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Mass Effect Tech Talents: Difference between revisions

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Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Med gel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do. Through intimate knowledge of certain skills and the proper application of the Omni-Tool, a character with Tech Talents can wipe an enemy AI's programming instantly rewriting new commands with AI Hack, override a weapons heat sinks and overheat it making it useless with Sabotage, they can even apply the transmitter power of an Omni-Tool to cause misfires in an opponent neurons, possibly killing them, with Neural Shock. Much like the Combat Talents, Tech Talents are based on skill in the Tech attribute skills. The talent Sabotage for example, is gained through knowledge of how ranged weapons deal with the heat of firing rounds. With enough skill in ranged weapon repair, the Tech Specialist is able to bypass the safety features and ruin a weapon so it cannot be used against him.  
Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Med gel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do. Through intimate knowledge of certain skills and the proper application of the Omni-Tool, a character with Tech Talents can wipe an enemy AI's programming instantly rewriting new commands with AI Hack, override a weapons heat sinks and overheat it making it useless with Sabotage, they can even apply the transmitter power of an Omni-Tool to cause misfires in an opponent neurons, possibly killing them, with Neural Shock. Much like the Combat Talents, Tech Talents are based on skill in the Tech attribute skills. The talent Sabotage for example, is gained through knowledge of how ranged weapons deal with the heat of firing rounds. With enough skill in ranged weapon repair, the Tech Specialist is able to bypass the safety features and ruin a weapon so it cannot be used against him.


'''All Tech Powers require an Omni-Tool (Omni-Tools are explained [[Mass Effect Omni-tools|Here]]) to function. Unless otherwise stated a character cannot use a Tech Talent without an Omni-Tool.'''
Combat Talents may be acquired at a cost of 5 Character points each. They are not raised like other Talents, but are dependent upon the skills of the Character using them.


'''All Tech Powers require an Omni-Tool (Omni-Tools are explained <u>[[Mass Effect Character Omni-tools|Here]]</u>) to function. Unless otherwise stated a character cannot use a Tech Talent without an Omni-Tool.'''
*[[Mass Effect: Tech Talent: AI Hack|AI Hack]]
*[[Mass Effect: Tech Talent: Combat Drone|Combat Drone]]
*[[Mass Effect: Tech Talent: Cryo Blast|Cryo Blast]]
*[[Mass Effect: Tech Talent: Cryo Ammo|Cryo Ammo]]
*[[Mass Effect: Tech Talent: Damping|Damping]]
*[[Mass Effect: Tech Talent: Damping|Damping]]
*[[Mass Effect: Tech Talent: Hacking|Hacking]]
*[[Mass Effect: Tech Talent: Detonate|Detonate]]
*[[Mass Effect: Tech Talent: Detonate|Detonate]]
*[[Mass Effect: Tech Talent: Sabotage|Sabotage]]
*[[Mass Effect: Tech Talent: Omni-Blade|Omni-Blade]]
*[[Mass Effect: Tech Talent: Tech Armor|Tech Armor]]
*[[Mass Effect: Tech Talent: Combat Drone|Combat Drone]]
*[[Mass Effect: Tech Talent: Electronics|Electronics]]
*[[Mass Effect: Tech Talent: Electronics|Electronics]]
*[[Mass Effect: Tech Talent: Energy Drain|Energy Drain]]
*[[Mass Effect: Tech Talent: Hacking|Hacking]]
*[[Mass Effect: Tech Talent: Incinerate|Incinerate]]
*[[Mass Effect: Tech Talent: Medicine|Medicine]]
*[[Mass Effect: Tech Talent: Medicine|Medicine]]
*[[Mass Effect: Tech Talent: Neural Shock|Neural Shock]]
*[[Mass Effect: Tech Talent: Neural Shock|Neural Shock]]
*[[Mass Effect: Tech Talent: Omni-Blade|Omni-Blade]]
*[[Mass Effect: Tech Talent: Overload|Overload]]
*[[Mass Effect: Tech Talent: Overload|Overload]]
*[[Mass Effect: Tech Talent: Sabotage|Sabotage]]
*[[Mass Effect: Tech Talent: Tactical Cloak|Tactical Cloak]]
*[[Mass Effect: Tech Talent: Tactical Cloak|Tactical Cloak]]
*[[Mass Effect: Tech Talent: AI Hack|AI Hack]]
*[[Mass Effect: Tech Talent: Tech Armor|Tech Armor]]
*[[Mass Effect: Tech Talent: Energy Drain|Energy Drain]]
 
*[[Mass Effect: Tech Talent: Incinerate|Incinerate]]
'''Source''':
*[[Mass Effect: Tech Talent: Cryo Blast|Cryo Blast]]
*Mass Effect: The Unofficial Role Playing Game 2.35 (pages 53-56)
*[[Mass Effect: Tech Talent: Cryo Ammo|Cryo Ammo]]
*thedemonapostle

Latest revision as of 13:47, 22 February 2017

Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Med gel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do. Through intimate knowledge of certain skills and the proper application of the Omni-Tool, a character with Tech Talents can wipe an enemy AI's programming instantly rewriting new commands with AI Hack, override a weapons heat sinks and overheat it making it useless with Sabotage, they can even apply the transmitter power of an Omni-Tool to cause misfires in an opponent neurons, possibly killing them, with Neural Shock. Much like the Combat Talents, Tech Talents are based on skill in the Tech attribute skills. The talent Sabotage for example, is gained through knowledge of how ranged weapons deal with the heat of firing rounds. With enough skill in ranged weapon repair, the Tech Specialist is able to bypass the safety features and ruin a weapon so it cannot be used against him.

Combat Talents may be acquired at a cost of 5 Character points each. They are not raised like other Talents, but are dependent upon the skills of the Character using them.

All Tech Powers require an Omni-Tool (Omni-Tools are explained Here) to function. Unless otherwise stated a character cannot use a Tech Talent without an Omni-Tool.

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (pages 53-56)
  • thedemonapostle