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Commune with Machines: Difference between revisions

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'''Commune with Machines '''


'''Sense Difficulty:'''  Moderate 


Commune with Machines 
'''Alter Difficulty:'''  Easy       =>  1/2 Normal Energy Used   
 
  
 
Sense Difficulty:  Moderate 
 
Alter Difficulty:  Easy       =>  1/2 Normal Energy Used   


                   Moderate   =>  Information Processed x2   
                   Moderate   =>  Information Processed x2   
Line 20: Line 15:
This power may be kept “up.”   
This power may be kept “up.”   


Required Powers: CyberLocke
'''Required Powers:''' [[CyberLocke]]


Effect:  Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines.  They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.
'''Effect:'''  Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines.  They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.

Latest revision as of 21:02, 29 May 2013

Commune with Machines

Sense Difficulty:  Moderate

Alter Difficulty:  Easy       =>  1/2 Normal Energy Used

                   Moderate   =>  Information Processed x2

                   Difficult  =>  Never “Botch” a roll

                   Very Diff  =>  1/4 Energy & Info Pro. x3

                   Heroic     =>  No energy used & Info Pro. x4        

This power may be kept “up.”

Required Powers: CyberLocke

Effect:  Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines.  They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.