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Wing Commander Capital Ship Specific Guns

From Episode D6: Star Wars D6 Wiki
Name Scale Cost Fire Control Bonus Space Range Atmosphere Range Damage
Anti-Matter Gun Capital 500,000 - 1-8/20/40 2-16/40/80km 6D Ignores Shields
Flak Cannon Speeder 15,000 +1D+1 1-3/8/15 10-300/800/1,500m 1D+1
Flak Cannon, Heavy Starfighter 75,000 +1D+1 1-3/8/15 10-300/800/1,500m 2D+1
Laser, Defensive Walker 1,500 +0D+2 1-4/10/20 10-400/1,000/2,000m 2D+1
Laser, Offensive Starfighter 3,000 +0D+2 1-3/8/15 10-300/800/1,500m 3D
Laser, Long Range Walker 650 - 1-8/20/40 10-800/2,000/4,000m 3D+2
Mass Driver Cannon, Defensive Capital 42,500 - 1-9/23/45 2-18/46/90km 6D+1
Mass Driver Cannon, Offensive Capital 100,000 - 1-14/35/70 2-28/92/180km 10D
Meson Blaster, Defensive Capital 40,000 +0D+1 1-11/28/55 2-22/56/110km 5D
Meson Blaster, Offensive Capital 95,000 +0D+1 1-17/43/85 2-34/86/170km 8D
Neutron Gun, Defensive Starfighter 25,000 +0D+2 1-4/10/20 10-400/1,000/2,000m 3D+1
Neutron Gun, Offensive Capital 250,000 +0D+2 1-9/23/45 2-18/46/90km 6D+1
Neutron Gun, Long Range Capital 600,000 +0D+2 1-15/38/75 2-30/76/150km 9D
Plasma Cannon Starfighter 200,000 +0D+1 1-6/15/30 10-600/1,500/3,000m 3D
Plasma Cannon, Defensive Capital 1,600,000 +0D+1 1-7/18/35 2-14/36/70km 9D+1
Tachyon Cannon, Stand Off Capital 385,000 +0D+1 1-8/20/40 2-16/40/80km 9D+2
Tachyon Cannon, Offensive Capital 952,000 +0D+1 1-12/30/60 2-24/60/120km 15D+2
Turret B Capital 16,843,009 +0D+2 1/3/5 1-2/6/10km 4D

Source:

  • Wing Commander Role Playing Game Sourcebook (pages 383-384)
  • thedemonapostle