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Andromeda: RA-26 Shrike Slipfighter: Difference between revisions

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'''Name''': RA-26 Shrike Slipfighter<br />'''Craft''': Systems Commonwealth RA-26 Shrike Long Ranged Anti-Starship Strike Fighter<br />'''Type''': Strike Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 x 9 x 7 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1; Gunners: 1; The Shrike can be remotely operated<br />'''Passengers''': 0<br />'''Cargo Capacity''': 2 cubic meters worth<br />'''Consumables''': 3 days<br />'''Slipstream Drive''': x0.04<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1,050 km/h<br />'''Hull''': 3D+2<br />'''Sensors'''
'''Name''': RA-26 Shrike Slipfighter<br />'''Craft''': Systems Commonwealth RA-26 Shrike Long Ranged Anti-Starship Strike Fighter<br />'''Type''': Strike Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 x 9 x 7 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1; Gunners: 1; The Shrike can be remotely operated<br />'''Passengers''': 0<br />'''Cargo Capacity''': 200kg<br />'''Consumables''': 1 week<br />'''Slipstream Drive''': x0.04<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 8<br />'''Atmosphere''': 365; 1,050 km/h<br />'''Hull''': 4D+2<br />'''Sensors'''
*Passive: 30 / 1D+1
*Passive: 30 / 0D+2
*Scan: 70 / 2D
*Scan: 60 / 1D+1
*Search: 100 / 2D+2
*Search: 90 / 2D+1
*Focus: 4 / 3D+1
*Focus: 3 / 3D
'''Weapons'''
'''Weapons'''
*'''[[Andromeda: Starship Energy Weapons|Type III Antiproton Cannon]]'''
*'''[[Andromeda: Starship Energy Weapons|Type II Antiproton Cannon]]'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 2-30/60/120km<br />Rate of fire: 2<br />Damage: 3D+1
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 2D+1<br />Space Range: 1-12/30/60<br />Atmosphere Range: 2-24/60/120km<br />Damage: 2D+2
*'''[[Andromeda: Electromagnetic Launch System|3 Electromagnetic Launch System Tubes]]'''
*'''[[Andromeda: Electromagnetic Launch System|3 Electromagnetic Launch System Tubes]]'''
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: starship gunnery<br />Rate of fire: 6<br />Ammo: 6 missiles per tube, Specific missile quantity varies
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: starship gunnery<br />Ammo: 6 missiles per tube, Specific missile quantity varies
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''


:: Scale: starfighter<br />Fire Control: 5D+2<br />Space Range: 1-13/26/53<br />Atmosphere Range: 2-26/53/105km<br />Damage: 2D+1
:: Scale: starfighter<br />Fire Control: 3D+1<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Damage: 3D


:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''


:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-18/36/71<br />Atmosphere Range: 2-36/71/143km<br />Damage: 6D+2
:: Scale: starfighter<br />Fire Control: 2D+1<br />Space Range: 1-8/20/40<br />Atmosphere Range: 10-800/2,000/4,000m<br />Damage: 9D


:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''


:: Scale: capital<br />Fire Control: 3D+2<br />Space Range: 1-17/34/68<br />Atmosphere Range: 2-34/68/135km<br />Damage: 9D
:: Scale: starfighter<br />Fire Control: 4D+1<br />Space Range: 1-7/18/35<br />Atmosphere Range: 10-700/1,800/3,500<br />Damage: 8D


'''Description''': The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.
'''Description''': The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.

Latest revision as of 18:58, 2 August 2021

Name: RA-26 Shrike Slipfighter
Craft: Systems Commonwealth RA-26 Shrike Long Ranged Anti-Starship Strike Fighter
Type: Strike Fighter
Scale: starfighter
Length: 20 x 9 x 7 meters
Skill: starfighter pilot
Crew: 1; Gunners: 1; The Shrike can be remotely operated
Passengers: 0
Cargo Capacity: 200kg
Consumables: 1 week
Slipstream Drive: x0.04
Nav Computer: yes
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D+2
Sensors

  • Passive: 30 / 0D+2
  • Scan: 60 / 1D+1
  • Search: 90 / 2D+1
  • Focus: 3 / 3D

Weapons

Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 2D+2
Fire Arc: forward, but are self guided
Crew: 1
Skill: starship gunnery
Ammo: 6 missiles per tube, Specific missile quantity varies
Scale: starfighter
Fire Control: 3D+1
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
Scale: starfighter
Fire Control: 2D+1
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Damage: 9D
Scale: starfighter
Fire Control: 4D+1
Space Range: 1-7/18/35
Atmosphere Range: 10-700/1,800/3,500
Damage: 8D

Description: The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.

Although not as maneuverable as a tactical fighter, the true advantage of the Shrike is its ability to put steel on target while avoiding retribution from hostile assets. As part of a battle group, the Shrike also provides the Group Operational Commander with the flexibility to hit the enemy from a number of angles at a tempo of his/her own choosing.

The Shrike is equipped with a single Antiproton Cannon and 3 Electromagnetic Launch System tubes which can fire OM-5 offensive and Defensive kinetic kill missiles and PM-6 Star Arrow smart missiles. Like the RF-42 Centaur Tactical Fighter, it can be controlled either remotely from a Flight Operations Center, though the Shrike requires both a pilot and a weapons officer in either mode.

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