Narn Regime Dag'Kar Class Frigate

Name: Dag'Kar
Craft: Narn Regime Dag'Kar Class Missile Frigate
Type: frigate
Scale: capital
Length: 440 meters
Skill: capital ship pilot
Crew: 104; Skeleton: 12/+10
Crew Skill: Astrogation: 4D+1; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1
Passengers: none
Cargo Capacity: 450 kg
Consumables: 10 months
Maneuverability: 2D
Space: 3
Hull: 3D
Sensors
- Passive: 16 / 0D+1
- Scan: 32 / 1D
- Search: 48 / 1D+1
- Focus: 2 / 2D
Weapons
- 4 Energy Mine Launchers
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-6/15/30
Damage: 5D+2
- 2 Ion Torpedo Launchers
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/31
Damage: 9D
Miscellaneous:
- Artificial Gravity: No
- Crew: 104
- Officers: 3
- Pilots: 6
- Sensor Operators: 10
- Crewmen: 85
- Average Crew Experience Level: Narn Line
- Stealth: 7 (Base Difficulty to Detect Ship)
- Fusion Engine
Ship Complement:
- Heavy Shuttles: 2
Description: Even though it is a vehicle with incredible destructive potential, the Dag’Kar rarely returns from large engagements. It is considered the second most expensive vehicle in the Narn Regime to deploy because of its high attrition rate – as a result of its reputation for unequalled long-range saturation firepower. Enemies often open fire on it as soon as they come into range, even in preference over closer or more valuable targets, if only to silence the numerous artillery weapon systems it carries. The Dag’Kar, if given a chance to fire, can launch an incredible number of energy mine ‘missiles’ and faster firing ion torpedoes. Few can withstand a focused barrage from its full battery.
The power of a Dag’Kar’s salvo is so great; no vessel made by any younger race can shrug off its firepower for more than a few minutes. Its lack of secondary weapons and the loading rates of energy mines, however, have proven all too often to be the Dag’Kar’s undoing. It can be quickly overwhelmed by any fleet that survives its initial salvoes, so long as they push forward upon it and devote a concentrated salvo of their own.
Being a crewman on a Dag’Kar is a mixed blessing. Some never see a battle up close, eliminating or crippling enemies long before they close range on the artillery ship. There are also those that are simply caught at the wrong place at a worse time and are destroyed summarily. A great deal depends on tactics, and the placement and function it will adopt when the battle is underway. One bad choice could spell its doom, or earn it the adoration of the entire fleet.
Source:
- Babylon 5: Ships of the Galaxy (pages 62-63)
- thedemonapostle