Orgon

Species: Orgons
Home Planet: Gorsh
The Orgons were intelligent plants, and the native sapient species of Gorsh.
Biology & Appearance:
Their vital organs were housed in a hard shell usually a half meter in diameter. Around the shell were six to eight tentacles, which were used for locomotion as well as the absorption of nutrients. The latter was done through the use of powerful poisons and strong adhesives to trap prey within the tentacle. Once their prey was captured, they would begin secreting powerful acids and slowly digest their food. They lacked eyes, but had the ability to sense light around them. The Orgons often laid clusters of red goo on berries and other plants. These clusters ruptured upon contact, causing irritation to Human skin.
This sentient race of mobile plants was often sought after by the Genetech Corporation, who wished to study them and use them for their commercial value. However, the company had failed in procuring a usable specimen.
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D+2
MECHANICAL 0D/3D
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 0D/1D+2
Special Skills:
Biochemistry: Time to use: Several days. Biochemistry is the skill the Orgons use to create new chemical compunds for their own use. Creating new compounds can take days,months or even years.
Special Abilities:
Poison: The Orgon can produce a red goo which is filled with a deadly poison (6D damage upon initial contact, 4D damage per turn thereafter, for a maximum of 10 turns). It only affects exposed skin.
Resistance to Blunt Weapons: The shell of the Orgon provides +1D against physical attacks from blunt weapons.
Natural Camouflage: Orgons get +2D to sneakin jungle terrain.
Move: 3/5
Size: Up to 1.5 meters tall
Source: Alien Encounters (page 114), Planets Collection(pages 58-59) & Wookieepedia (For the Orgons Description)
'''Gamemaster Notes:'''
It is strongly suggested that players not be allowed to play Orgon characters.