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Babylon 5 Jump Point Disruptor: Difference between revisions

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'''Jump Point Disruptor'''<br />'''Dominant Faction''': Shadows<br />'''Description''': A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.
'''Jump Point Disruptor'''<br />'''Dominant Faction''': Shadows<br />'''Weight''': 15,225 metric tons<br />'''Description''': A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.


'''Skill Check''': Capital Ship Gunnery Difficulty 17<br />'''Success''': The craft fires its jump point disruptor at an opening jump point.
'''Skill Check''': Capital Ship Gunnery Difficulty 17<br />'''Success''': The craft fires its jump point disruptor at an opening jump point.

Revision as of 15:35, 2 November 2016

Jump Point Disruptor
Dominant Faction: Shadows
Weight: 15,225 metric tons
Description: A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.

Skill Check: Capital Ship Gunnery Difficulty 17
Success: The craft fires its jump point disruptor at an opening jump point.

If successful, the jump point has a 50% chance of collapsing immediately. If it does not collapse immediately, it has a 50% chance of collapsing whenever a craft attempts to use the jump point. Ships caught in a collapsing jump point suffer a barrage with a Total Offense of 20D to 120D and will not leave their current dimension.

Failure: Due to a mistiming of the response order, the disruptor is fired too soon or too late and has only a partial effect on the developing jump point. The percentile chances for the jump point to collapse are reduced to 10%.