Star Trek Stunner

Name: Stunner
Model: Various Manufacture Stunner
Type: energy weapon
Scale: character
Length: 17 cm
Weight: 0.4 kg
Skill: Blaster: Stunner
Ammo: 50
Range: 5-15/30/80 m
Damage: 3D (Stun)
Game Notes:
- If the shooter wishes to conserve the pistol's energy, he can reduce the charge cost by up to 3 (to a minimum of 2), but each -1 reduces the damage done by that shot by 1.
Description: Although it's possible to set most phaser and disruptor weapons to "stun" a target, it's also possible to cause injury accidentally with such weapons-by missetting the device or shooting someone at too close a range, for example. Also, they're not always dependable; some species, such as Klingons, have greater resistance to such attacks than others. Rogue seeking a way around these problems - soft-hearted thieves and gamblers who, while more than willing to lie, cheat, and steal, have no desire to kill-often use a weapon known as a stunner. A stunner affects the neurophysical processes of most humanoids, instantly rendering them unconscious (typically for at least ten minutes, and often for hours).
Source:
- Star Trek DS9 RPG Raiders, Renegades and Rogues (pages 79-80)
- thedemonapostle