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For the sake of balancing the various weapons I was forced to alter the basic scale chart of:
During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.


{| border="0" cellpadding="0" cellspacing="0" width="322"
<u>'''Adjusted Scale'''</u>
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt;width:55pt" width="73"|
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| style="width:50pt" width="66"|Character
|-
| style="width:44pt" width="59"|Speeder
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u>
| style="width:38pt" width="51"|Walker
! scope="col" style="text-align: center;"|<u>'''Character'''</u>
| style="width:55pt" width="73"|Starfighter
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u>
|- height="20" style="height:15.0pt"
! scope="col" style="text-align: center;"|<u>'''Walker'''</u>
| height="20" style="height:15.0pt"|Character
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u>
|(+0D)
! scope="col" style="text-align: center;"|<u>'''Capital'''</u>
|(+2D)
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u>
|(+4D)
|-
|(+6D)
| style="text-align: center;"|<u>'''Character'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| height="20" style="height:15.0pt"|Speeder
| style="text-align: center;"|1/3
|(-2D)
| style="text-align: center;"|1/9
|(+0D)
| style="text-align: center;"|1/27
|(+2D)
| style="text-align: center;"|1/81
|(+4D)
| style="text-align: center;"|1/792
|- height="20" style="height:15.0pt"
|-
| height="20" style="height:15.0pt"|Walker
| style="text-align: center;"|<u>'''Speeder'''</u>
|(-4D)
| style="text-align: center;"|3/1
|(-2D)
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
|(+0D)
| style="text-align: center;"|1/3
|(+2D)
| style="text-align: center;"|1/9
|- height="20" style="height:15.0pt"
| style="text-align: center;"|1/27
| height="20" style="height:15.0pt"|Starfighter
| style="text-align: center;"|1/243
|(-6D)
|-
|(-4D)
| style="text-align: center;"|<u>'''Walker'''</u>
|(-2D)
| style="text-align: center;"|9/1
|(+0D)
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/9
| style="text-align: center;"|1/81
|-
| style="text-align: center;"|<u>'''Starfighter'''</u>
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/3
| style="text-align: center;"|1/27
|-
| style="text-align: center;"|<u>'''Capital'''</u>
| style="text-align: center;"|81/1
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
| style="text-align: center;"|1/9
|-
| style="text-align: center;"|<u>'''Death Star'''</u>
| style="text-align: center;"|792/1
| style="text-align: center;"|81/1
| style="text-align: center;"|27/1
| style="text-align: center;"|9/1
| style="text-align: center;"|3/1
| style="text-align: center;"|'''<span style = "color:green">1/1</span>'''
|}
|}
 
<br />
to the following:
{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3"
 
|-
{| border="0" cellpadding="0" cellspacing="0" width="322"
! scope="col" style="text-align: center;"|<u>'''Scale =>'''</u>
|- height="20" style="height:15.0pt"
! scope="col" style="text-align: center;"|<u>'''Character'''</u>
| height="20" style="height:15.0pt;width:55pt" width="73"|
! scope="col" style="text-align: center;"|<u>'''Speeder'''</u>
| style="width:50pt" width="66"|Character
! scope="col" style="text-align: center;"|<u>'''Walker'''</u>
| style="width:44pt" width="59"|Speeder
! scope="col" style="text-align: center;"|<u>'''Starfighter'''</u>
| style="width:38pt" width="51"|Walker
! scope="col" style="text-align: center;"|<u>'''Capital'''</u>
| style="width:55pt" width="73"|Starfighter
! scope="col" style="text-align: center;"|<u>'''Death Star'''</u>
|- height="20" style="height:15.0pt"
|-
| height="20" style="height:15.0pt"|Character
| style="text-align: center;"|<u>'''Character'''</u>
|(+0D)
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
|(+6D)
| style="text-align: center;"|33%
|(+12D)
| style="text-align: center;"|11%
|(+18D)
| style="text-align: center;"|3.7%
|- height="20" style="height:15.0pt"
| style="text-align: center;"|1.23%
| height="20" style="height:15.0pt"|Speeder
| style="text-align: center;"|0.126%
|(-6D)
|-
|(+0D)
| style="text-align: center;"|<u>'''Speeder'''</u>
|(+6D)
| style="text-align: center;"|300%
|(+12D)
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
|- height="20" style="height:15.0pt"
| style="text-align: center;"|33%
| height="20" style="height:15.0pt"|Walker
| style="text-align: center;"|11%
|(-12D)
| style="text-align: center;"|3.7%
|(-6D)
| style="text-align: center;"|0.411%
|(+0D)
|-
|(+6D)
| style="text-align: center;"|<u>'''Walker'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|900%
| height="20" style="height:15.0pt"|Starfighter
| style="text-align: center;"|300%
|(-18D)
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
|(-12D)
| style="text-align: center;"|33%
|(-6D)
| style="text-align: center;"|11%
|(+0D)
| style="text-align: center;"|1.23%
|-
| style="text-align: center;"|<u>'''Starfighter'''</u>
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|33%
| style="text-align: center;"|3.7%
|-
| style="text-align: center;"|<u>'''Capital'''</u>
| style="text-align: center;"|8,100%
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
| style="text-align: center;"|11%
|-
| style="text-align: center;"|<u>'''Death Star'''</u>
| style="text-align: center;"|79,200%
| style="text-align: center;"|8.100%
| style="text-align: center;"|2,700%
| style="text-align: center;"|900%
| style="text-align: center;"|300%
| style="text-align: center;"|'''<span style = "color:green">100%</span>'''
|}
|}


This is only to alter the scale of the damage of the weapon and '''NOT '''for resistance of the weapon's damage. Damage resistance between various scales is handled as per the rules in the main source book.
'''Examples''':
 
*'''Shooting at Higher Scale''': If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
'''Example''': Say someone wants to make the M-2 .50 machine gun do character scale damage rather than speeder scale damage. The M-2 does 7D damage speeder scale. Down scaled to character it would do do 13D character scale damage against character scale targets. Alternatively if that same M-2 were scaled up to walker, it would only do 1D damage. For the purposes of game balance I recommend using the listed damages for like scaled targets.
*'''Shooting at Lower Scale''': If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
 
*'''Multiple Scale Difference''': When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
If this method is too complicated and seems to slow down game play, I also recommend using the Die roll cap vs scale rules.
*'''Attacking Lager and Smaller Scales''': I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.
 
{| border="0" cellpadding="0" cellspacing="0" width="356"
|- height="20" style="height:15.0pt"
| class="xl66" height="20" style="height:15.0pt"|
| class="xl66"|Character
| class="xl66"|Speeder
| class="xl66"|Walker
| class="xl66"|Starfighter
|- height="20" style="height:15.0pt"
| class="xl66" height="20" style="height:15.0pt"|Character
| class="xl66"|6/6
| class="xl66"|3/6
| class="xl66"|2/6
| class="xl66"|2/6
|- height="20" style="height:15.0pt"
| class="xl66" height="20" style="height:15.0pt"|Speeder
| class="xl66"|6/3
| class="xl66"|6/6
| class="xl66"|3/6
| class="xl66"|3/6
|- height="20" style="height:15.0pt"
| class="xl66" height="20" style="height:15.0pt"|Walker
| class="xl66"|6/2
| class="xl66"|6/3
| class="xl66"|6/6
| class="xl66"|3/6
|- height="20" style="height:15.0pt"
| class="xl66" height="20" style="height:15.0pt"|Starfighter
| class="xl66"|6/2
| class="xl66"|6/3
| class="xl66"|6/3
| class="xl66"|6/6
|}


'''Example''': Say that same M-2 shoots a single round at an average Human. The Human has a 2D character scale to resist that 7D speeder scale damage. The M-2 gets to add up its damage normally, while the Human only gets to add a maximum of 3 per die, rather than up to 6. Alternatively if that same M-2 shot an AT-AT, which has a body of 6D, the AT-AT would resist normally, while the M-2 damage rolled would only get to add up to 3 per die.
-thedemonapostle

Latest revision as of 16:11, 23 June 2018

During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.

Adjusted Scale

Scale => Character Speeder Walker Starfighter Capital Death Star
Character 1/1 1/3 1/9 1/27 1/81 1/792
Speeder 3/1 1/1 1/3 1/9 1/27 1/243
Walker 9/1 3/1 1/1 1/3 1/9 1/81
Starfighter 27/1 9/1 3/1 1/1 1/3 1/27
Capital 81/1 27/1 9/1 3/1 1/1 1/9
Death Star 792/1 81/1 27/1 9/1 3/1 1/1


Scale => Character Speeder Walker Starfighter Capital Death Star
Character 100% 33% 11% 3.7% 1.23% 0.126%
Speeder 300% 100% 33% 11% 3.7% 0.411%
Walker 900% 300% 100% 33% 11% 1.23%
Starfighter 2,700% 900% 300% 100% 33% 3.7%
Capital 8,100% 2,700% 900% 300% 100% 11%
Death Star 79,200% 8.100% 2,700% 900% 300% 100%

Examples:

  • Shooting at Higher Scale: If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
  • Shooting at Lower Scale: If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
  • Multiple Scale Difference: When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
  • Attacking Lager and Smaller Scales: I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.

-thedemonapostle