Orz Nemesis

Name: Nemesis
Craft: Orz Nemesis
Type: Warship
Scale: Capital
Length: 213.4 meters
Skill: Capital ship pilot
Crew: 16; skeleton: 2/+10
Cargo Capacity: 341 metric tons
Consumables: 20 months
Hyperdrive: x1,149
Nav Computer: yes
Maneuverability: 3D
Space: 8.75
Atmosphere: 391; 1,125 km/h
Hull: 3D+2
Sensors
- Passive: 20 / 0D+2
- Scan: 40 / 1D+1
- Search: 80 / 2D
- Focus: 2 / 2D+2
Weapons
- Howitzer
- Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-9/36/73
Atmosphere Range: 2-18/72/146 km
Rate of fire: 2
Damage: 6D
Compliment:
Notes:
- Space Marines: A maximum of eight Marines can be present on the battlefield at any given time.
Description: Underestimating the Orz Nemesis would likely be the last mistake any captain makes. As its name suggests, this ship is a goddess of revenge, coming to inflict pain and vengeance on the galaxy. Never, under any circumstances, chase after the Nemesis! Propulsion
The Nemesis is fairly quick, has a fair turn-rate and good acceleration. Its relatively large footprint makes dodging incoming fire difficult, although not impossible.
Primary Armament
The Nemesis is armed with a moderately powerful howitzer cannon which is remarkable in that it can be rotated to different firing positions during combat. The rotational turret allows usage as a strafing weapon or as a backwards utilized attacker-repellent.
Secondary Armament
Orz crew, encased in robotic, armored exo-skeleton, can exit the ship from the aft portholes and enter an enemy ship by burning a hole in its hull. These Orz Marines then start roaming the enemy ship’s corridors, killing any enemy crewmember they encounter. However, there is also a small risk that an Orz Marine itself will fall victim to the enemy crew and be killed. Especially useful in large groups, the Marines can blast a ship entirely by themselves. Any Marine aboard an enemy ship when it explodes will jet back out into space and set a return course for the Nemesis. The Marines are also very adept at using a Leyland Gravity Whip to speed them towards their target, a tactic for which they have been specially trained. Each Marine is heavily armored. Strangely unlike the interceptors launched by Dreadnought the Marines don't seem to run out of life support resources or fuel and will not stop their pursuit unless the enemy ship is destroyed or they lost it due to the cloaking device.
Source:
- Ultronomicon: Nemesis
- thedemonapostle