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Z-95 Headhunter: Difference between revisions

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==Z-95 Headhunter==
==Z-95 Headhunter==
[[File:Z-95-Headhunter1.jpg|thumb|right|400px]]
[[File:Z-95-Headhunter2.jpg|thumb|right|400px]]
'''Craft''': Incom/Subpro Z-95 Headhunter<br />'''Type''': Multi-purpose Starfighter, many variants<br />'''Scale''': Starfighter<br />'''Length''': 11.8 meters<br />'''Skill''': Starfighter piloting: Z-95<br />'''Crew''': 1<br />'''Crew Skill''': Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1<br />'''Cargo Capacity''': 85 kilograms<br />'''Consumables''': 1 day<br />'''Cost''': 45,000 (used, as equipped; no longer available new)<br />'''Maneuverability''': ID<br />'''Space''': 7<br />'''Atmosphere''': 400; 1,150 kmh<br />'''Hull''': 4D<br />'''Shields''': ID<br />'''Sensors''':
'''Craft''': Incom/Subpro Z-95 Headhunter<br />'''Type''': Multi-purpose Starfighter, many variants<br />'''Scale''': Starfighter<br />'''Length''': 11.8 meters<br />'''Skill''': Starfighter piloting: Z-95<br />'''Crew''': 1<br />'''Crew Skill''': Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1<br />'''Cargo Capacity''': 85 kilograms<br />'''Consumables''': 1 day<br />'''Cost''': 45,000 (used, as equipped; no longer available new)<br />'''Maneuverability''': ID<br />'''Space''': 7<br />'''Atmosphere''': 400; 1,150 kmh<br />'''Hull''': 4D<br />'''Shields''': ID<br />'''Sensors''':
*Passive: 15/OD
*Passive: 15/OD
*Scan: 25/ID
*Scan: 25/ID
*Search: 40/2D
*Search: 40/2D [[File:Z-95-Headhunter1.jpg|thumb|right|400px]]
[[File:Z-95-Headhunter2.jpg|thumb|right|400px]]
*Focus: 1/2D
*Focus: 1/2D
'''Weapons''':
'''Weapons''':

Revision as of 22:17, 15 March 2012

Z-95 Headhunter

Craft: Incom/Subpro Z-95 Headhunter
Type: Multi-purpose Starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used, as equipped; no longer available new)
Maneuverability: ID
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: ID
Sensors:

  • Passive: 15/OD
  • Scan: 25/ID
  • Search: 40/2D
  • Focus: 1/2D

Weapons:

  • 2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: ID
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
  • Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: ID
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D

Z-95XT-Trainer

Z-95XT Trainer
Craft: Incom/Subpro Z-95XT
Affiliation: Rebel Alliance / General
Era: Rise of the Empire
Source: Rebel Alliance Sourcebook (pages 82-83)
Type: In-system courier/training vessel
Scale: Starfighter
Length: 12.2 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: All skills 3D+2
Passengers: 1
Cargo Capacity: 200 kilograms
Consumables: 1 week
Cost: 49,860 (as modified)
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Sensors:

  • Passive: 15/0D
  • Scan: 25/1D
  • Search: 40/2D
  • Focus: 1/2D

Weapons:

  • Two Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

Z-95 Mark I Headhunter

Z-95 Mark I Headhunter
Craft: Incom/Subpro Z-95 Mark I Headhunter
Affiliation: General
Era: Old Republic
Source: Planets Collection (page 62)
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 23,000 (in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:

  • Passive: 15/0D
  • Scan: 25/1D
  • Search: 40/2D
  • Focus: 1/2D

Weapons:

  • 2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
  • Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D