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Talk:Star Trek Energy Weapons

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From Episode D6: Star Wars D6 Wiki

For game balancing reasons, I converted the phaser/disruptor damage differently. If Players and GM's desire, they can use the actual conversion damage ratings. Although I feel compelled to mention that letting players wander about with a weapon capable 60D worth of damage is a bit too over powered.

Phasers

Current Version Actual Conversion
Setting Damage Damage
1 Light Stun 2D+1 (Stun) 1D+1 (Stun)
2 Medium Stun 3D (Stun) 1D+2 (Stun)
3 Heavy Stun 4D+2 (Stun) 3D (Stun)
4 Light Thermal 2D+2 2D+2
5 Heavy Thermal 3D 3D
6 Light Disrupt A 3D+2 4D
7 Light Disrupt B 4D 4D+2
8 Light Disrupt C 4D+2 5D
9 Light Disrupt D 5D 7D+1
10 Heavy Disrupt A 5D+2 10D+1
11 Heavy Disrupt B 6D 14D
12 Heavy Disrupt C 6D+2 18D
13 Heavy Disrupt D 7D 22D
14 Heavy Disrupt E 7D+2 26D
15 Heavy Disrupt F 8D 30D
16 Heavy Disrupt G 8D+2 38D
17 Heavy Disrupt H 9D 48D
18 Heavy Disrupt I 9D+2 60D

Disruptors

Current Version Actual Conversion
Setting Damage Damage
1 Light Stun 2D+1 (Stun) 1D+1 (Stun)
2 Heavy Stun 3D (Stun) 1D+2 (Stun)
3 Light Thermal 3D 3D
4 Heavy Thermal 3D+2 4D
5 Light Disrupt 5D 7D+1
6 Heavy Disrupt 8D+2 38D