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Babylon 5 The Weapons Systems Master Table: Difference between revisions

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|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Graviton Pulsar
| style="height: 15pt; text-align: center;"|Graviton Pulsar
| class="xl65" style="text-align: center;"|Capital
| class="xl65" style="text-align: center;"|Starfighter
| class="xl65" style="text-align: center;"|300 mt
| class="xl65" style="text-align: center;"|3 mt
| class="xl67" style="text-align: center;"|38,000
| class="xl67" style="text-align: center;"|38,000
| class="xl65" style="text-align: center;"|1-3/12/25
| class="xl65" style="text-align: center;"|1-3/12/25
| class="xl66" style="text-align: center;"|1
| class="xl66" style="text-align: center;"|1
| class="xl65" style="text-align: center;"|3D
| class="xl65" style="text-align: center;"|8D
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Grav Cannon
| style="height: 15pt; text-align: center;"|Grav Cannon

Revision as of 13:02, 12 August 2017

Ballistic Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Light Ballistic Gun Starfighter 2.75 mt 1,600 1-3/12/25 3 3D+2
Ballistic Gun Starfighter 3.5 mt 2,400 1-3/12/25 3 4D+2
Ballistic Cannon* Capital 725 mt 12,000 1-15/35/75 1 4D
Missile Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Fighter Missile Rack Starfighter 9.5 mt 6,000 1-4/10/20 1 6D+1
Standard Missile System Capital 850 mt 15,000 As Missile 1 As Missile
Advanced Missile System Capital 850 mt 40,000 As Missile 2 As Missile
Ballistic Torpedo Launcher Capital 1,175 mt 50,000 1-12/30/60 1 7D+2
Ion Torpedo Launcher Capital 1,375 mt 70,000 1-12/30/60 1 9D
Missile Ammunition
Name Scale Space Range Cost Damage
Anti-Fighter Missile Starfighter 2-12/30/60 1,250 9D
Anti-Ship Missile Capital 2-12/30/60 1,000 4D
Flash Missile Capital 2-12/30/60 3,000 6D
Heavy Missile Capital 1-4/10/20 4,500 8D
Multi-Warhead Missile Capital 2-12/30/60 2,400 4D+2
H.A.R.M. Capital 2-12/30/60 8,000 Special
R.M.T.S. Capital 2-12/30/60 80,000 Special
Matter Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Matter Accelerator Capital 325 mt 10,000 1-3/12/25 1 3D+1
Matter Cannon Capital 900 mt 17,000 1-15/35/75 1 5D+1
Railgun Capital 825 mt 13,000 1-15/35/75 1 4D+2
Mass Driver* Death Star 40,900 mt 300,000 1-15/35/75 1/3 8D
Plasma Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Light Plasma Gun Starfighter 2.75 mt 2,000 1-3/12/25 5 3D+2
Light Plasma Cannon Starfighter 4.75 mt 9,000 1-3/12/25 1 6D+1
Medium Plasma Cannon Capital 300 mt 30,000 1-3/12/25 1 3D
Heavy Plasma Cannon Capital 725 mt 60,000 1-15/35/75 1 4D
Plasma Accelerator Capital 850 mt 50,000 1-15/35/75 1 5D
Plasma Stream Capital 725 mt 70,000 1-3/12/25 1 4D
Fused Plasma Torpedo Launcher* Capital 3,975 mt 350,000 1-12/30/60 1/2 30D*
Particle Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Ultra-Light Particle Gun Starfighter 2.5 mt 600 1-3/12/25 1 3D+1
Light Particle Gun Starfighter 3 mt 1,200 1-3/12/25 1 4D
Particle Gun Starfighter 3.5 mt 1,800 1-3/12/25 1 4D+2
Particle Beam Starfighter 3.75 mt 3,000 1-3/12/25 1 5D
Particle Cannon Capital 312.5 mt 24,000 1-3/12/25 1 3D
Heavy Particle Cannon Capital 450 mt 40,000 1-3/12/25 1 5D+1
Particle Blaster Starfighter 4.25 mt 4,000 1-3/12/25 1 5D+2
Particle Repeater Starfighter 3.5 mt 7,200 1-3/12/25 5 4D+2
Particle Cutter Capital 300 mt 44,000 1-3/12/25 1 3D
Scattergun Starfighter 6 mt 30,000 1-3/12/25 1 8D*
Particle Concentrator Capital 477 mt 25,000 1-15/35/75 1 2D*
Pulse Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Ultra-Light Pulse Cannon Starfighter 3 mt 4,000 1-3/12/25 3 4D
Light Pulse Cannon Starfighter 3.5 mt 5,800 1-3/12/25 4 4D+2
Medium Pulse Cannon Capital 237.5 mt 12,400 1-3/12/25 4 2D
Heavy Pulse Cannon Capital 725 mt 84,000 1-15/35/75 4 3D
Uni-Pulse Cannon Starfighter 4.25 mt 5,000 1-3/12/25 1 5D+2
Gatling Pulse Cannon Starfighter 6 mt 22,000 1-3/12/25 1 8D
Laser Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Light Laser Cannon Starfighter 4.75 mt 8,000 1-3/12/25 1 6D+1
Medium Laser Cannon Capital 600 mt 50,000 1-15/35/75 1 4D
Heavy Laser Cannon Capital 975 mt 130,000 1-15/35/75 1 6D
Battle Laser Capital 862.5 mt 200,000 1-15/35/75 1 12D
Combat Laser Capital 300 mt 24,000 1-3/12/25 1 3D
Laser/Pulse Array Capital 1,450 m 60,000 1-15/35/75 1 4D
Harmonic Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Light Harmonic Laser Capital 475 mt 80,000 1-15/35/75 1 2D
Medium Harmonic Laser Capital 725 mt 120,000 1-15/35/75 1 4D
Heavy Harmonic Laser Capital 975 m 180,000 1-15/35/75 1 6D
Focused Harmonic Laser Capital 4,425 mt 240,000 1-15/35/75 1 10D
Energic Trauma Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Energy Mine Launcher Capital 725 mt 76,000 1-12/30/60 3 4D
Pulsar Mine Launcher Capital 725 mt 90,000 1-12/30/60 3 4D
Packet Torpedo Launcher Capital 425 mt 36,000 1-4/10/20 1 5D
Solar Cannon Capital 675 mt 150,000 1-15/35/75 1 9D
Mag Gun Capital 2,950 mt 200,000 1-15/35/75 3 10D
Fusion Bomb* Capital 3,237.5 mt 190,000 1-3/12/25 1 50D
Gravitic Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Graviton Pulsar Starfighter 3 mt 38,000 1-3/12/25 1 8D
Grav Cannon Capital 1,225 mt 170,000 1-15/35/75 1 8D
Graviton Beam Capital 925 120,000 1-15/35/75 1 6D
Gravitic Lance Capital 850 mt 220,000 1-15/35/75 4 5D
Graviton Shifter Capital 900 mt 160,000 1-3/12/25 1 Special
Gravitic Mine Launcher* Capital 975 mt 60,000 1-12/30/60 1 6D
Antimatter Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Antimatter Converter Starfighter 4.75 mt 44,000 1-3/12/25 1 6D+1
Light Antiproton Gun Starfighter 3.5 mt 4,800 1-3/12/25 3 4D+2
Antiproton Gun Starfighter 4.75 mt 7,600 1-3/12/25 3 6D+1
Antimatter Cannon Capital 725 mt 120,000 1-3/12/25 1 4D
Antimatter Shredder Capital 600 mt 240,000 1-3/12/25 5 3D*
Antimatter Torpedo Launcher Capital 725 mt 64,000 1-12/30/60 1 4D
Neutron Energy
Name Scale Weight Cost Space Range Rate of Fire Damage
Light Fusion Cannon Starfighter 4.75 mt 8,000 1-3/12/25 1 6D+1
Fusion Cannon Capital 362.5 mt 12,000 1-3/12/25 1 4D
Neutron Laser Cannon Capital 1,475 mt 150,000 1-15/35/75 1 10D
Improved Neutron Laser Cannon Capital 1,725 mt 200,000 1-15/35/75 1 12D
Electromagnetic Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Shock Cannon Starfighter 4.75 mt 13,000 1-3/12/25 1 4D+2*
Electro-Pulse Gun Capital 450 mt 15,000 1-3/12/25 1 Special
Burst Beam Starfighter 7.25 mt 12,000 1-3/12/25 1 6D+1*
Molecular Weaponry
Name Scale Weight Cost Space Range Rate of Fire Damage
Molecular Pulsar Capital 362.5 mt 70,000 1-3/12/25 3 4D

Atmospheric Range: (Only applies to ships that are atmosphere capable)

  • Capital: Space Range x2 in kilometers
  • Starfighter: Space Range x100 in meters