Nerf
Nerfs
Origin: Alderaan
Dexterity 3D+2spit 4D+1Perception 2D+1
hide 4D+2Strength 2D+2'Special Abilities:Bite: Does Strength +2 damage.
Head Butt: Does Strength +2 damage.
Kick: Does Strength +2 damage.
Low Light Vision: A nerf can see twice as far as a normal human in poor lighting conditions.
Spittle: If irritated, there is a 3 in 6 chance that a nerf will spit a foul-smelling saliva at targets up to ten meters away (range: 1-3/6/10). Nerf spit emits a foul odor, and is impossible to wash entirely from clothing. Anyone struck by nerf spittle suffers a penalty of -1D to actions involving personal interaction until washed and the offending article(s) of clothing are removed.
Move: 12

Size: 1 meter long and 0.5 meters tall. Orneriness: 2D
Source:(SWG#6, page 79; AA, pages 39-40)
Nerfs were quadrupeds characterized by their four, curved horns and shaggy coats of fur. The common nerf stood about 1.3 meters at the shoulder. Their mass of hair tangled easily, creating a perfect web for insects and foreign objects to cling to. Thus, they carried around a pungent odor. Nerfs often chewed on their cuds, creating excessive spittle that further added to their disgusting image. The spit was sticky, black in color, and near-impossible to remove from clothing. Their saliva also had acidic qualities, and could cause burns if it landed on exposed skin.
Male nerfs were generally larger and more aggressive than their female counterparts, with more pronounced horns. They were known to trample the young and batter the females. Because of this, males were kept separated from the rest of the herd.
In the wild, nerfs were common prey for predators such as manka cats and taoparis. They were often hunted by sentient beings such as the Gungans. Nerfs had unusually keen night-vision, helping them to spot nocturnal predators with ease.
Nerf-throwing was an illegal and unorthodox sport in which contestants would throw nerfs for distance and accuracy ( who will do this sport - Gamorreans )