Morr
Morr
Type: Defel Hunter
DEXTERITY 4D
Blaster 4D+1, blind fighting 6D, dodge 5D, melee combat 4D+2
KNOWLEDGE 2D+2
Intimidation 4D+2
MECHANICAL 3D
PERCEPTION 3D
Search 4D+2, sneak 5D
STRENGTH 4D
Brawling 4D+1
TECHNICAL 1D
First aid: Defel 2D
Special Skills:
Dexterity Skills:
Blind Fighting: Time to use: One round. Defels can apply dice to this skill, which allows them to fight using melee weapons or hand-to-hand combat when otherwise deprived of their special sight visors or otherwise rendered blind. A Defel may ignore all normal blindness penalties as this skill assumes extensive training in the use of smell and hearing to compensate in combat situations.
Special Abilities:
Invisibility: +3D to sneak.
Claws: STR+2D.
Light Blind: Defels can only see in the ultraviolet portion of the light spectrum. They must wear special visors to block out all other portions of the spectrum, permitting "normal" sight. If this visor is damaged or lost, the Defel must increase the difficult of all sight-related skill checks by one level.
Character Points: 9
Move: 12
Equipment: Blaster pistol (4D), blaster rifle (5D), IPKC bounty hunter license, knife (STR+1D), 2 medpacs, syntherope, comlink, 600 credits