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Babylon 5 The Weapons Systems Master Table: Difference between revisions

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{| border="3" cellpadding="0" cellspacing="0" width="750"
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| class="xl63" height="20" style="height: 15pt; width: 88pt; text-align: center;" width="117"|<u>'''[[Babylon 5 Ballistic Weaponry|Ballistic Weaponry]]'''</u>
|-
| class="xl63" style="width: 55pt; text-align: center;" width="73"|
| class="xl64" colspan="10" style="height: 20px; text-align: center;"|<u>'''[[Babylon 5 Ballistic Weaponry|Ballistic Weaponry]]'''</u>
| class="xl63" style="width: 64pt; text-align: center;" width="85"|
|-
| class="xl63" style="width: 35pt; text-align: center;" width="46"|
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl63" style="width: 63pt; text-align: center;" width="84"|
| style="text-align: center;"|<u>'''Origin'''</u>
| class="xl63" style="width: 59pt; text-align: center;" width="78"|
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl63" style="width: 43pt; text-align: center;" width="57"|
| style="text-align: center;"|<u>'''Scale'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl63" height="20" style="height: 15pt; width: 88pt; text-align: center;" width="117"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Space Range'''</u>
| class="xl63" style="width: 55pt; text-align: center;" width="73"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Atmosphere Range'''</u>
| class="xl63" style="width: 64pt; text-align: center;" width="85"|<u>'''Weight'''</u>
| style="text-align: center;"|<u>'''Qualities'''</u>
| class="xl63" style="width: 35pt; text-align: center;" width="46"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl63" style="width: 63pt; text-align: center;" width="84"|<u>'''Space Range'''</u>
|-
| class="xl63" style="width: 59pt; text-align: center;" width="78"|<u>'''Rate of Fire'''</u>
| style="text-align: center;"|Light Ballistic Gun
| class="xl63" style="width: 43pt; text-align: center;" width="57"|<u>'''Damage'''</u>
| style="text-align: center;"|Hurr Republic
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Projectile Cannon
| height="20" style="height: 15pt; text-align: center;"|Light Ballistic Gun
| style="text-align: center;"|Starfighter
| class="xl63" style="text-align: center;"|Starfighter
| style="text-align: center;"|8,000
| class="xl63" style="text-align: center;"|2.75 mt
| style="text-align: center;"|1/2/3
| class="xl64" style="text-align: center;"|1,600
| style="text-align: center;"|10-100/200/300m
| class="xl63" style="text-align: center;"|1-3/12/25
| style="text-align: center;"|Fire Control: -1D
| class="xl63" style="text-align: center;"|3
| style="text-align: center;"|2D+2
| class="xl63" style="text-align: center;"|3D+2
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Ballistic Gun
| height="20" style="height: 15pt; text-align: center;"|Ballistic Gun
| style="text-align: center;"|Hurr Republic
| class="xl63" style="text-align: center;"|Starfighter
| style="text-align: center;"|Projectile Cannon
| class="xl63" style="text-align: center;"|3.5 mt
| style="text-align: center;"|Starfighter
| class="xl64" style="text-align: center;"|2,400
| style="text-align: center;"|12,000
| class="xl63" style="text-align: center;"|1-3/12/25
| style="text-align: center;"|1/3/6
| class="xl63" style="text
| style="text-align: center;"|10-100/300/600m
| style="text-align: center;"|Fire Control: -1D
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Heavy Ballistic Gun
| style="text-align: center;"|Hurr Republic
| style="text-align: center;"|Projectile Cannon
| style="text-align: center;"|Starfighter
| style="text-align: center;"|17,000
| style="text-align: center;"|1-2/5/10
| style="text-align: center;"|10-200/500/1,000m
| style="text-align: center;"|Fire Control: -2D
| style="text-align: center;"|5D+2
|-
| style="text-align: center;"|Ballistic Cannon
| style="text-align: center;"|Hurr Republic
| style="text-align: center;"|Projectile Cannon
| style="text-align: center;"|Capital
| style="text-align: center;"|60,000
| style="text-align: center;"|1-6/15/30
| style="text-align: center;"|2-12/30/60km
| style="text-align: center;"|Fire Control: -2
| style="text-align: center;"|4D
|-
| class="xl64" colspan="10" style="height: 20px; text-align: center;"|<u>'''[[Babylon 5 Missile Weaponry|Missile Weaponry]]'''</u>
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Origin'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Space Range'''</u>
| style="text-align: center;"|<u>'''Atmosphere Range'''</u>
| style="text-align: center;"|<u>'''Qualities'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Standard Missile System
 
|}
|}
=='''Qualities'''==
*'''Antimatter''': Antimatter weapons that roll a 6 on their wild die for attack, add 1D extra damage to the damage roll. Also, any wild die that comes up 1 during an attack roll suffers a minus 1D to damage for the damage roll.
*'''Array''': These weapons cannot maintain a weapons lock.
*'''Bypass Interceptors''': Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.
=='''Source'''==
*Babylon 5 Ship Builder's Manual (pages 46-65)
*thedemonapostle

Latest revision as of 19:22, 18 April 2020

Ballistic Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Ballistic Gun Hurr Republic Projectile Cannon Starfighter 8,000 1/2/3 10-100/200/300m Fire Control: -1D 2D+2
Ballistic Gun Hurr Republic Projectile Cannon Starfighter 12,000 1/3/6 10-100/300/600m Fire Control: -1D 4D
Heavy Ballistic Gun Hurr Republic Projectile Cannon Starfighter 17,000 1-2/5/10 10-200/500/1,000m Fire Control: -2D 5D+2
Ballistic Cannon Hurr Republic Projectile Cannon Capital 60,000 1-6/15/30 2-12/30/60km Fire Control: -2 4D
Missile Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Standard Missile System - Missile Launcher Capital 75,000 As Missile As Missile - As Missile
Advanced Missile System Earth Alliance Missile Launcher Capital 200,000 As Missile As Missile - As Missile
Fighter Missile Rack - Missile Launcher Starfighter 30,000 1-7/17/34 10-700/1,700/3,400m - 5D
Ballistic Torpedo Launcher Centauri Republic Torpedo Launcher Capital 250,000 1-10/25/51 2-20/50/102km - 7D+2
Ion Torpedo Launcher Narn Regime Torpedo Launcher Capital 350,000 1-6/15/31 2-12/30/62km - 9D
Packet Torpedo Launcher Gaim Intelligence Torpedo Launcher Capital 200,000 1-3/8/17 2-6/16/34km - 5D
Missile Ammunition
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Anti-Fighter Missile - Missile Starfighter 1,250 1-8/20/40 10-800/2,000/4,000m - 9D
Anti-Ship Missile - Missile Capital 1,000 1-5/13/27 2-10/26/54km - 4D
Standard Missile - Missile Capital 1,250 1-7/17/33 2-14/34/66km - 5D
Flash Missile - Missile Capital 3,000 1-8/20/40 2-16/40/80km - 6D
Heavy Missile - Missile Capital 4,500 1/3/6 1-2/6/12km Fire Control: -1 8D
Multi-Warhead Missile Earth Alliance Missile Capital 2,400 1-4/10/20 2-8/20/40km Fire Control: -1D 5D+1
H.A.R.M. Earth Alliance Missile Capital 8,000 1-3/7/13 2-6/14/26km Fire Control: +2 x
R.M.T.S. Earth Alliance Missile Capital 80,000 1-3/7/13 2-6/14/26km - 2D
Matter Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Matter Gun - Gauss Cannon Starfighter 35,000 1-3/8/15 10-300/800/1,500m - 6D
Matter Accelerator - Gauss Cannon Capital 50,000 1-3/7/13 2-6/14/26km - 3D+1
Matter Cannon Centauri Republic Gauss Cannon Capital 85,000 1-8/21/41 2-16/42/82km - 5D+1
Light Blast Cannon Belt Alliance Gauss Cannon Capital 80,000 1-4/10/19 2-8/20/38km Fire Control: -1D 6D+2
Medium Blast Cannon Belt Alliance Gauss Cannon Capital 160,000 1-8/18/38 2-16/36/76km - 10D
Heavy Blast Cannon Belt Alliance Gauss Cannon Capital 240,000 1-11/28/56 2-22/56/112km - 15D
Railgun Earth Alliance Railgun Capital 65,000 1-7/18/36 2-14/36/72km - 4D+2
Mass Driver Centauri Republic Mass Driver Death Star 1,500,000 1-23/58/115 2-46/116/230km Fire Control: -4D 12D+2
Plasma Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Plasma Gun - Plasma Weapon Starfighter 10,000 1/2/3 10-100/200/300m Fire Control: -1D 4D
Light Plasma Cannon - Plasma Weapon Starfighter 45,000 1-3/7/13 10-300/700/1,300m - 5D
Medium Plasma Cannon - Plasma Weapon Capital 150,000 1-2/6/11 2-4/12/22km - 3D
Heavy Plasma Cannon - Plasma Weapon Capital 300,000 1-6/15/30 2-12/30/60km - 4D
Plasma Accelerator Centauri Republic Plasma Weapon Capital 250,000 1-8/19/38 2-16/38/76km Bypass Interceptors 2D 5D
Plasma Stream Pak’ma’ra Plasma Weapon Capital 350,000 1-3/8/15 2-6/16/30km Bypass Interceptors 1D 4D
Advanced Plasma Stream Soul Hunter Plasma Weapon Death Star 1,500,000 1-15/38/75 2-30/76/150km - 3D
Fused Plasma Torpedo Launcher Pak’ma’ra Torpedo Launcher Death Star 1,750,000 1-9/22/43 2-18/44/86km - 4D+2
Particle Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Ultra-Light Particle Gun - Particle Weapon Walker 3,000 1/2/3 10-100/200/300m - 1D
Light Particle Gun - Particle Weapon Walker 6,000 1-2/4/8 10-200/400/800m - 3D
Particle Gun - Particle Weapon Starfighter 9,000 1/3/6 10-100/300/600m - 2D+1
Particle Beam - Particle Weapon Starfighter 15,000 1-2/4/8 10-200/400/800m - 3D
Particle Cannon Drazi Freehold Particle Weapon Starfighter 120,000 1-2/6/12 10-200/600/1,200m - 3D
Medium Particle Cannon Drazi Freehold Particle Weapon Starfighter 160,000 1-4/10/20 10-400/1,000/2,000m - 8D
Heavy Particle Cannon Drazi Freehold Particle Weapon Capital 200,000 1-4/10/20 2-8/20/40km - 5D+1
Particle Blaster Drazi Freehold Particle Weapon Starfighter 20,000 1-2/5/10 10-200/500/1,000m - 4D
Medium Particle Blaster Drazi Freehold Particle Weapon Capital 225,000 1-5/12/23 2-10/24/46km - 6D
Heavy Particle Blaster Drazi Freehold Particle Weapon Capital 450,000 1-9/23/45 2-18/46/90km - 12D
Particle Repeater Drazi Freehold Particle Weapon Starfighter 36,000 1/3/6 10-100/300/600m Fire Control: -1D 5D+1
Particle Cutter Drazi Freehold Particle Weapon Capital 220,000 1-2/6/11 2-4/12/22km Bypass Interceptors 1D 3D
Scattergun Gaim Intelligence Particle Weapon Capital 150,000 1-2/6/11 2-4/12/22km Array 3D
Particle Concentrator Gaim Intelligence Particle Weapon Capital 125,000 1-2/4/8 2-4/8/16km - 2D + Special
Ion Bolt Centauri Republic Particle Weapon Capital 337,500 1-6/15/30 2-12/30/60km - 8D
Prismatic Bolt Redhelm Particle Weapon Capital 187,500 1-4/10/19 2-8/20/38km - 5D
Anti-Muon Cannon Redhelm Particle Weapon Capital 225,000 1-5/12/23 2-10/24/46km - 6D
Pulse Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Ultra-Light Pulse Cannon - Pulse Cannon Starfighter 20,000 1/2/4 10-100/200/400m Fire Control: -1D 3D
Light Pulse Cannon - Pulse Cannon Starfighter 29,000 1/3/6 10-400/300/600m Fire Control: -1D 4D+2
Medium Pulse Cannon - Pulse Cannon Starfighter 62,000 1-3/7/13 10-300/700/1,300m Fire Control: -1D 7D+1
Heavy Pulse Cannon - Pulse Cannon Capital 420,000 1-6/15/30 2-12/30/60km Fire Control: -1D 6D+1
Uni-Pulse Cannon Earth Alliance Pulse Cannon Starfighter 25,000 1-2/5/10 10-200/500/1,000m - 4D
Gatling Pulse Cannon Earth Alliance Pulse Cannon Starfighter 110,000 1-4/10/19 10-400/1,000/1,900m - 7D+1
Laser Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Laser Cannon - Laser Starfighter 40,000 1-3/7/13 10-300/700/1,300m - 5D
Medium Laser Cannon - Laser Capital 250,000 1-5/13/26 2-14/26/52km0 Bypass Interceptors 2 pips 3D
Heavy Laser Cannon - Laser Capital 650,000 1-9/23/45 2-18/46/90km Bypass Interceptors 1D 6D
Battle Laser Centauri Republic Laser Capital 10,00,000 1-18/45/90 2-36/90/180km Bypass Interceptors 1D+2 12D
Combat Laser Abbai Matriarchate Laser Capital 120,000 1-2/6/11 2-4/12/22km Bypass Interceptors 1D 3D
Laser/Pulse Array Earth Alliance Laser Pulse Capital 300,000 1-6/15/30 2-12/30/60km Array 4D
Harmonic Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Harmonic Laser Hyach Gerontocracy Laser Starfighter 400,000 1-5/13/25 10-500/1,300/2,500m Bypass Interceptors 2D+1 5D
Medium Harmonic Laser Hyach Gerontocracy Laser Capital 600,000 1-6/15/30 2-12/30/60km Bypass Interceptors 2D+1 4D
Heavy Harmonic Laser Hyach Gerontocracy Laser Capital 900,000 1-9/23/45 2-18/46/90km Bypass Interceptors 2D+1 6D
Focused Harmonic Laser Hyach Gerontocracy Laser Capital 1,200,000 1-15/38/75 2-30/76/150km Bypass Interceptors 2D+1 10D
Energic Trauma Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Energy Mine Launcher Narn Regime Mine Launcher Capital 380,000 1-6/15/30 2-12/30/60km Fire Control: -1D 5D+2
Pulsar Mine Launcher Narn Regime Mine Launcher Capital 450,000 1-6/15/30 2-12/30/60km Fire Control: -1D 5D+2
Packet Torpedo Launcher Gaim Intelligence Torpedo Launcher Capital 180,000 1-4/10/19 2-8/20/38km - 5D
Solar Cannon Drazi Freehold Energy Weapon Capital 750,000 1-7/17/34 2-14/34/68km - 9D
Mag Gun Narn Regime Particle Mass Driver Capital 1,000,000 1-15/38/75 2-30/76/150km Fire Control: -1D 11D+2
Fusion Bomb - Bomb Death Star 950,000 1-7/18/36 2-14/36/72km 8D
Energic Blaster Ipsha Energy Weapon Capital 500,000 1-5/12/23 2-10/24/46km - 6D
Focuser Cannon Ipsha Energy Weapon Capital 1,000,000 1-18/45/90 2-36/90/180km - 12D
Gravitic Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Pulsar Brakiri Syndicracy Gravitic Weapon Starfighter 183,000 1-4/10/19 10-400/1,000/1,900m - 7D+1
Graviton Pulsar Brakiri Syndicracy Gravitic Weapon Capital 190,000 1-2/6/11 2-4/12/22km - 3D
Grav Cannon Brakiri Syndicracy Gravitic Weapon Capital 850,000 1-12/30/60 2-24/60/120km Bypass Interceptors 1D+2 8D
Light Gravitic Bolt Brakiri Syndicracy Gravitic Weapon Starfighter 250,000 1-5/13/25 10-500/1,300/2,500m - 10D
Gravitic Bolt Brakiri Syndicracy Gravitic Weapon Capital 380,000 1-5/12/23 2-10/24/46km - 6D
Medium Gravitic Blaster Brakiri Syndicracy Gravitic Weapon Capital 730,000 1-3/8/15 2-6/16/30km Fire Control: -1D 5D+2
Graviton Beam Brakiri Syndicracy Gravitic Weapon Capital 600,000 1-9/23/45 2-18/46/90km Bypass Interceptors 1D 6D
Gravitic Lance Brakiri Syndicracy Gravitic Weapon Capital 1,100,000 1-8/19/38 2-16/38/76km Bypass Interceptors 1D,
Fire Control: -1D
7D+1
Graviton Shifter Brakiri Syndicracy Gravitic Weapon Capital 800,000 1-5/12/23 2-10/24/46km - Special
Gravitic Mine Launcher Brakiri Syndicracy Gravitic Weapon Capital 300,000 1-9/23/45 2-18/46/90km - 6D
Arc Cannon Lumati Gravitic Weapon Capital 380,000 1-9/23/45 2-18/46/90km - 6D
Antimatter Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Antimatter Converter Minbari Federation Antimatter Weapon Starfighter 220,000 1-3/7/13 10-300/700/1,300m Antimatter 5D
Light Antiproton Gun Vree Conglomerate Antimatter Weapon Starfighter 24,000 1/3/6 10-100/300/600m Fire Control: -1D 4D
Antiproton Gun Vree Conglomerate Antimatter Weapon Starfighter 38,000 1-3/7/13 10-300/700/1,300m Fire Control: -1D 6D+2
Antimatter Cannon Vree Conglomerate Antimatter Weapon Capital 600,000 1-3/8/15 2-6/16/30km Antimatter 4D
Antimatter Shredder Vree Conglomerate Antimatter Weapon Capital 1,200,000 1-2/6/11 2-4/12/22km Antimatter, Fire Control: -1D 6D
Heavy Antimatter Shredder Vree Conglomerate Antimatter Weapon Capital 4,000,000 1-15/38/75 2-30/76/150km Antimatter, Fire Control: -1D 11D+2
Antimatter Torpedo Launcher Vree Conglomerate Antimatter Weapon Capital 320,000 1-6/15/30 2-12/30/60km Antimatter 4D
Neutron Energy
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Light Fusion Cannon Minbari Federation Neutron Laser Starfighter 40,000 1-3/7/13 10-300/700/1,300m - 5D
Fusion Cannon Minbari Federation Neutron Laser Capital 60,000 1-3/8/15 2-6/16/30km - 4D
Neutron Laser Cannon Minbari Federation Neutron Laser Capital 750,000 1-15/38/75 2-30/76/150km Bypass Interceptors 1D+2 10D
Improved Neutron Laser Cannon Minbari Federation Neutron Laser Capital 1,000,000 1-18/45/90 2-36/90/180km Bypass Interceptors 1D+2 12D
Advanced Neutrino Blaser Minbari Federation Neutron Blaster Capital 640,000 1-15/38/75 2-30/76/150km - 10D
Ultra-Light Neutron Cannon Drakh Entire Neutron Laser Capital 335,000 1-6/15/30 2-12/30/60km Bypass Interceptors 1D+2 4D
Light Neutron Cannon Drakh Entire Neutron Laser Capital 500,000 1-9/23/45 2-18/46/90 Bypass Interceptors 1D+2 6D
Medium Neutron Cannon Drakh Entire Neutron Laser Capital 830,000 1-15/38/75 2-30/76/150km Bypass Interceptors 1D+2 10D
Heavy Neutron Cannon Drakh Entire Neutron Laser Capital 1,000,000 1-18/45/90 2-36/90/180km Bypass Interceptors 1D+2 12D
Improved Heavy Neutron Cannon Drakh Entire Neutron Laser Capital 1,350,000 1-24/60/120 2-48/120/240km Bypass Interceptors 1D+2 16D
Electromagnetic Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Shock Cannon Minbari Federation Ion Cannon Capital 65,000 1/3/4 1-2/6/8km Ionization 1D
Electro-Pulse Gun Minbari Federation Ion Cannon Capital 75,000 1/3/6 1-2/6/12km Ionization Special
Burst Beam Narn Regime Ion Cannon Capital 60,000 1-2/4/8 2-4/8/16km Ionization 2D
Electromagnetic Lash Lumati Ion Cannon Capital 120,000 1-3/8/15 2-6/16/30km Ionization 4D
Molecular Weaponry
Name Origin Type Scale Cost Space Range Atmosphere Range Qualities Damage
Molecular Pulsar Interstellar Alliance Energy Weapon Capital 350,000 1-3/8/15 2-6/16/30km Fire Control: -1D 5D+2

Qualities

[edit]
  • Antimatter: Antimatter weapons that roll a 6 on their wild die for attack, add 1D extra damage to the damage roll. Also, any wild die that comes up 1 during an attack roll suffers a minus 1D to damage for the damage roll.
  • Array: These weapons cannot maintain a weapons lock.
  • Bypass Interceptors: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.

Source

[edit]
  • Babylon 5 Ship Builder's Manual (pages 46-65)
  • thedemonapostle