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Babylon 5 Jump Point Disruptor

From Episode D6: Star Wars D6 Wiki

Jump Point Disruptor
Dominant Faction: Shadows
Scale: Death Star
Weight: 15,225 metric tons
Description: A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.

Skill Check: Capital Ship Gunnery Difficulty 17

Success: The craft fires its jump point disruptor at an opening jump point.

If successful, the jump point has a 50% chance of collapsing immediately. If it does not collapse immediately, it has a 50% chance of collapsing whenever a craft attempts to use the jump point. Ships caught in a collapsing jump point suffer a barrage with a Total Offense of 1D times 2D+1 and will not leave their current dimension.

Failure: Due to a mistiming of the response order, the disruptor is fired too soon or too late and has only a partial effect on the developing jump point. The percentile chances for the jump point to collapse are reduced to 10%.

Source

  • Babylon 5: Ship Builder's Manual (page 80)
  • thedemonapostle