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| [[File:Narn Regime G'Quan Class Heavy Cruiser.jpg|thumb|500px|right]]
| | <p style="text-align: center;"> |
| [[File:Narn Regime G'Quan Class Heavy Cruiser2.jpg|thumb|500px|right]]
| | The G’Quan heavy cruiser is easily the best known of all Narn warships and examples can be found throughout the galaxy.<br /><br /> |
| [[File:Narn Regime G'Quan Class Heavy Cruiser3.jpg|thumb|500px|right]]
| | Technologically behind races such as the Minbari and Centauri, the G’Quan still possesses a brutal efficiency that allows it to compete on an even level with the others of its size. It brings an impressive array of weapons to every conflict, many based on technology captured from the Centauri during their occupation of Narn, and its crewmen are highly motivated to unleash them against the Regime’s enemies. The heavy laser cannon of the G’Quan are its primary weapons and are familiar to many other races, from both ends.<br /><br /> |
| [[File:Narn Regime G'Quan Class Heavy Cruiser4.jpg|thumb|500px|right]]
| | Many variants have risen alongside the mainstay G’Quans of the fleet, which have now become regular additions to many commanders’ fleet options. Though lacking long-ranged weaponry the close up firepower of the G’Lan cannot be ignored for long, as it is based around the deadly mag gun. The G’Quonth attack cruiser demands respect whenever it appears on the battlefield with its heavy lasers and ion torpedo launchers, forcing enemies to send their most powerful vessels to deal with it. The G’Tal command cruiser increases the power of its heavy lasers, particle arrays, pulse cannon and energy mine launchers without putting an undue strain on the ship’s enhanced reactor and secondary engine outputs.<br /><br /> |
| | | The G’Quan cruiser has become the poster-ship of the Regime in any of its incarnations. While it may not be as ‘advanced’ as the Sharlin or Omega, it remains true to the course of Narn invention and can hold its own well enough to be one of the building blocks of the Narn war machine.<br /><br /> |
| =='''G'Quan Class Heavy Cruiser'''==
| | [[Narn Regime G’Quan Heavy Cruiser|G’Quan Heavy Cruiser]]<br /> |
| | | [[Narn Regime G’Lan Mag Cruiser|G’Lan Mag Cruiser]]<br /> |
| '''Craft''': Narn Regime G'Quan Class Heavy Cruiser<br />'''Type''': cruiser<br />'''Scale''': capital<br />'''Length''': 1,400 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 111<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 750<br />'''Cargo Capacity''': 750 metric tons<br />'''Consumables''': 15 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D<br />'''Space''': 6<br />'''Hull''': 5D+2<br />'''Sensors'''
| | [[Narn Regime G’Quonth Attack Cruiser|G’Quonth Attack Cruiser]]<br /> |
| *Passive: 30/1D
| | [[Narn Regime G’Tal Command Cruiser|G’Tal Command Cruiser]]<br /><br /> |
| *Scan: 60/2D
| | '''Source'''<br /> |
| *Search: 90/3D
| | [http://babylon5.wikia.com/wiki/G%27Quan_class_heavy_cruiser The Babylon 5 Project: G'Quan class heavy cruiser]<br /> |
| *Focus: 3/4D
| | Babylon 5: Ships of the Galaxy (pages 64-65)<br /> |
| '''Craft Carried''': 6 Frazi<br />'''Weapons'''
| | thedemonapostle |
| *'''Twin Linked Heavy Laser Cannon'''
| | </p> |
| : Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 7D+1
| |
| *'''Energy Mine Launcher'''
| |
| : Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
| |
| *'''3 Particle Arrays'''
| |
| : Fire Arc: 2 fore, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: 5D
| |
| | |
| '''Notes'''
| |
| *'''Energy Mine''': The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.<br /><br />An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).<br /><br />Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.
| |
| | |
| =='''G'Lan Class Mag Cruiser'''==
| |
| | |
| '''Craft''': Narn Regime G'Lan Class Mag Cruiser<br />'''Type''': cruiser<br />'''Scale''': capital<br />'''Length''': 1,400 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 111<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 750<br />'''Cargo Capacity''': 750 metric tons<br />'''Consumables''': 15 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D<br />'''Space''': 6<br />'''Hull''': 5D+2<br />'''Sensors'''
| |
| *Passive: 30/1D
| |
| *Scan: 60/2D
| |
| *Search: 90/3D
| |
| *Focus: 3/4D
| |
| '''Craft Carried''': 6 Frazi<br />'''Weapons'''
| |
| *'''Mag Gun'''
| |
| : Fire Arc: fore<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage:
| |
| :*Single: 8D+1
| |
| :*Full Burst: 9D (Fire Control 2D)
| |
| *'''3 Particle Arrays'''
| |
| : Fire Arc: 2 fore, 1 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage:
| |
| :*Single: 5D
| |
| :*Partial Burst: 5D+2 (Fire Control 2D)
| |
| :*Full Burst: 6D+1 (Fire Control 1D)
| |
| *'''2 Light Pulse Cannons'''
| |
| : Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
| |
| :*Single: 1D+2
| |
| :*Partial Burst: 2D+1 (Fire Control 2D)
| |
| :*Full Burst: 3D (Fire Control 1D)
| |
| | |
| =='''G'Quonth Class Attack Cruiser'''==
| |
| | |
| '''Craft''': Narn Regime G'Quonth Class Attack Cruiser<br />'''Type''': cruiser<br />'''Scale''': capital<br />'''Length''': 1,400 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 111<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 4D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 4D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 750<br />'''Cargo Capacity''': 750 metric tons<br />'''Consumables''': 15 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+1<br />'''Space''': 5<br />'''Hull''': 5D+2<br />'''Sensors'''
| |
| *Passive: 30/1D
| |
| *Scan: 60/2D
| |
| *Search: 90/3D
| |
| *Focus: 3/4D
| |
| '''Craft Carried''': 2 Heavy Shuttles<br />'''Weapons'''
| |
| *'''2 Heavy Laser Cannons'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-10/19/38<br />Damage: 5D
| |
| *'''2 Energy Mine Launchers'''
| |
| : Fire Arc: 2 fore, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 6D+2
| |
| *'''2 Ion Torpedo Launchers'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 7D+2
| |
| *'''2 Light Pulse Cannons'''
| |
| : Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
| |
| :*Single: 1D+2
| |
| :*Partial Burst: 2D+1 (Fire Control 2D)
| |
| :*Full Burst: 3D (Fire Control 1D)
| |
| *'''2 Particle Arrays'''
| |
| : Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: 5D
| |
| | |
| '''Notes'''
| |
| *'''Energy Mine''': The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.<br /><br />An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).<br /><br />Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.
| |
| | |
| =='''G'Tal Class Command Cruiser'''==
| |
| | |
| '''Craft''': Narn Regime G'Tal Class Command Cruiser<br />'''Type''': cruiser<br />'''Scale''': capital<br />'''Length''': 1,400 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 109<br />'''Crew Skill''': Astrogation: 6D; Capital Ship Pilot: 6D; Capital Ship Gunnery: 5D+2; Communications: 6D; Sensors: 6D; Starship Gunnery: 5D+2; Planetary Systems: 6D; Tactics: 6D; Command: 6D<br />'''Passengers''': 750<br />'''Cargo Capacity''': 750 metric tons<br />'''Consumables''': 15 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+1<br />'''Space''': 5<br />'''Hull''': 6D<br />'''Sensors'''
| |
| *Passive: 50/1D+2
| |
| *Scan: 100/2D+2
| |
| *Search: 150/3D+2
| |
| *Focus: 5/4D+2
| |
| '''Craft Carried''': 2 heavy shuttles, 6 frazi<br />'''Weapons'''
| |
| *'''3 Heavy Laser Cannons'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: long<br />Damage: 5D
| |
| *'''3 Energy Mine Launchers'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: close<br />Damage: 6D+2
| |
| *'''4 Particle Arrays'''
| |
| : Fire Arc: 2 fore, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: 5D
| |
| *'''4 Light Pulse Cannons'''
| |
| : Fire Arc: 2 fore, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage:
| |
| :*Single: 1D+2
| |
| :*Partial Burst: 2D+1 (Fire Control 2D)
| |
| :*Full Burst: 3D (Fire Control 1D)
| |
| | |
| '''Notes'''
| |
| *'''Energy Mine''': The energy mines used by the Narn Regime are extremely potent weapons that have been designed to damage enemy vessels at long range and break up attacking formations before they engage with Narn fleets. Though unlikely to cripple warships, they are capable of scoring telling damage and are absolutely lethal to deployed fighters. Based around a warhead with a self-generating plasma field, energy mines are pre-programmed on launch to detonate at a set range, unleashing a destructive pulse with a huge area of effect which allows them to batter several vessels at once.<br /><br />An energy mine is targeted at a specified point, rather than an enemy spacecraft and the attack is required to hit, difficulty 10, modified for range and speed as normal. Any object within the target area or up to 2 space units away from this point will be automatically hit by the energy mine, taking 6D+2 points of damage (starfighter scale).<br /><br />Improved energy mines exist. These came into production during the last few weeks of the War of Retribution when desperate War Leaders gave the order to cannibalize cruiser class vessels with severe battle damage for parts and supplies. One of the outcomes of that order was the heavy energy mine. This is a normal energy mine with an explosive range of 4 space units as opposed to 2. Within 2 space units of the detonation point, damage is 10D (starfighter scale) and any starfighter class vessel surviving the damage must make an immediate Pilot skill check at difficulty 20 or be stalled and unable to make any maneuvers or attacks for 1D rounds. At a distance of 3 to 4 space units from the detonation point, damage is 3D+1 (starfighter scale) and has no additional effect.
| |
| | |
| =='''Description'''==
| |
| | |
| The G’Quan heavy cruiser is easily the best known of all Narn warships and examples can be found throughout the galaxy. | |
| | |
| Technologically behind races such as the Minbari and Centauri, the G’Quan still possesses a brutal efficiency that allows it to compete on an even level with the others of its size. It brings an impressive array of weapons to every conflict, many based on technology captured from the Centauri during their occupation of Narn, and its crewmen are highly motivated to unleash them against the Regime’s enemies. The heavy laser cannon of the G’Quan are its primary weapons and are familiar to many other races, from both ends. | |
| | |
| Many variants have risen alongside the mainstay G’Quans of the fleet, which have now become regular additions to many commanders’ fleet options. Though lacking long-ranged weaponry the close up firepower of the G’Lan cannot be ignored for long, as it is based around the deadly mag gun. The G’Quonth attack cruiser demands respect whenever it appears on the battlefield with its heavy lasers and ion torpedo launchers, forcing enemies to send their most powerful vessels to deal with it. The G’Tal command cruiser increases the power of its heavy lasers, particle arrays, pulse cannon and energy mine launchers without putting an undue strain on the ship’s enhanced reactor and secondary engine outputs. | |
| | |
| The G’Quan cruiser has become the poster-ship of the Regime in any of its incarnations. While it may not be as ‘advanced’ as the Sharlin or Omega, it remains true to the course of Narn invention and can hold its own well enough to be one of the building blocks of the Narn war machine. | |
| | |
| =='''Source'''==
| |
| | |
| Babylon 5: Ships of the Galaxy (pages 64-65); thedemonapostle | |
The G’Quan heavy cruiser is easily the best known of all Narn warships and examples can be found throughout the galaxy.
Technologically behind races such as the Minbari and Centauri, the G’Quan still possesses a brutal efficiency that allows it to compete on an even level with the others of its size. It brings an impressive array of weapons to every conflict, many based on technology captured from the Centauri during their occupation of Narn, and its crewmen are highly motivated to unleash them against the Regime’s enemies. The heavy laser cannon of the G’Quan are its primary weapons and are familiar to many other races, from both ends.
Many variants have risen alongside the mainstay G’Quans of the fleet, which have now become regular additions to many commanders’ fleet options. Though lacking long-ranged weaponry the close up firepower of the G’Lan cannot be ignored for long, as it is based around the deadly mag gun. The G’Quonth attack cruiser demands respect whenever it appears on the battlefield with its heavy lasers and ion torpedo launchers, forcing enemies to send their most powerful vessels to deal with it. The G’Tal command cruiser increases the power of its heavy lasers, particle arrays, pulse cannon and energy mine launchers without putting an undue strain on the ship’s enhanced reactor and secondary engine outputs.
The G’Quan cruiser has become the poster-ship of the Regime in any of its incarnations. While it may not be as ‘advanced’ as the Sharlin or Omega, it remains true to the course of Narn invention and can hold its own well enough to be one of the building blocks of the Narn war machine.
G’Quan Heavy Cruiser
G’Lan Mag Cruiser
G’Quonth Attack Cruiser
G’Tal Command Cruiser
Source
The Babylon 5 Project: G'Quan class heavy cruiser
Babylon 5: Ships of the Galaxy (pages 64-65)
thedemonapostle