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Nephilim Stingray Cluster Interceptor

From Episode D6: Star Wars D6 Wiki

Name: Stingray Cluster
Craft: Stingray, Cap Ship Interdictor Configuration
Type: Interceptor/Cap Ship Interdiction
Scale: starfighter
Length: 20 meters (estimated) (three individual Stingray Interceptors)
Skill: starfighter pilot
Crew: 1
Passengers: 2
Cargo Capacity: 800 kg x3
Consumables: 10 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 3D+2
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 3D+2
Shields: 2D
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • Nephilim Heavy Plasma Cannon
Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/80
Atmosphere Range: 100-2,000/4,000/8,000m
Rate of fire: 3
Damage: 3D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D

Gear:

  • Akwende Drive: FTL Drive System. This drive allows the vehicle to make instantaneous FTL jumps
  • Matter/Antimatter Power Plant
  • Auto-Repair System: Adds 5D to all repair checks.
  • External Docking Port x2

Notes

  • Clustered Fighter: This craft is formed from three individual Stingray Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are not cumulative. The GM will need to keep track of which individual Stingray is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Stingray on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Stingrays either when any one of them is destroyed or when the GM decides to have them undock.

Description: The Stingrays have the same flight statistics when clustered. They will always cluster in groups of three. When you target them, you can target only a single ship, but when you destroy that ship the other two will uncluster.

When clustered, the six Light Plasma guns of the three fighters form a single Heavy Plasma gun.

Source