Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Star Trek Scorcher
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Name''': Scorcher<br />'''Model''': Various Manufacture Scorcher<br />'''Type''': energy weapon<br />'''Scale''': character<br />'''Length''': 1.68 m<br />'''Weight''': 2.9 kg<br />'''Skill''': Blaster: Scorcher<br />'''Ammo''': 500<br />'''Range''': 5-75/150/300 m<br />'''Damage''': Varies based on setting {| border="3" cellpadding="0" cellspacing="0" class="article-table" width="100%" |- height="20" style="height:15.0pt" | class="xl66" height="20" style="height: 15pt; width: 11pt; text-align: center;" width="14"| | class="xl65" style="width: 75pt; text-align: center;" width="100"|<u>'''Setting'''</u> | class="xl65" style="width: 59pt; text-align: center;" width="78"|<u>'''Damage'''</u> | class="xl65" style="width: 88pt; text-align: center;" width="117"|<u>'''Charges Used'''</u> |- height="20" style="height:15.0pt" | class="xl66" height="20" style="height: 15pt; text-align: center;"|1 | class="xl66" style="text-align: center;"|Very Light | class="xl66" style="text-align: center;"|3D | class="xl66" style="text-align: center;"|5 |- height="20" style="height:15.0pt" | class="xl66" height="20" style="height: 15pt; text-align: center;"|2 | class="xl66" style="text-align: center;"|Light | class="xl66" style="text-align: center;"|3D+2 | class="xl66" style="text-align: center;"|10 |- height="20" style="height:15.0pt" | class="xl66" height="20" style="height: 15pt; text-align: center;"|3 | class="xl66" style="text-align: center;"|Medium | class="xl66" style="text-align: center;"|4D | class="xl66" style="text-align: center;"|20 |- height="20" style="height:15.0pt" | class="xl66" height="20" style="height: 15pt; text-align: center;"|4 | class="xl66" style="text-align: center;"|Heavy | class="xl66" style="text-align: center;"|4D+2 | class="xl66" style="text-align: center;"|40 |} '''Firing Modes''' *'''Standard '''mode is the one typically used. It does the weapon's basic damage. *'''Pulse '''mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type). *'''Continuous '''fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode. *'''Wide Beam''' mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool. {| style="width: 100%;" class="article-table" cellspacing="1" border="3" |- | style="text-align: center;"|<u>'''Mode'''</u> | style="text-align: center;"|<u>'''Notes'''</u> | style="text-align: center;"|<u>'''Charges'''</u> |- | style="text-align: center;"|Standard Beam | style="text-align: center;"|Base Damage | style="text-align: center;"| - |- | style="text-align: center;"|Pulse Beam | style="text-align: center;"|Damage: +1D | style="text-align: center;"| +2 |- | style="text-align: center;"|Continuous Beam | style="text-align: center;"|Fire Control: +1D | class="xl65" style="text-align: center;"| +2 |- | style="text-align: center;"|Wide-Beam | style="text-align: center;"|(See Description) | style="text-align: center;"|3 times normal |} '''Description''': First developed by the Klingons in the mid-23rd century and later passed on to their sometimes allies the Romulans, scorchers eventually reached the black market and can now be found throughout the Alpha and Beta Quadrants. Fearsome rifles employing superheated plasma discharges to burn and melt , targets not killed by a scorcher blast nevertheless suffer painful, debilitating wounds that leave horrid, ugly scars. Many rogues favor the scorcher because of its "intimidation factor." Scorchers use standard, continuous and wide-beam settings. Compared to most energy rifles they are large and clumsy, requiring a certain amount of training to use properly. In game terms characters who do not know the Blaster: (S) Scorcher skill and Specialization suffer an automatic -1D test result penalty to all tests when firing a scorcher. '''Source''': *Star Trek DS9 RPG Raiders, Renegades and Rogues (page 79) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Star Trek Scorcher
Add topic