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Thraddash Torch

From Episode D6: Star Wars D6 Wiki

Name: Torch
Craft: Thradash Torch
Type: Warship
Scale: capital
Length: 128 meters
Skill: capital ship pilot
Crew: 8; skeelton: 1/+5
Cargo Capacity: 246 metric tons
Consumables: 24 months
Hyperdrive: x1,319
Nav Computer: yes
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D+1
Sensors

  • Passive: 24 / 0D+2
  • Scan: 48 / 1D+2
  • Search: 96 / 2D+1
  • Focus: 2 / 3D

Weapons

  • Mark VI Blaster
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Rate of fire: 1
Damage: 2D

Notes:

  • Reeunk Afterburner:
  • Capacity: 24
  • Recharge Rate: +12 per round not in use.
  • Description: Creates up to 12 super heated plasma gas clouds trailing behind the Torch per round. These clouds last for four rounds and cause 4D damage each. For each charge used, increase the base Space speed by +1 to a maximum of +12.

Description: The Thraddash Torch is the pride and joy of Thraddash Culture Nineteen. It is very small, but its maneuverability and its powerful afterburners make it a serious contender even against AI-controlled large ships.

Propulsion

The Torch has decent maneuverability and acceleration, but low conventional top speed. Its alternate propulsion system allows the Torch to travel at blinding speed.

Primary Armament

The Torch's main weapon is the medium-range Mark-VI blaster. Its four-megawatt energy discharge is pretty weak, but it does have some surprising characteristics, such as resistance to the Earthling Cruiser's point-defense lasers, and the Umgah Drone's anti-matter cone. In the right hands, it can be a quite effective weapon.

Secondary Armament

The secondary 'weapon' of the Torch isn't truly a weapon, but a secondary propulsion system known as the Reeunk Afterburner. The Reeunk afterburner accelerates the Torch to incredible speeds and leaves in its wake a fiery trail of ionized plasma that, while still hot, can cripple enemy ships in seconds should one be following too closely. Each of these fiery balls of plasma causes 4D damage when struck, though the Torch is unaffected and will pass through the trail unharmed. It is so useful in an offensive capacity that most Thraddash pilots consider it to be the primary weapon on the Torch. However, human-controlled opponents will generally avoid the trail, thus transforming it into a simple evasion ability.

The Reeunk Afterburner is a relatively recent addition to the Torch. Earlier revisions of this ship were armed only with the Mark-VI Blaster and therefore deemed too ineffective for combat by the Ur-Quan. Once they became Battle Thralls, the Thraddash were ordered to "guard the rear" by staying in their home territory. Now that their ships have been improved, the Thraddash would love nothing more than to try them out against another race and thus prove their worth to the Ur-Quan.

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