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B'harnii: Difference between revisions

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Dex 2D+2/4D+2<br />Kno 2D/4D<br />Mech 1D+2/3D+2<br />Pre 2D+2/4D+2<br />Str 1D/3D<br />Tech 2D/4D
'''B'harnii'''<br />'''Attribute Dice''': 12D<br />'''Dexterity '''2D+2/4D+2<br />'''Knowledge '''2D/4D<br />'''Mechanical '''1D+2/3D+2<br />'''Percetion '''2D+2/4D+2<br />'''Strength '''1D/3D<br />'''Technical '''2D/4D


== Special abilities: ==
'''Size''': 1.5-2.0 meters<br />'''Move''': 10/12
Singing/dancing: B'harnii are notorious for their ability to captivate children through singing and dancing. B'harnii get a +15 to any attempt to get and hold the attention of a child (using _persuasion_ skill) or to _con_ a child. Adult characters get a +10 to resist such attempts, and are usually annoyed by them.<br />


== Story Factors: ==
'''Special abilities: '''
Emslavement by the Empire: Like Mom Cals and Wookiees, B'harnii have been enslaved by the Empire...to teach kids that Imperial Authority Is A Good Thing, that Stormtroopers Are Your Special Friends. Of course, the Empire brainwashes the B'harnii before turning him/her loose to teach children.
*'''Singing/dancing''': B'harnii are notorious for their ability to captivate children through singing and dancing.
*'''Persuasion/Con''': B'harnii get a +2D to any attempt to get and hold the attention of a child using persuasion skill or to con a child. Adult characters get a +1D to resist such attempts, and are usually annoyed by them.
*'''Blaster-Bolt Magnet''': If a B'harnii is in or near a group exchanging blaster fire, random blaster fire has a significantly increased chance to hit a B'harnii.


The Jihad: &nbsp; A few see B'harnii as spawn of evil due to their ability to influence the minds of the young, and to that end have formed a secret organization, the Jihad, to eradicate all B'harnii through genocide.
'''Story Factors: '''
*'''Enslavement by the Empire''': Like Mon Calamari and Wookiees, B'harnii have been enslaved by the Empire; to teach kids that Imperial Authority Is A Good Thing, and Stormtroopers Are Your Special Friends. Of course, the Empire brainwashes the B'harnii before turning them loose to teach children.
*'''The Jihad''': A few see B'harnii as spawn of evil due to their ability to influence the minds of the young, and to that end have formed a secret organization, the Jihad, to eradicate all B'harnii through genocide.
*'''Child Loyalty''': B'harnii have +2D to any attempt to Command a child.
*'''Teaching''': B'harnii make excellent teachers for children. Kids learn twice as fast from B'harnii.
*Player-characters cannot start with the [[Kid]] template.


'''Description''': B'harnii (singular and plural are the same word) are native to "The Hole," a terrestrial world in the contested Valar Cluster. B'harnii are bipedal, bilaterally-symmetrical reptilian creatures, purple in color, with ample flesh, a large tail and soft, velour-like skin. B'harnii are capable of speaking Basic and of Force-use.


 
'''Source''':
B'harnii (singular and plural are the same word) are native to "The Hole," a terrestrial world in the contested Valar Cluster. B'harnii are bipedal, bilaterally-symmetrical reptilian creatures, purple in color, with ample flesh, a large tail and soft, velour-like skin. B'harnii are capable of speaking Basic and of Force-use.<br />Child Loyalty: B'harnii have +20 to any attempt to _Command_ a child.Teaching: B'harnii make excellent teachers for children. Kids learn twice as fast from B'harnii.
*Unknown (possibly a home brew race)
 
Player-characters made with the Kid template are excluded.... Blaster-Bolt Magnet: If a B'harnii is in a group of characters under attack -- or _near_ such a group, random blaster fire has a 100% chance of being directed at a B'harnii.
 
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Latest revision as of 19:42, 18 April 2016

B'harnii
Attribute Dice: 12D
Dexterity 2D+2/4D+2
Knowledge 2D/4D
Mechanical 1D+2/3D+2
Percetion 2D+2/4D+2
Strength 1D/3D
Technical 2D/4D

Size: 1.5-2.0 meters
Move: 10/12

Special abilities:

  • Singing/dancing: B'harnii are notorious for their ability to captivate children through singing and dancing.
  • Persuasion/Con: B'harnii get a +2D to any attempt to get and hold the attention of a child using persuasion skill or to con a child. Adult characters get a +1D to resist such attempts, and are usually annoyed by them.
  • Blaster-Bolt Magnet: If a B'harnii is in or near a group exchanging blaster fire, random blaster fire has a significantly increased chance to hit a B'harnii.

Story Factors:

  • Enslavement by the Empire: Like Mon Calamari and Wookiees, B'harnii have been enslaved by the Empire; to teach kids that Imperial Authority Is A Good Thing, and Stormtroopers Are Your Special Friends. Of course, the Empire brainwashes the B'harnii before turning them loose to teach children.
  • The Jihad: A few see B'harnii as spawn of evil due to their ability to influence the minds of the young, and to that end have formed a secret organization, the Jihad, to eradicate all B'harnii through genocide.
  • Child Loyalty: B'harnii have +2D to any attempt to Command a child.
  • Teaching: B'harnii make excellent teachers for children. Kids learn twice as fast from B'harnii.
  • Player-characters cannot start with the Kid template.

Description: B'harnii (singular and plural are the same word) are native to "The Hole," a terrestrial world in the contested Valar Cluster. B'harnii are bipedal, bilaterally-symmetrical reptilian creatures, purple in color, with ample flesh, a large tail and soft, velour-like skin. B'harnii are capable of speaking Basic and of Force-use.

Source:

  • Unknown (possibly a home brew race)