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Colonial Defender Class Gunstar: Difference between revisions

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Line 4: Line 4:
*Passive: 40 / 1D
*Passive: 40 / 1D
*Scan: 80 / 2D
*Scan: 80 / 2D
*Search: 160 / 3D
*Search: 120 / 3D
*Focus: 4 / 4D
*Focus: 4 / 4D
'''Weapons'''
'''Weapons'''
*'''Heavy Point-Defense System'''
*'''300 Heavy Point-Defense Autocannons'''
: Fire Arc: turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 2D+2<br />Space Range: 1-5/9/18<br />Damage: 6D
: Fire Arc: 150 dual turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 2D+2<br />Space Range: 1-6/15/30<br />Damage: 6D
*'''12 Primary Assault Railguns'''
*'''24 Primary Assault Railguns'''
: Fire Arc: 2 forward, 5 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-15/30/60<br />Damage: 7D
: Fire Arc: 4 forward, 10 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-11/27/53<br />Damage: 7D
*'''12 Missile Systems'''
*'''12 Heavy Missile Systems'''
: Fire Arc: 2 forward, 5 port, 5 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 2D+2
: Fire Arc: 2 forward, 5 port, 5 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 2D+2<br />Scale: capital<br />Space Range: 1-11/27/53<br />Damage: 8D
 
*'''12 Nuclear Missile Systems'''
:*'''Heavy Missiles'''
: Fire Arc: 2 forward, 5 port, 5 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 2D+2<br />Scale: capital<br />Space Range: 1-13/34/67<br />Damage: 10D
:: Scale: capital<br />Space Range: 1-15/30/60<br />Damage: 8D
 
:*'''Nuclear Missiles'''
 
:: Scale: capital<br />Space Range: 3-45/90/180<br />Damage: 10D


'''Complement''':
'''Complement''':

Latest revision as of 21:03, 19 April 2020

Name: Defender
Craft: Colonial Military Defender Class Gunstar
Type: Cruiser
Scale: Capital
Length: 839.7 x 300.2 x 195 meters
Skill: Capital Ship Pilot
Crew: 1,750; skeleton: 175/+10
Passengers: 4,000
Cargo Capacity: 9,183 metric tons
Consumables: 20 months
Jump Drive: x410
Nav Computer: yes
Maneuverability: 2D
Space: 6
Hull: 5D+1
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 120 / 3D
  • Focus: 4 / 4D

Weapons

  • 300 Heavy Point-Defense Autocannons
Fire Arc: 150 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 2D+2
Space Range: 1-6/15/30
Damage: 6D
  • 24 Primary Assault Railguns
Fire Arc: 4 forward, 10 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-11/27/53
Damage: 7D
  • 12 Heavy Missile Systems
Fire Arc: 2 forward, 5 port, 5 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 2D+2
Scale: capital
Space Range: 1-11/27/53
Damage: 8D
  • 12 Nuclear Missile Systems
Fire Arc: 2 forward, 5 port, 5 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 2D+2
Scale: capital
Space Range: 1-13/34/67
Damage: 10D

Complement:

Description: The Defender Class gunstars were the largest gunstars deployed during the Cylon War and were an intermediate step between Battlestars and their smaller escorts. Fitted with a single (shortened) flight pod, they were essentially thru-deck cruisers and were used as “maids-of-all-work” during the First Cylon War. Defenders served as convoy escorts and training ships, then embarked shuttles and landing craft and served ably as make-shift amphibious assault ships, tenders, and even on one occasion, as a hospital ship. Following the Cylon War, the Defenders were gradually decommissioned and scrapped, but a small number were demilitarized (stripped of their weapon mounting hard-points) and found their way into civilian service.

Quirks/Special Characteristics: The Defender Class gunstars were built strongly, but were rushed through the Admiralty design process, and so a number of design flaws and system incompatibilities sneaked through and had to be put right by their crews. Additionally, they were built at four different shipyards, and as a result, no two Defenders were ever exactly alike and maintenance and service requirements were always excessive. Despite this flaw, the Defenders were sturdy, reliable, and unyielding, and remained popular in the Fleet. One major flaw of the design is that landing approaches must be made essentially between the large engine pods, which can impair pilot vision in a critical moment, and when the vessel is at high speed, irradiate the outer hull of craft making their approaches.

Source:

  • Battlestar Galactica Thin Blue Line Corebook (page 103)
  • thedemonapostle