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WH40K: Flak Armor

From Episode D6: Star Wars D6 Wiki

Flak Armor

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The most common type of armour in the galaxy is Flak Armor, as it is standard issue to the countless millions of Imperial Guardsmen. Many layers of ablative and impact absorbent material go into making each suit, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts. Solid hits from high impact weapons can generally negate it, but given that it is relatively lightweight, cheap to produce, and dependable in most combat situations, many veterans keep using it even when offered better. As long as the wearer is not on the target spot of the blast, It counts as 1pip higher against indirect hits from explosive weaponry.

Name Type Locations Covered Availability Weight Physical Protection Energy Protection Dexterity Penalty
Flak Helmet Flak Armor Head 3 2kg STR+0D+2 STR+0D+1 N/A
Flak Gauntlets Flak Armor Arms 3 1kg STR+0D+2 STR+0D+1 -0D+1
Light Flak Cloak Flak Armor Arms, Body Legs 3 4kg STR+0D+2 STR+0D+1 -0D+1
Flak Vest Flak Armor Body 3 5kg STR+1D STR+0D+1 -0D+1
Flak Jacket Flak Armor Arms, Body 3 5kg STR+1D STR+0D+1 -0D+1
Flak Cloak Flak Armor Arms, Body, Legs 3 6kg STR+1D STR+0D+1 -0D+1
Guard Flak Armor Flak Armor All 3 11kg STR+1D+1 STR+0D+2 -0D+2
Flak Armor Flak Armor All 3 15kg STR+1D+1 STR+0D+2 -0D+2

Sources

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  • Black Crusade - Core Rulebook (pages 173-174)
  • Dark Heresy - Core Rulebook (pages 144-145)
  • Deathwatch - Core Rulebook (page 165)
  • Only War - Core Rulebook (page 195)
  • Rogue Trader - Core Rulebook (page 138)
  • thedemonapostle