Jump to content

Star Trek Federation Type I Phaser

From Episode D6: Star Wars D6 Wiki
Type-1 phaser circa 2367

Name: Type I
Model: Starfleet Type I Phaser
Type: Energy Weapon
Scale: character
Length: 12 cm
Weight: 0.2 kg
Skill: Blaster: Type I Phaser
Ammo: 160
Range: 5-10/25/50 m
Damage: Varies based on Setting

Setting Setting Name Damage Charges Used
1 Light Stun 2D+1 (Stun) 1
2 Medium Stun 3D (Stun) 2
3 Heavy Stun 4D (Stun) 3
4 Light Thermal 1D+2 5
5 Heavy Thermal 2D 8
6 Light Disrupt A 2D+2 12
7 Light Disrupt B 3D 15
8 Light Disrupt C 3D+2 20

Firing Modes

  • Standard mode is the one typically used. It does the weapon's basic damage.
  • Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
  • Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
  • Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool.
Mode Notes Charges
Standard Beam Base Damage -
Pulse Beam Damage: +1D +2
Continuous Beam Fire Control: +1D +2
Wide-Beam (See Description) 3 times normal

Description: A type-1 phaser is the smallest, most basic weapon carried by Starfleet and other Federation personnel. Type 1 phasers are typically carried when it would be inappropriate to carry a larger weapon, such as on diplomatic missions, or "undercover" work.

The type 1 has eight adjustable settings, ranging from stun to heat through disruption to disintegration. The 23rd century type 1 in use in the 2260s incorporated a small flip-up sight. (TOS: "A Private Little War") Several versions of the type 2 phaser incorporated a type 1 phaser into their design.

A 23rd century type 1 phaser did not possess sufficient power to harm a silicon-based lifeform such as a Horta. (TOS: "The Devil in the Dark")

24th century type-1s could be programmed to fire automatically at set intervals. (TNG: "The Game")

Source: