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Average Kel Dor

From Episode D6: Star Wars D6 Wiki
Kel Dor

Dexterity 2D
Knowledge 2D
Mechanical 2D
Perception 2D+1
Strength 1D+2
Technical 2D

Move: 10/12
Size: 1.4-2.0 meters tall
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting conditions.

Story Factors:
Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must wear breath masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind within 5 rounds and must make a Moderate Strength check or go unconscious. Each round thereafter, the difficulty increases by +3. Once unconscious, the Kel Dor will take one level of damage per round unless returned to his native atmosphere.