Commune with Machines: Difference between revisions
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'''Commune with Machines ''' | |||
'''Sense Difficulty:''' Moderate | |||
'''Alter Difficulty:''' Easy => 1/2 Normal Energy Used | |||
Alter Difficulty: Easy => 1/2 Normal Energy Used | |||
Moderate => Information Processed x2 | Moderate => Information Processed x2 | ||
| Line 20: | Line 15: | ||
This power may be kept “up.” | This power may be kept “up.” | ||
Required Powers: CyberLocke | '''Required Powers:''' [[CyberLocke]] | ||
Effect: Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines. They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc. | '''Effect:''' Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines. They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc. | ||
Latest revision as of 21:02, 29 May 2013
Commune with Machines
Sense Difficulty: Moderate
Alter Difficulty: Easy => 1/2 Normal Energy Used
Moderate => Information Processed x2
Difficult => Never “Botch” a roll
Very Diff => 1/4 Energy & Info Pro. x3
Heroic => No energy used & Info Pro. x4
This power may be kept “up.”
Required Powers: CyberLocke
Effect: Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines. They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.