Jump to content

Interstellar Alliance Shial Class Heavy Fighter: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "thumb|500px|right '''Name''': Shial<br />'''Craft''': Interstellar Alliance Shial Class Heavy Fighter<br />'''Ty..."
 
imported>Thedemonapostle
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Interstellar Alliance Shial Class Heavy Fighter.jpg|thumb|500px|right]]
[[File:Interstellar Alliance Shial Class Heavy Fighter.jpg|thumb|500px|right]]


'''Name''': Shial<br />'''Craft''': Interstellar Alliance Shial Class Heavy Fighter<br />'''Type''': heavy fighter<br />'''Scale''': starfighter<br />'''Length''': 22.23 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Crew Skill''': Astrogation: 5D; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D<br />'''Passengers''': 0<br />'''Cargo Capacity''': 2kg<br />'''Consumables''': 1 week<br />'''Nav Computer''': yes<br />'''Maneuverability''': 6D<br />'''Space''': 15<br />'''Atmosphere''': 505; 1,450 kmh<br />'''Hull''': 3D+2<br />'''Sensors'''
'''Name''': Shial<br />'''Craft''': Interstellar Alliance Shial Class Heavy Fighter<br />'''Type''': heavy fighter<br />'''Scale''': walker<br />'''Length''': 22.23 meters<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Crew Skill''': Astrogation: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Starfighter Pilot: 5D<br />'''Passengers''': none<br />'''Cargo Capacity''': 80 kg<br />'''Consumables''': 1 day<br />'''Maneuverability''': 4D<br />'''Space''': 9<br />'''Atmosphere''': 400; 1,150 km/h<br />'''Hull''': 3D+2<br />'''Sensors'''
*Passive: 40/1D+1
*Passive: 16 / 0D+1
*Scan: 80/2D+1
*Scan: 32 / 1D
*Search: 120/3D+1
*Search: 48 / 1D+1
*Focus: 4/4D+1
*Focus: 2 / 2D
'''Weapons'''
'''Weapons'''
*'''Tri-Linked Light Fusion Cannon'''
*'''Tri-Linked Light Fusion Cannon'''
: Fire Arc: fore<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 10-300/1,200/2,500m<br />Damage: 6D+2
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-3/7/13<br />Atmosphere Range: 10-300/700/1,300m<br />Damage: 7D+1
 
*'''Minbari Jamming Suite'''
*'''Minbari Jamming Suite'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Effect: Enemy Fire Control and Sensors -4D+1


'''Notes'''
'''Miscellaneous''':
*'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
*Artificial Gravity: Yes
*'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
*Crew: 1 Pilot
*Average Crew Experience Level: Anla’shok Line
*Stealth: 32 (Base Difficulty to Detect Ship)
*Afterburners
*Atmospheric Capable
*Gravitic Engine
*[[Babylon 5 Minbari Flight Computer|Minbari Flight Computer]]
*[[Babylon 5 Minbari Jamming Suite|Minbari Jamming Suite]]


'''Description''': The predecessor to the standard Nial was a slightly faster and less durable version that used adequate weaponry, but was quickly forgotten about after the newer model proved to be so successful. After years of being delegated to only short trips and colony patrolling, the Shial was mothballed a hundred thousand times over. It was the Anla’shok who then demanded access to the assets instead of simply shutting them away. The Warrior Caste could not care less about the old fighters, so it was granted to them – and they have made very good use of them ever since.
'''Description''': The predecessor to the standard Nial was a slightly faster and less durable version that used adequate weaponry, but was quickly forgotten about after the newer model proved to be so successful. After years of being delegated to only short trips and colony patrolling, the Shial was mothballed a hundred thousand times over. It was the Anla’shok who then demanded access to the assets instead of simply shutting them away. The Warrior Caste could not care less about the old fighters, so it was granted to them – and they have made very good use of them ever since.
Line 20: Line 28:
The Shial is more than a match for most other fighters of its class, and with some adjustments the Rangers have made to their already potent ECM generators they could even be considered superior in some ways to the Nial. Lacking the same firepower but hard to find electronically, the Shial makes a perfect scout or reconnaissance fighter; which is one of the main goals of the Rangers as a whole.
The Shial is more than a match for most other fighters of its class, and with some adjustments the Rangers have made to their already potent ECM generators they could even be considered superior in some ways to the Nial. Lacking the same firepower but hard to find electronically, the Shial makes a perfect scout or reconnaissance fighter; which is one of the main goals of the Rangers as a whole.


'''Source''': Babylon 5: Ships of the Galaxy (page 81); thedemonapostle
'''Source''':
*Babylon 5: Ships of the Galaxy (page 81)
*thedemonapostle

Latest revision as of 20:29, 18 April 2020

Name: Shial
Craft: Interstellar Alliance Shial Class Heavy Fighter
Type: heavy fighter
Scale: walker
Length: 22.23 meters
Skill: starfighter pilot
Crew: 1
Crew Skill: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Starfighter Pilot: 5D
Passengers: none
Cargo Capacity: 80 kg
Consumables: 1 day
Maneuverability: 4D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 3D+2
Sensors

  • Passive: 16 / 0D+1
  • Scan: 32 / 1D
  • Search: 48 / 1D+1
  • Focus: 2 / 2D

Weapons

  • Tri-Linked Light Fusion Cannon
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+1
  • Minbari Jamming Suite
Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1

Miscellaneous:

  • Artificial Gravity: Yes
  • Crew: 1 Pilot
  • Average Crew Experience Level: Anla’shok Line
  • Stealth: 32 (Base Difficulty to Detect Ship)
  • Afterburners
  • Atmospheric Capable
  • Gravitic Engine
  • Minbari Flight Computer
  • Minbari Jamming Suite

Description: The predecessor to the standard Nial was a slightly faster and less durable version that used adequate weaponry, but was quickly forgotten about after the newer model proved to be so successful. After years of being delegated to only short trips and colony patrolling, the Shial was mothballed a hundred thousand times over. It was the Anla’shok who then demanded access to the assets instead of simply shutting them away. The Warrior Caste could not care less about the old fighters, so it was granted to them – and they have made very good use of them ever since.

The Shial is more than a match for most other fighters of its class, and with some adjustments the Rangers have made to their already potent ECM generators they could even be considered superior in some ways to the Nial. Lacking the same firepower but hard to find electronically, the Shial makes a perfect scout or reconnaissance fighter; which is one of the main goals of the Rangers as a whole.

Source:

  • Babylon 5: Ships of the Galaxy (page 81)
  • thedemonapostle