Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Shadowrun Firearm Accessories
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=='''Firearm Accessories'''== Most firearm accessories must be attached to a particular mount. Each mount can only hold one accessory. {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | style="text-align: center;"|<u>'''Firearm Accessories'''</u> | style="text-align: center;"|<u>'''Mount'''</u> | style="text-align: center;"|<u>'''Availability'''</u> | style="text-align: center;"|<u>'''Cost'''</u> |- | style="text-align: center;"|Airburst Link | style="text-align: center;"| - | style="text-align: center;"|2; R | style="text-align: center;"|600 |- | style="text-align: center;"|Bipod | style="text-align: center;"|Under | style="text-align: center;"|1 | style="text-align: center;"|200 |- | style="text-align: center;"|Concealable Holster | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|150 |- | style="text-align: center;"|Gas-Vent System (Rating 1-3) | style="text-align: center;"|Barrel | style="text-align: center;"|[Rating]; R | style="text-align: center;"|Rating x 200 |- | style="text-align: center;"|Gyro Stabilization | style="text-align: center;"|Under | style="text-align: center;"|2 | style="text-align: center;"|1,400 |- | style="text-align: center;"|Hidden Gun Arm Slide | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|350 |- | style="text-align: center;"|Imaging Scope | style="text-align: center;"|Top | style="text-align: center;"|1 | style="text-align: center;"|300 |- | style="text-align: center;"|Laser Sight | style="text-align: center;"|Top/Under | style="text-align: center;"|1 | style="text-align: center;"|125 |- | style="text-align: center;"|Periscope | style="text-align: center;"|Top | style="text-align: center;"|1 | style="text-align: center;"|70 |- | style="text-align: center;"|Quick-Draw Holster | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|175 |- | style="text-align: center;"|Shock Pad | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|50 |- | style="text-align: center;"|Silencer/Suppressor | style="text-align: center;"|Barrel | style="text-align: center;"|3; X | style="text-align: center;"|500 |- | style="text-align: center;"|Smart Firing Platform | style="text-align: center;"|Under | style="text-align: center;"|4; X | style="text-align: center;"|2,500 |- | style="text-align: center;"|Smartgun System, internal | style="text-align: center;"| - | style="text-align: center;"|2; R | style="text-align: center;"|Weapon Cost x 2 |- | style="text-align: center;"|Smartgun System, external | style="text-align: center;"|Top/Under | style="text-align: center;"|1; R | style="text-align: center;"|200 |- | style="text-align: center;"|Spare Magazines | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|5 |- | style="text-align: center;"|Speed Loader | style="text-align: center;"| - | style="text-align: center;"|1 | style="text-align: center;"|25 |- | style="text-align: center;"|Tripod | style="text-align: center;"|Under | style="text-align: center;"|1 | style="text-align: center;"|500 |} *'''Airburst link''': This grenade/rocket launcher smartgun accessory uses a “smart” rangefinder to air-burst the explosive projectile at a point deemed to be both a safe distance from the launcher and within the closest possible proximity to the target. An airburst link reduces the scatter distance for a launched grenade by two meters per net hit instead of by one meter per hit when you use the wireless link trigger. *'''Bipod''': This two-legged brace extends downward from the weapon, allowing it to be fired low to the ground with the user in a prone or sitting position. A bipod can be attached to the underbarrel mount of a weapon and provides 2 points of Recoil Compensation when properly deployed. Attaching a bipod takes one minute. Folding up or deploying a bipod is a Simple Action. Removing it is a Complex Action. *'''Concealable holster''': This small holster can be worn on the ankle, clipped to the forearm, in the small of the back, or anywhere else it’s unlikely to be seen. The concealable holster adds 2 pips to the item’s Concealability. Only pistols and tasers fit in a Concealable Holster. *'''Gas-vent system''': Gas-vent recoil compensation systems are barrel-mounted accessories that vent a weapon’s barrel gases at a specific vector to counter muzzle climb. Once installed, a gas-vent cannot be removed. Gas-vent systems provide a 2 pips of points of Recoil Compensation equal to their rating (3 pips = 1D). *'''Gyro mount''': This heavy upper-body harness features an attached, articulated, motorized gyro-stabilized arm that mounts an assault rifle or a heavy weapon. The system neutralizes up to 4D of recoil and movement modifiers. Attaching or removing a weapon from the mount takes a Simple Action. Putting on a gyro-mount harness takes about five minutes, while the quick-release allows you to get out of it with a Complex Action. *'''Hidden arm slide''': Attached to the forearm and worn under clothing, this slide can accommodate a pistol-sized weapon. It can fit a hold-out, light pistol, or taser. With a hand gesture, the slide releases the weapon/object right into your hand. If you quick draw the weapon in this slide. It also gives the weapon a 2 pips Concealability modifier. *'''Imaging scope''': These classic scopes are attached to the top mount; attaching or removing them takes only a Simple Action. Imaging scopes include a micro camera and vision magnification, and they have a Capacity of 3 to hold vision enhancements. *'''Laser sight''': This device uses a laser beam to project a visible dot (in your choice of colors) on the target. This increases the weapon’s Accuracy by 2 pips, which is not cumulative with smartlink modifiers. The laser sight can be attached to either the underbarrel mount or top mount. Activating or deactivating a laser sight is a Simple Action. *'''Periscope''': This adjustable “off-axis” viewer attaches to a top mount and allows an operator to target a weapon around corners, reducing the usual -2D dice pool penalty to -1D+1. A periscope can be upgraded with any of the vision enhancements. *'''Quick-draw holster''': This easy access holster can hold any weapon of Machine Pistol or smaller size. It reduces the threshold for quick-drawing the holstered weapon by 1. *'''Shock pad''': A shock-absorbing pad is situated on the rigid stock of a rifle, shotgun, or heavy weapon, and provides 2 pips of recoil compensation. *'''Silencer/suppressor''': This barrel-mounted accessory reduces the sound and flash of a weapon’s discharge. It cannot be used with revolvers or shotguns. It applies a -2D+2 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action. *'''Smart firing platform''': This is a non-mobile robotic tripod equipped with a remote control pivot that allows for a 180-degree firing arc and a 60-degree inclination. You can mount one smartgun-equipped weapon to the platform, and it will be fired by the device’s onboard Pilot (Device Rating 2D). The platform is equipped with a Targeting Autosoft (2D) and can be upgraded with additional autosofts, usually a Clearsight program. You need to set the parameters of who exactly the platform should and shouldn’t shoot at, which are followed by the platform’s pilot. The platform provides 3D+1 Recoil Compensation. It has an Initiative attribute of 5D+1. *'''Smartgun system''': This connects a firearm or a projectile weapon directly to the user’s smartlink. Incorporating a small camera and laser range finder, the smartlink keeps track of ammunition, heat buildup, and material stress. If you have a smartlink, you can mentally switch between gun modes, eject a magazine, and fire the gun without pulling the trigger. The camera lets you shoot around corners without exposing yourself to return fire (at a –2D dice pool penalty). The system makes use of advanced calculation software, allowing for precisely calculated trajectories and high precision over any distance.<br />If you’re using a smartlink, the smartgun system increases the gun’s Accuracy by 1D+1. The smartgun features are accessed either by universal access port cable to an imaging device (like glasses, goggles, or a datajack for someone with cybereyes) or by a wireless connection working in concert with direct neural interface.<br />Retrofitting a firearm with an internal smartgun system doubles the weapon’s price and adds 1 to its Availability. An external smartgun system can be attached to the top mount or underbarrel mount with an Firearms Repair (Difficulty 12, 1 hour) Extended Test. The small camera has a capacity of 1 and can be equipped with vision enhancements. *'''Spare Magazine''': A spare magazine comes unloaded but can hold the maximum rounds for the weapon. Each magazine is specific to the weapon you buy it for, but they all cost the same. *'''Speed loader''': The speed loader is a simple device that holds a ring of bullets for fast insertion into a revolver’s cylinder. Each speed loader is specific to the weapon it was designed for. It lets you fully reload a revolver as a Complex Action instead of having to load rounds one at a time. *'''Tripod''': The tripod provides a stable base to fire a weapon low to the ground with the user kneeling or sitting. A tripod can be attached to the underbarrel mount and provides 4D of Recoil Compensation when properly deployed. Attaching a tripod takes one minute. Folding up or deploying the bipod is a Free Action. =='''Source'''== *Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 431-433) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Shadowrun Firearm Accessories
Add topic