Babylon 5 The Weapons Systems Master Table: Difference between revisions
Appearance
imported>Thedemonapostle Created page with "{| border="3" cellpadding="0" cellspacing="0" width="750" | class="xl63" height="20" style="height: 15pt; width: 88pt; text-align: center;" width="117"|<u>'''Babylon 5 Balli..." |
imported>Thedemonapostle No edit summary |
||
| (41 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | |||
|- | |||
| class="xl64" colspan="10" style="height: 20px; text-align: center;"|<u>'''[[Babylon 5 Ballistic Weaponry|Ballistic Weaponry]]'''</u> | |||
|- | |||
| style="text-align: center;"|<u>'''Name'''</u> | |||
| style="text-align: center;"|<u>'''Origin'''</u> | |||
| style="text-align: center;"|<u>'''Type'''</u> | |||
| style="text-align: center;"|<u>'''Scale'''</u> | |||
| style="text-align: center;"|<u>'''Cost'''</u> | |||
| style="text-align: center;"|<u>'''Space Range'''</u> | |||
| style="text-align: center;"|<u>'''Atmosphere Range'''</u> | |||
| style="text-align: center;"|<u>'''Qualities'''</u> | |||
| style="text-align: center;"|<u>'''Damage'''</u> | |||
|- | |||
| style="text-align: center;"|Light Ballistic Gun | |||
| style="text-align: center;"|Hurr Republic | |||
| style="text-align: center;"|Projectile Cannon | |||
| style="text-align: center;"|Starfighter | |||
| style="text-align: center;"|8,000 | |||
| style="text-align: center;"|1/2/3 | |||
| style="text-align: center;"|10-100/200/300m | |||
| style="text-align: center;"|Fire Control: -1D | |||
| style="text-align: center;"|2D+2 | |||
|- | |||
| style="text-align: center;"|Ballistic Gun | |||
| style="text-align: center;"|Hurr Republic | |||
| style="text-align: center;"|Projectile Cannon | |||
| style="text-align: center;"|Starfighter | |||
| style="text-align: center;"|12,000 | |||
| style="text-align: center;"|1/3/6 | |||
| style="text-align: center;"|10-100/300/600m | |||
| style="text-align: center;"|Fire Control: -1D | |||
| style="text-align: center;"|4D | |||
|- | |||
| style="text-align: center;"|Heavy Ballistic Gun | |||
| style="text-align: center;"|Hurr Republic | |||
| style="text-align: center;"|Projectile Cannon | |||
| style="text-align: center;"|Starfighter | |||
| style="text-align: center;"|17,000 | |||
| style="text-align: center;"|1-2/5/10 | |||
| style="text-align: center;"|10-200/500/1,000m | |||
| style="text-align: center;"|Fire Control: -2D | |||
| style="text-align: center;"|5D+2 | |||
|- | |||
| style="text-align: center;"|Ballistic Cannon | |||
| style="text-align: center;"|Hurr Republic | |||
| style="text-align: center;"|Projectile Cannon | |||
| style="text-align: center;"|Capital | |||
| style="text-align: center;"|60,000 | |||
| style="text-align: center;"|1-6/15/30 | |||
| style="text-align: center;"|2-12/30/60km | |||
| style="text-align: center;"|Fire Control: -2 | |||
| style="text-align: center;"|4D | |||
|- | |||
| class="xl64" colspan="10" style="height: 20px; text-align: center;"|<u>'''[[Babylon 5 Missile Weaponry|Missile Weaponry]]'''</u> | |||
|- | |||
| style="text-align: center;"|<u>'''Name'''</u> | |||
| style="text-align: center;"|<u>'''Origin'''</u> | |||
| style="text-align: center;"|<u>'''Type'''</u> | |||
| style="text-align: center;"|<u>'''Scale'''</u> | |||
| style="text-align: center;"|<u>'''Cost'''</u> | |||
| style="text-align: center;"|<u>'''Space Range'''</u> | |||
| style="text-align: center;"|<u>'''Atmosphere Range'''</u> | |||
| style="text-align: center;"|<u>'''Qualities'''</u> | |||
| style="text-align: center;"|<u>'''Damage'''</u> | |||
|- | |||
| style="text-align: center;"|Standard Missile System | |||
|} | |} | ||
=='''Qualities'''== | |||
*'''Antimatter''': Antimatter weapons that roll a 6 on their wild die for attack, add 1D extra damage to the damage roll. Also, any wild die that comes up 1 during an attack roll suffers a minus 1D to damage for the damage roll. | |||
*'''Array''': These weapons cannot maintain a weapons lock. | |||
*'''Bypass Interceptors''': Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount. | |||
=='''Source'''== | |||
*Babylon 5 Ship Builder's Manual (pages 46-65) | |||
*thedemonapostle | |||
Latest revision as of 19:22, 18 April 2020
| Ballistic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 8,000 | 1/2/3 | 10-100/200/300m | Fire Control: -1D | 2D+2 | |
| Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 12,000 | 1/3/6 | 10-100/300/600m | Fire Control: -1D | 4D | |
| Heavy Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 17,000 | 1-2/5/10 | 10-200/500/1,000m | Fire Control: -2D | 5D+2 | |
| Ballistic Cannon | Hurr Republic | Projectile Cannon | Capital | 60,000 | 1-6/15/30 | 2-12/30/60km | Fire Control: -2 | 4D | |
| Missile Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Standard Missile System | - | Missile Launcher | Capital | 75,000 | As Missile | As Missile | - | As Missile | |
| Advanced Missile System | Earth Alliance | Missile Launcher | Capital | 200,000 | As Missile | As Missile | - | As Missile | |
| Fighter Missile Rack | - | Missile Launcher | Starfighter | 30,000 | 1-7/17/34 | 10-700/1,700/3,400m | - | 5D | |
| Ballistic Torpedo Launcher | Centauri Republic | Torpedo Launcher | Capital | 250,000 | 1-10/25/51 | 2-20/50/102km | - | 7D+2 | |
| Ion Torpedo Launcher | Narn Regime | Torpedo Launcher | Capital | 350,000 | 1-6/15/31 | 2-12/30/62km | - | 9D | |
| Packet Torpedo Launcher | Gaim Intelligence | Torpedo Launcher | Capital | 200,000 | 1-3/8/17 | 2-6/16/34km | - | 5D | |
| Missile Ammunition | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Anti-Fighter Missile | - | Missile | Starfighter | 1,250 | 1-8/20/40 | 10-800/2,000/4,000m | - | 9D | |
| Anti-Ship Missile | - | Missile | Capital | 1,000 | 1-5/13/27 | 2-10/26/54km | - | 4D | |
| Standard Missile | - | Missile | Capital | 1,250 | 1-7/17/33 | 2-14/34/66km | - | 5D | |
| Flash Missile | - | Missile | Capital | 3,000 | 1-8/20/40 | 2-16/40/80km | - | 6D | |
| Heavy Missile | - | Missile | Capital | 4,500 | 1/3/6 | 1-2/6/12km | Fire Control: -1 | 8D | |
| Multi-Warhead Missile | Earth Alliance | Missile | Capital | 2,400 | 1-4/10/20 | 2-8/20/40km | Fire Control: -1D | 5D+1 | |
| H.A.R.M. | Earth Alliance | Missile | Capital | 8,000 | 1-3/7/13 | 2-6/14/26km | Fire Control: +2 | x | |
| R.M.T.S. | Earth Alliance | Missile | Capital | 80,000 | 1-3/7/13 | 2-6/14/26km | - | 2D | |
| Matter Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Matter Gun | - | Gauss Cannon | Starfighter | 35,000 | 1-3/8/15 | 10-300/800/1,500m | - | 6D | |
| Matter Accelerator | - | Gauss Cannon | Capital | 50,000 | 1-3/7/13 | 2-6/14/26km | - | 3D+1 | |
| Matter Cannon | Centauri Republic | Gauss Cannon | Capital | 85,000 | 1-8/21/41 | 2-16/42/82km | - | 5D+1 | |
| Light Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 80,000 | 1-4/10/19 | 2-8/20/38km | Fire Control: -1D | 6D+2 | |
| Medium Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 160,000 | 1-8/18/38 | 2-16/36/76km | - | 10D | |
| Heavy Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 240,000 | 1-11/28/56 | 2-22/56/112km | - | 15D | |
| Railgun | Earth Alliance | Railgun | Capital | 65,000 | 1-7/18/36 | 2-14/36/72km | - | 4D+2 | |
| Mass Driver | Centauri Republic | Mass Driver | Death Star | 1,500,000 | 1-23/58/115 | 2-46/116/230km | Fire Control: -4D | 12D+2 | |
| Plasma Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Plasma Gun | - | Plasma Weapon | Starfighter | 10,000 | 1/2/3 | 10-100/200/300m | Fire Control: -1D | 4D | |
| Light Plasma Cannon | - | Plasma Weapon | Starfighter | 45,000 | 1-3/7/13 | 10-300/700/1,300m | - | 5D | |
| Medium Plasma Cannon | - | Plasma Weapon | Capital | 150,000 | 1-2/6/11 | 2-4/12/22km | - | 3D | |
| Heavy Plasma Cannon | - | Plasma Weapon | Capital | 300,000 | 1-6/15/30 | 2-12/30/60km | - | 4D | |
| Plasma Accelerator | Centauri Republic | Plasma Weapon | Capital | 250,000 | 1-8/19/38 | 2-16/38/76km | Bypass Interceptors 2D | 5D | |
| Plasma Stream | Pak’ma’ra | Plasma Weapon | Capital | 350,000 | 1-3/8/15 | 2-6/16/30km | Bypass Interceptors 1D | 4D | |
| Advanced Plasma Stream | Soul Hunter | Plasma Weapon | Death Star | 1,500,000 | 1-15/38/75 | 2-30/76/150km | - | 3D | |
| Fused Plasma Torpedo Launcher | Pak’ma’ra | Torpedo Launcher | Death Star | 1,750,000 | 1-9/22/43 | 2-18/44/86km | - | 4D+2 | |
| Particle Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Ultra-Light Particle Gun | - | Particle Weapon | Walker | 3,000 | 1/2/3 | 10-100/200/300m | - | 1D | |
| Light Particle Gun | - | Particle Weapon | Walker | 6,000 | 1-2/4/8 | 10-200/400/800m | - | 3D | |
| Particle Gun | - | Particle Weapon | Starfighter | 9,000 | 1/3/6 | 10-100/300/600m | - | 2D+1 | |
| Particle Beam | - | Particle Weapon | Starfighter | 15,000 | 1-2/4/8 | 10-200/400/800m | - | 3D | |
| Particle Cannon | Drazi Freehold | Particle Weapon | Starfighter | 120,000 | 1-2/6/12 | 10-200/600/1,200m | - | 3D | |
| Medium Particle Cannon | Drazi Freehold | Particle Weapon | Starfighter | 160,000 | 1-4/10/20 | 10-400/1,000/2,000m | - | 8D | |
| Heavy Particle Cannon | Drazi Freehold | Particle Weapon | Capital | 200,000 | 1-4/10/20 | 2-8/20/40km | - | 5D+1 | |
| Particle Blaster | Drazi Freehold | Particle Weapon | Starfighter | 20,000 | 1-2/5/10 | 10-200/500/1,000m | - | 4D | |
| Medium Particle Blaster | Drazi Freehold | Particle Weapon | Capital | 225,000 | 1-5/12/23 | 2-10/24/46km | - | 6D | |
| Heavy Particle Blaster | Drazi Freehold | Particle Weapon | Capital | 450,000 | 1-9/23/45 | 2-18/46/90km | - | 12D | |
| Particle Repeater | Drazi Freehold | Particle Weapon | Starfighter | 36,000 | 1/3/6 | 10-100/300/600m | Fire Control: -1D | 5D+1 | |
| Particle Cutter | Drazi Freehold | Particle Weapon | Capital | 220,000 | 1-2/6/11 | 2-4/12/22km | Bypass Interceptors 1D | 3D | |
| Scattergun | Gaim Intelligence | Particle Weapon | Capital | 150,000 | 1-2/6/11 | 2-4/12/22km | Array | 3D | |
| Particle Concentrator | Gaim Intelligence | Particle Weapon | Capital | 125,000 | 1-2/4/8 | 2-4/8/16km | - | 2D + Special | |
| Ion Bolt | Centauri Republic | Particle Weapon | Capital | 337,500 | 1-6/15/30 | 2-12/30/60km | - | 8D | |
| Prismatic Bolt | Redhelm | Particle Weapon | Capital | 187,500 | 1-4/10/19 | 2-8/20/38km | - | 5D | |
| Anti-Muon Cannon | Redhelm | Particle Weapon | Capital | 225,000 | 1-5/12/23 | 2-10/24/46km | - | 6D | |
| Pulse Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Ultra-Light Pulse Cannon | - | Pulse Cannon | Starfighter | 20,000 | 1/2/4 | 10-100/200/400m | Fire Control: -1D | 3D | |
| Light Pulse Cannon | - | Pulse Cannon | Starfighter | 29,000 | 1/3/6 | 10-400/300/600m | Fire Control: -1D | 4D+2 | |
| Medium Pulse Cannon | - | Pulse Cannon | Starfighter | 62,000 | 1-3/7/13 | 10-300/700/1,300m | Fire Control: -1D | 7D+1 | |
| Heavy Pulse Cannon | - | Pulse Cannon | Capital | 420,000 | 1-6/15/30 | 2-12/30/60km | Fire Control: -1D | 6D+1 | |
| Uni-Pulse Cannon | Earth Alliance | Pulse Cannon | Starfighter | 25,000 | 1-2/5/10 | 10-200/500/1,000m | - | 4D | |
| Gatling Pulse Cannon | Earth Alliance | Pulse Cannon | Starfighter | 110,000 | 1-4/10/19 | 10-400/1,000/1,900m | - | 7D+1 | |
| Laser Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Laser Cannon | - | Laser | Starfighter | 40,000 | 1-3/7/13 | 10-300/700/1,300m | - | 5D | |
| Medium Laser Cannon | - | Laser | Capital | 250,000 | 1-5/13/26 | 2-14/26/52km0 | Bypass Interceptors 2 pips | 3D | |
| Heavy Laser Cannon | - | Laser | Capital | 650,000 | 1-9/23/45 | 2-18/46/90km | Bypass Interceptors 1D | 6D | |
| Battle Laser | Centauri Republic | Laser | Capital | 10,00,000 | 1-18/45/90 | 2-36/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Combat Laser | Abbai Matriarchate | Laser | Capital | 120,000 | 1-2/6/11 | 2-4/12/22km | Bypass Interceptors 1D | 3D | |
| Laser/Pulse Array | Earth Alliance | Laser Pulse | Capital | 300,000 | 1-6/15/30 | 2-12/30/60km | Array | 4D | |
| Harmonic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Harmonic Laser | Hyach Gerontocracy | Laser | Starfighter | 400,000 | 1-5/13/25 | 10-500/1,300/2,500m | Bypass Interceptors 2D+1 | 5D | |
| Medium Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 600,000 | 1-6/15/30 | 2-12/30/60km | Bypass Interceptors 2D+1 | 4D | |
| Heavy Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 900,000 | 1-9/23/45 | 2-18/46/90km | Bypass Interceptors 2D+1 | 6D | |
| Focused Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 1,200,000 | 1-15/38/75 | 2-30/76/150km | Bypass Interceptors 2D+1 | 10D | |
| Energic Trauma Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Energy Mine Launcher | Narn Regime | Mine Launcher | Capital | 380,000 | 1-6/15/30 | 2-12/30/60km | Fire Control: -1D | 5D+2 | |
| Pulsar Mine Launcher | Narn Regime | Mine Launcher | Capital | 450,000 | 1-6/15/30 | 2-12/30/60km | Fire Control: -1D | 5D+2 | |
| Packet Torpedo Launcher | Gaim Intelligence | Torpedo Launcher | Capital | 180,000 | 1-4/10/19 | 2-8/20/38km | - | 5D | |
| Solar Cannon | Drazi Freehold | Energy Weapon | Capital | 750,000 | 1-7/17/34 | 2-14/34/68km | - | 9D | |
| Mag Gun | Narn Regime | Particle Mass Driver | Capital | 1,000,000 | 1-15/38/75 | 2-30/76/150km | Fire Control: -1D | 11D+2 | |
| Fusion Bomb | - | Bomb | Death Star | 950,000 | 1-7/18/36 | 2-14/36/72km | 8D | ||
| Energic Blaster | Ipsha | Energy Weapon | Capital | 500,000 | 1-5/12/23 | 2-10/24/46km | - | 6D | |
| Focuser Cannon | Ipsha | Energy Weapon | Capital | 1,000,000 | 1-18/45/90 | 2-36/90/180km | - | 12D | |
| Gravitic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Pulsar | Brakiri Syndicracy | Gravitic Weapon | Starfighter | 183,000 | 1-4/10/19 | 10-400/1,000/1,900m | - | 7D+1 | |
| Graviton Pulsar | Brakiri Syndicracy | Gravitic Weapon | Capital | 190,000 | 1-2/6/11 | 2-4/12/22km | - | 3D | |
| Grav Cannon | Brakiri Syndicracy | Gravitic Weapon | Capital | 850,000 | 1-12/30/60 | 2-24/60/120km | Bypass Interceptors 1D+2 | 8D | |
| Light Gravitic Bolt | Brakiri Syndicracy | Gravitic Weapon | Starfighter | 250,000 | 1-5/13/25 | 10-500/1,300/2,500m | - | 10D | |
| Gravitic Bolt | Brakiri Syndicracy | Gravitic Weapon | Capital | 380,000 | 1-5/12/23 | 2-10/24/46km | - | 6D | |
| Medium Gravitic Blaster | Brakiri Syndicracy | Gravitic Weapon | Capital | 730,000 | 1-3/8/15 | 2-6/16/30km | Fire Control: -1D | 5D+2 | |
| Graviton Beam | Brakiri Syndicracy | Gravitic Weapon | Capital | 600,000 | 1-9/23/45 | 2-18/46/90km | Bypass Interceptors 1D | 6D | |
| Gravitic Lance | Brakiri Syndicracy | Gravitic Weapon | Capital | 1,100,000 | 1-8/19/38 | 2-16/38/76km | Bypass Interceptors 1D, Fire Control: -1D |
7D+1 | |
| Graviton Shifter | Brakiri Syndicracy | Gravitic Weapon | Capital | 800,000 | 1-5/12/23 | 2-10/24/46km | - | Special | |
| Gravitic Mine Launcher | Brakiri Syndicracy | Gravitic Weapon | Capital | 300,000 | 1-9/23/45 | 2-18/46/90km | - | 6D | |
| Arc Cannon | Lumati | Gravitic Weapon | Capital | 380,000 | 1-9/23/45 | 2-18/46/90km | - | 6D | |
| Antimatter Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Antimatter Converter | Minbari Federation | Antimatter Weapon | Starfighter | 220,000 | 1-3/7/13 | 10-300/700/1,300m | Antimatter | 5D | |
| Light Antiproton Gun | Vree Conglomerate | Antimatter Weapon | Starfighter | 24,000 | 1/3/6 | 10-100/300/600m | Fire Control: -1D | 4D | |
| Antiproton Gun | Vree Conglomerate | Antimatter Weapon | Starfighter | 38,000 | 1-3/7/13 | 10-300/700/1,300m | Fire Control: -1D | 6D+2 | |
| Antimatter Cannon | Vree Conglomerate | Antimatter Weapon | Capital | 600,000 | 1-3/8/15 | 2-6/16/30km | Antimatter | 4D | |
| Antimatter Shredder | Vree Conglomerate | Antimatter Weapon | Capital | 1,200,000 | 1-2/6/11 | 2-4/12/22km | Antimatter, Fire Control: -1D | 6D | |
| Heavy Antimatter Shredder | Vree Conglomerate | Antimatter Weapon | Capital | 4,000,000 | 1-15/38/75 | 2-30/76/150km | Antimatter, Fire Control: -1D | 11D+2 | |
| Antimatter Torpedo Launcher | Vree Conglomerate | Antimatter Weapon | Capital | 320,000 | 1-6/15/30 | 2-12/30/60km | Antimatter | 4D | |
| Neutron Energy | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Fusion Cannon | Minbari Federation | Neutron Laser | Starfighter | 40,000 | 1-3/7/13 | 10-300/700/1,300m | - | 5D | |
| Fusion Cannon | Minbari Federation | Neutron Laser | Capital | 60,000 | 1-3/8/15 | 2-6/16/30km | - | 4D | |
| Neutron Laser Cannon | Minbari Federation | Neutron Laser | Capital | 750,000 | 1-15/38/75 | 2-30/76/150km | Bypass Interceptors 1D+2 | 10D | |
| Improved Neutron Laser Cannon | Minbari Federation | Neutron Laser | Capital | 1,000,000 | 1-18/45/90 | 2-36/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Advanced Neutrino Blaser | Minbari Federation | Neutron Blaster | Capital | 640,000 | 1-15/38/75 | 2-30/76/150km | - | 10D | |
| Ultra-Light Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 335,000 | 1-6/15/30 | 2-12/30/60km | Bypass Interceptors 1D+2 | 4D | |
| Light Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 500,000 | 1-9/23/45 | 2-18/46/90 | Bypass Interceptors 1D+2 | 6D | |
| Medium Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 830,000 | 1-15/38/75 | 2-30/76/150km | Bypass Interceptors 1D+2 | 10D | |
| Heavy Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 1,000,000 | 1-18/45/90 | 2-36/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Improved Heavy Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 1,350,000 | 1-24/60/120 | 2-48/120/240km | Bypass Interceptors 1D+2 | 16D | |
| Electromagnetic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Shock Cannon | Minbari Federation | Ion Cannon | Capital | 65,000 | 1/3/4 | 1-2/6/8km | Ionization | 1D | |
| Electro-Pulse Gun | Minbari Federation | Ion Cannon | Capital | 75,000 | 1/3/6 | 1-2/6/12km | Ionization | Special | |
| Burst Beam | Narn Regime | Ion Cannon | Capital | 60,000 | 1-2/4/8 | 2-4/8/16km | Ionization | 2D | |
| Electromagnetic Lash | Lumati | Ion Cannon | Capital | 120,000 | 1-3/8/15 | 2-6/16/30km | Ionization | 4D | |
| Molecular Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Molecular Pulsar | Interstellar Alliance | Energy Weapon | Capital | 350,000 | 1-3/8/15 | 2-6/16/30km | Fire Control: -1D | 5D+2 | |
Qualities
[edit]- Antimatter: Antimatter weapons that roll a 6 on their wild die for attack, add 1D extra damage to the damage roll. Also, any wild die that comes up 1 during an attack roll suffers a minus 1D to damage for the damage roll.
- Array: These weapons cannot maintain a weapons lock.
- Bypass Interceptors: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.
Source
[edit]- Babylon 5 Ship Builder's Manual (pages 46-65)
- thedemonapostle