Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Khoonda City Track
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Khoonda "City" track Khoonda on Dantooine is a farming and trading community, they have a history of self governing, but in recent times come under the Dantooine planetary governance. This history gives the people of the area a feirce, if over-expanded pride and view of their community. What might be described as a town by most, Khoondites however, see their home as a city and political force to be reconed with. The city is picturesque and the beginnings of tourism have begun. This is being boosted by the swoop track that they have created to ensure that they have such sporting facilities. Many farmers children have hobbies of modifying speeder bikes and swoop bikes, resulting in a loyal and proud following for their local swoop team. The beginning of the track being in the centre of town has generated some controvercy in the community, while everyone is happy to have league racing events there, the practice sessions are far more often and less regular, and being a great deal of noise into the centre of the city. But anyone outside the community who questions this will meet a unified front of support for the track. '''Description:-''' The track starts in Central Town. It first winds through market districts, the corners are fairly tight, and the chances of pedestrians are high (though locals know to keep away from the track zone) Events have the track marked and pedestrians are kept off the track. Still, the tight avenues and corners mean riders cannot go to fast. This has become known as '''''Market Street''''' section After ''Market Street'', the track arcs through a more gentle and wide streets, giving some of the local residents front row views. In Events with out of towners, locals have been known to throw things (rotten fruit, waste water) at out of town racers. This has been called '''''Cabbage Pass''''' After ''Cabbage pass'' riders come to what is known as '''''Outpost Loop''''', The track has racers coming over a hill, leaping from where it is cut away into the flat section used by the outpost, racers skirt the clearing, exiting through the freight road. When it is not an official event, there is often freight traffic on this road, both repulsor and ground vehicle. The road out of the outpost has a turn off that leads to a disused local quarry. An excellent section for passing etc. About half of this section may have traffic when it is not an official event. Traffic after the quarry turn-off is very rare. Known as '''''Quarry Road''''' '''''Quarry Road''''' of course leads to The Quarry, this area is great for showing off skills, but quite unforgiving to accidents. Racers have to weave around bolders and dropoffs, getting to the top of one side, before jumping the quarry to the exit on the other side. The quarry feeds into a challenge known as '''''The Lava Tube'''''. It is recommended that riders take advantage of the loop marked around a steep hill between the Quarry and the Lava Tube to build up speed. The tube enters what was at one time a volcanic mountain, the first Half of the tube is more like a 'half pipe' giving opportunities for stunts and passing, but riders are going to want to keep their speed up, in the later section, the pipe is enclosed, and in fact partially collapsed, necessitating riders barrel roll the tube to get through. Exiting the tube riders have some plains to traverse, known as '''''The Kinrath's Kiss''''' their target is a large tree, around which they loop before they head back toward town. Though this might sound simple, the plains have lots of long grass, dependant on season, this grass may be so high they cannot properly see the tree, their may be masses of grass seed in the air, presenting a threat of it's own. Regardless of the height of the grass however, there is always the chance of stumbling across one or more [[Kinrath]]. The racers then speed through more of these fields and straight down main street into the town square and the next lap or finish line. '''Mechanics:-'''<br /> ''Market Street''<br /> '''Difficulty Modifier''':- <br /> * Official Race - under 150kmh +45<br /> * Official Race - over 150kmh +60<br /> * Other times - Add +10<br /> '''Failure''':-<br /> Crash, GM discretion if that involves pedestrians, market stalls, goods, walls.<br /> '''Complication options''':-<br /> Pedestrians in way (another swoop op roll required to avoid them - +5 diff)<br /> Vehicle back or drive into track (Another swoop op roll to avoid crash - +10 diff)<br /> Wrong route (3D penalty to speed score)<br /> Dead end (4D penalty to speed score)<br /> Convenient shortcut available (add 3D to speed score if rider takes it.)<br /> Cut off by another rider - contested swoop op rolls to see who ends up in front.<br /> ''Cabbage Pass''<br /> '''Difficulty Modifier''':- +10<br /> '''Failure''':- crash<br /> '''Complication Options''':-<br /> Non local riders - targets of thrown vegetables or water (vegetables require recovery swoop op roll at +5 difficulty: Water roll 2D ionization damage vs swoop body, also swoop op roll to recover at +5 difficulty)<br /> Pedestrian - swoop op roll at +5<br /> Traffic - Swoop op roll at +10<br /> ''Outpost Loop''<br /> '''Difficulty Modifier''':- +15 (+20 on unofficial days)<br /> '''Failure''':- Crash<br /> '''Complication Options''':-<br /> Racer interactions, on jump or other times. Usually requires other repulsor op rolls, contested.<br /> Intake collects dust/gravel kicked up by another, Roll swoop body vs 1D<br /> Vehicles on road, swoop op roll at +15<br /> Pedestrians on track, swoop op roll at +5.<br /> ''Quarry Road''<br /> '''Difficulty Modifier''':- +0 official events or +10 no event<br /> '''Failure''':- Crash<br /> '''Complication Options''':-<br /> Racer interactions, on jump or other times. Usually requires other repulsor op rolls, contested.<br /> Intake collects dust/gravel kicked up by another, Roll swoop body vs 1D<br /> Vehicles on road, swoop op roll at +15<br /> Pedestrians on track, swoop op roll at +5.<br /> ''The Quarry''<br /> '''Difficulty Modifier''':- +25<br /> '''Failure''':- Crash - +4D to damage due to rocks<br /> '''Complication Options''':-<br /> Falling Rocks:- Roll swoop op to avoid - gm discretion as to how difficult<br /> Intake collects gravel - roll swoops body vs 3D<br /> Racer interactions contested swoop op rolls<br /> ''The Lava Tube''<br /> '''Difficulty Modifier''':- +40 if direct path taken, +30 if extra loop taken in lead up.<br /> '''Failure''':- Crash, likely lethal<br /> '''Complication Options''':-<br /> Over-rotation on half pipe region, left track. Swoop op roll diff 45 to recover on surface, return to track at -40 speed score.<br /> Racer Interaction, contested swoop op rolls, looser crashes.<br /> ''The Kinrath's Kiss''<br /> '''Difficulty Modifier''':- +20 in high grass season, +10 in low grass season.<br /> '''Failure''':- Rider lost, Rider gets lost among grass, out of race.<br /> '''Complication Options''':-<br /> Kinrath Attack,resolve as per GM<br /> Grass seed cloging intakes, stalls swoop<br /> Temporarily loose direction, take a 1D - 3D penalty to time score<br /> Racer interaction, contested swoop op rolls<br />
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Khoonda City Track
Add topic