WH40K: Flak Armor
Appearance
Flak Armor
[edit]The most common type of armour in the galaxy is Flak Armor, as it is standard issue to the countless millions of Imperial Guardsmen. Many layers of ablative and impact absorbent material go into making each suit, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts. Solid hits from high impact weapons can generally negate it, but given that it is relatively lightweight, cheap to produce, and dependable in most combat situations, many veterans keep using it even when offered better. As long as the wearer is not on the target spot of the blast, It counts as 1pip higher against indirect hits from explosive weaponry.
| Name | Type | Locations Covered | Availability | Weight | Physical Protection | Energy Protection | Dexterity Penalty |
| Flak Helmet | Flak Armor | Head | 3 | 2kg | STR+0D+2 | STR+0D+1 | N/A |
| Flak Gauntlets | Flak Armor | Arms | 3 | 1kg | STR+0D+2 | STR+0D+1 | -0D+1 |
| Light Flak Cloak | Flak Armor | Arms, Body Legs | 3 | 4kg | STR+0D+2 | STR+0D+1 | -0D+1 |
| Flak Vest | Flak Armor | Body | 3 | 5kg | STR+1D | STR+0D+1 | -0D+1 |
| Flak Jacket | Flak Armor | Arms, Body | 3 | 5kg | STR+1D | STR+0D+1 | -0D+1 |
| Flak Cloak | Flak Armor | Arms, Body, Legs | 3 | 6kg | STR+1D | STR+0D+1 | -0D+1 |
| Guard Flak Armor | Flak Armor | All | 3 | 11kg | STR+1D+1 | STR+0D+2 | -0D+2 |
| Flak Armor | Flak Armor | All | 3 | 15kg | STR+1D+1 | STR+0D+2 | -0D+2 |
Sources
[edit]- Black Crusade - Core Rulebook (pages 173-174)
- Dark Heresy - Core Rulebook (pages 144-145)
- Deathwatch - Core Rulebook (page 165)
- Only War - Core Rulebook (page 195)
- Rogue Trader - Core Rulebook (page 138)
- thedemonapostle