Narn Regime Th'Nor Class Cruiser

Name: Th'Nor
Craft: Narn Regime Th'Nor Class Torpedo Cruiser
Type: cruiser
Scale: capital
Length: 1,023 x 598 x 159 meters
Skill: capital ship pilot
Crew: 39; Skeleton: 5/+10
Crew Skill: Astrogation: 4D+1; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1
Passengers: none
Cargo Capacity: 530 kg
Consumables: 4 months
Hyperdrive: x20
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Hull: 3D+2
Sensors
- Passive: 20 / 0D+2
- Scan: 40 / 1D+1
- Search: 60 / 1D+2
- Focus: 2 / 2D+1
Weapons
- 5 Twin-Linked Ion Torpedo Launchers
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/31
Damage: 10D
- 2 Ion Torpedo Launchers
- Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/31
Damage: 9D
- 8 Light Pulse Cannons
- Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1/3/6
Damage: 4D+2
Miscellaneous:
- Artificial Gravity: No
- Crew: 39
- Officers: 3
- Pilots: 6
- Sensor Operators: 10
- Crewmen: 20
- Average Crew Experience Level: Narn Line
- Stealth: 7 (Base Difficulty to Detect Ship)
- Fusion Engine
- Jump Point
Ship Complement:
- Heavy Shuttles: 2
Description: Upon seeing the devastating usefulness of the ion torpedo when launched in salvos from the Dag’Kar, the Kha’Ri ordered the design and creation of a larger vessel capable of withstanding return fire long enough to unleash salvo after salvo of ion torpedo fire. The result was the Th’Nor – a flat vessel similar in aesthetics to the Ka’Toc, but brimming with a dozen ion torpedo launchers. It hosts a handful of lesser point defense weapons in order to keep fighters from harassing it too badly, but relies primarily on its ingenious use of twin-linking ion torpedo launchers to great effect.
There were only a few of these made before the end of the Narn-Centauri War, but they performed well enough until the tide of the war was changed by outside forces that construction orders to build more were among the first ten things the reinstated Kha’Ri did afterwards. The Th’Nor is a deadly tool in the hands of the right tactician, forcing an enemy to fall into its deadly lane of fire just as the ship is being issued the all-launch orders – slamming almost a dozen deadly ionic warheads into the enemy.
Source:
- The Babylon 5 Project: Narn Cruiser
- Babylon 5: Ships of the Galaxy (pages 70-71)
- thedemonapostle