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Turbolaser Battery

From Episode D6: Star Wars D6 Wiki

Turbolaser Battery
Model: Loronar Turbolaser System 1
Type: Heavy fixed turbolaser emplacement
Scale: Starfighter
Skill: Blaster artillery
Crew: 5
Cover: Full
Ammo: Unlimited (power generator)
Cost: 250,000 (new), 125,000 (used)
Availability: 3, X
Body: 4D
Fire Rate: 2
Fire Control: 1D
Range: 50-600/5/25 km
Blast Radius: 10 meters
Damage: 6D
Game Notes: If the gun is fired for more than five rounds consecutively, there is a chance it may overheat. At the end of five rounds of consecutive fire, roll 1D each round; if the roll is 3 or higher, the gun overheats and shuts down. At the end of nine rounds, if the roll is 2 or higher, the gun overheats and shuts down. At the end of 15 rounds, the weapon automatically overheats. When the gun overheats, roll 1D; if the roll is 1-3, the gun simply needs repairs; a Difficulty blaster repair and one hour of work is needed to repair damaged system. If the roll is 4-6, the gun is damaged beyond repair and must be completely replaced.
Source: Hideouts & Strongholds (page 11), Imperial Sourcebooks (pages 119-120)