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SR-5A thunderbolt

From Episode D6: Star Wars D6 Wiki

Craft:  Incom Strategic Reconnaissance 5A Thunderbolt
      Scale:  Starfighter
      Type:  Spy ship
      Length:  20 meters
      Cost:  780,000 credits
      Crew:  2
      Passangers:  2
      Cargo Capacity:  50 tons
      Consumables:  2 years
      Hyperdrive Mod:  X.5
      Hyper Backup:  X8
      Nav Computer:  Yes
      Space:  9
      Maneuverability: 2D
      Atmosphere:  430; 1200
      Hull:  2D
      Shields: 1D
      Sensors:
           Passive:  90/1D
           Scan:  150/3D
           Search:  350/4D
           Focus:  6/4D+2
      Weapons:
      Twin Laser Cannons (fire linked)
           Scale:  Starfighter
           Fire Arc:  Front
           Crew:  Co-pilot
           Skill:  Starship Gunnery
           Fire Control:  2D
           Space Range:  1-3/12/2
Atmosphere Range:  100-300/1.2km/2.5km
           Damage: 4D
      Twin Ion Cannons (Fire linked)
           Scale:  Starfighter
           Fire Arc:  Rear
           Crew:  Co-Pilot
           Skill:  Starship Gunnery
           Fire Control:  3D
           Space Range:  1-3/7/36
    here Range:  100-300/700/3.6km
           Damage: 3D
      Phantom Torpedos
           Scale:  Starfighter
           Fire Arc:  Rear
           Crew:  Co-Pilot
           Skill:  Starship Gunnery
           Fire Control:  0D
           Space Range:  See below
           Atmosphere Range:  None
           Damage: See Below
      Sensor Mask:
           Scale:  Starfighter
           Fire Arc:  All
           Crew:  Co-Pilot
           Skill:  Starship Gunnery
           Fire Control:  0D
           Space Range:  See Below
           Atmosphere Range:  See Below           Damage: See Below

Capsule:

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      The Thunderbolt is a spy ship that was introduced  simultaniously with the X-Wing, and has seen extensive use since  then.  The usual mission profile of the Thunderbolt is  reconassance around the edges of occupied systems, retreving data  from or carefull examination of proposed sites of bases, both for  the Republic, and for the Empire.  Those smugglers that have  gotten their hands on a Thunderbolt tend to use it for very, very expensive cargos, as a Thunderbolt can out run anything in  hyperspace, and just about anything else if it can't get into  hyperspace.      To further enable it to avoid pursuit, the Thunderbolt is  equipped with Phantom Torpedos.  When these are fired, they  produce a sensor signature that looks a good deal like that of  the Thunderbolt.  The Torpedo will acelrate away from the  Thunderbolt at almost the same speed, and after a twenty second  fuel burn will continue at that speed until it disintegrates, a  process that can last for three hours.  When the Sensor mask is engaged, the signature of the Thunderbolt is blurred enough to  make it indistinguishable from the pods.  A thunderbolt can carry  up to six Torpedo, but that fills it's entire cargo bay.  The  usual load is three torpedos.