Average Kel Dor: Difference between revisions
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imported>Vader Created page with "thumb|right|Kel Dor '''''Average Kel Dor:''''' '''Dexterity 2D<br />Knowledge 2D<br />Mechanical 2D<br />Perception 2D+1<br />Strength 1D+2<br />Technical..." |
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[[File:KelDor.jpg|thumb|right|Kel Dor]] | [[File:KelDor.jpg|thumb|right|Kel Dor]] | ||
'''Dexterity 2D<br />Knowledge 2D<br />Mechanical 2D<br />Perception 2D+1<br />Strength 1D+2<br />Technical 2D'''<br /> | |||
'''Move:''' 10/12 <br /> | '''Move:''' 10/12 <br /> | ||
'''Size:''' 1.4-2.0 meters tall <br /> | '''Size:''' 1.4-2.0 meters tall <br /> | ||
Latest revision as of 11:30, 26 March 2012

Dexterity 2D
Knowledge 2D
Mechanical 2D
Perception 2D+1
Strength 1D+2
Technical 2D
Move: 10/12
Size: 1.4-2.0 meters tall
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting conditions.
Story Factors:
Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must wear breath masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind within 5 rounds and must make a Moderate Strength check or go unconscious. Each round thereafter, the difficulty increases by +3. Once unconscious, the Kel Dor will take one level of damage per round unless returned to his native atmosphere.