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Star Trek Pirate Disruptor Pistol

From Episode D6: Star Wars D6 Wiki

Name: Disruptor Pistol
Model: Pirate Disruptor Pistol
Type: energy weapon
Scale: character
Length: 22 - 35 cm
Weight: 0.7 - 1.3 kg
Skill: Blaster: Disruptor Pistol
Ammo: 1,000
Range: 5-15/40/80 m
Damage: Varies based on setting

Setting Damage Charges Used
1 Light Stun 2D+1 (Stun) 3
2 Heavy Thermal 3D 20
3 Light Disrupt 4D+1 45
4 Heavy Disrupt 8D 150

Firing Modes

  • Standard mode is the one typically used. It does the weapon's basic damage.
  • Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
Mode Notes Charges
Standard Beam Base Damage -
Continuous Beam Fire Control: +1D +2

Description: "Pirate disruptor" is a slang term referring to the cobbled-together weapons used by many raiders, especially out on the fringes where more technologically advanced weapons, and the parts to repair them, may not always be available. Thus, pirate crews work with what's available, jury-rigging parts from Klingon disruptors, Federation phasers, Romulan disruptors, and other weapons to create functioning, if inefficient and odd-looking, energy pistols. Pirate disruptors tend to be larger, but also more powerful-piracy is not, after all, a profession that relies on subtlety.

Pirate disruptors can fire in continuous-beam mode but not in pulse-fire or wide-beam modes.

Source:

  • Star Trek DS9 RPG Raiders, Renegades and Rogues(page 78)
  • thedemonapostle