Banshee Missile Starfighter 205 - 1-4/10/20 10-400/1,000/2,000m Shields 100% Ionized for 1 round
Disruptor Missile Starfighter 250 - 1-4/10/20 10-400/1,000/2,000m 100% Ionized for 2 rounds
Maelstrom Proximity Missile Capital 210 - 1/3/5 10-100/300/500m 40D
Porcupine Mine, MK I (1) Starfighter 150,000 - N/A N/A 5D
Porcupine Mine, MK II (1) Capital 600,000 - N/A N/A 8D
Porcupine Mine, MK III (1) (2) Capital 1,250,000 - N/A N/A 16D
Mine, Charybdis (1) (2) Capital 2,300,000 - N/A N/A 10D+1
Cluster Mine, Scylla (1) (2) Capital 3,700,000 - N/A N/A 16D+1
Hi-Explosive Mine (1) Capital 150 - N/A N/A 18D
Proximity Mine (1) Capital 200 - N/A N/A 14D
Viral Mine Starfighter 350 - N/A N/A 100% Ionized for 1D rounds
Flash-Pak Death Star 50,000,000 - 1-8/20/40 10-800/2,000/4,000m 192D (1)

Notes:

  1. This weapon can destroy a planet.
  2. Mines:
  1. Blast Radius: These mines have a blast radius of Space Range 1.
  2. Target Acquisition: To avoid a target lock from these mines requires a contested roll between the player's skill(s) and the mine's skill of 10D.

Source:

  • Wing Commander Role Playing Game Sourcebook (pages 275-276)
  • thedemonapostle