Standard Escape Pod
Name: Escape Pod
Craft: Standard Escape Pod
Type: emergency escape pod
Scale: starfighter
Length: 2.4 x 1.2 x 1.2 meters
Passengers: 1
Cargo Capacity: 0
Consumables: 120 hours
Cost: 100 credits
Maneuverability: 1D+1
Space: 0
Atmosphere: 0
Hull: 1D+1
Sensors
- Passive: 10 / 0D+2
- Scan: 20 / 1D+1
- Search: 30 / 2D+1
- Focus: 1 / 3D
Description: Escape pods using high-thrust chemical rockets carry survivors away from the site of a disaster in space. Once away, the pod’s computer takes over. If there is a world within range, the computer heads for it, picks out a likely landing spot, and makes the best entry possible, using the ablative hull of the pod for a heat shield and aerobrake. If a world cannot be found, pods will swarm together to wait for rescue. The pod carries life support for five days, but living in a space the size of a coffin for that long is not particularly comfortable. It is possible that a skilled pilot could override the computer, take control of an escape pod, and guide it in for a landing. Only pilots familiar with the pod’s system would know the proper codes, etc.
Well-equipped spaceships (Alliance vessels and high-end passenger liners) provide escape pods for 150% of the crew and passenger complement.
Source:
- thedemonapostle
- Serenity RPG (pg 117)