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Babylon 5 Jump Point Disruptor: Difference between revisions

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'''Jump Point Disruptor'''<br />'''Dominant Faction''': Shadows<br />'''Description''': A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.
'''Jump Point Disruptor'''<br />
'''Dominant Faction''': Shadows<br />
'''Scale''': Death Star<br />
'''Weight''': 15,225 metric tons<br />
'''Description''': A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.


'''Skill Check''': Capital Ship Gunnery Difficulty 17<br />'''Success''': The craft fires its jump point disruptor at an opening jump point.
'''Skill Check''': Capital Ship Gunnery Difficulty 17


If successful, the jump point has a 50% chance of collapsing immediately. If it does not collapse immediately, it has a 50% chance of collapsing whenever a craft attempts to use the jump point. Ships caught in a collapsing jump point suffer a barrage with a Total Offense of 20D to 120D and will not leave their current dimension.
'''Success''': The craft fires its jump point disruptor at an opening jump point.
 
If successful, the jump point has a 50% chance of collapsing immediately. If it does not collapse immediately, it has a 50% chance of collapsing whenever a craft attempts to use the jump point. Ships caught in a collapsing jump point suffer a barrage with a Total Offense of 1D times 2D+1 and will not leave their current dimension.


'''Failure''': Due to a mistiming of the response order, the disruptor is fired too soon or too late and has only a partial effect on the developing jump point. The percentile chances for the jump point to collapse are reduced to 10%.
'''Failure''': Due to a mistiming of the response order, the disruptor is fired too soon or too late and has only a partial effect on the developing jump point. The percentile chances for the jump point to collapse are reduced to 10%.
'''Source'''
*Babylon 5: Ship Builder's Manual (page 80)
*thedemonapostle

Latest revision as of 12:54, 8 September 2017

Jump Point Disruptor
Dominant Faction: Shadows
Scale: Death Star
Weight: 15,225 metric tons
Description: A devious instrument the Shadows devised once they had achieved true hyperspace mastery, the disruptor fires a molecular pulse into the heart of an opening jump point – making it violently unstable and prone to collapse. If timed correctly the Shadows can even use the collapsing portal to crush their enemies between dimensions; a fitting end to cowards who would run from conflict.

Skill Check: Capital Ship Gunnery Difficulty 17

Success: The craft fires its jump point disruptor at an opening jump point.

If successful, the jump point has a 50% chance of collapsing immediately. If it does not collapse immediately, it has a 50% chance of collapsing whenever a craft attempts to use the jump point. Ships caught in a collapsing jump point suffer a barrage with a Total Offense of 1D times 2D+1 and will not leave their current dimension.

Failure: Due to a mistiming of the response order, the disruptor is fired too soon or too late and has only a partial effect on the developing jump point. The percentile chances for the jump point to collapse are reduced to 10%.

Source

  • Babylon 5: Ship Builder's Manual (page 80)
  • thedemonapostle