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Mass Effect Starship: SX3 Alliance Fighter

From Episode D6: Star Wars D6 Wiki

Name: SX3
Craft: Systems Alliance SX3 Fighter
Type: Space Superiority Fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter Pilot
Crew: 1
Cargo Capacity: 150 kg
Consumables: 2 days
Cost: 300,000 credits
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 3D+1
Shields: 1D+2
Sensors

  • Passive: 20 / 0D+1
  • Scan: 40 / 1D
  • Search: 60 / 1D+1
  • Focus: 2 / 2D

Weapons

  • 2 Type I Mass Accelerator Cannons (firelinked)
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-10/25/50
Atmosphere Range: 10-1,000/2,500/5,000m
Damage: 6D+1
  • 4 Type I Disruptor Torpedoes
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 6D+1

Description: Fighters are lightweight enough that they can be economically fitted with powerful element zero cores, making them capable of greater acceleration and sharper maneuvers than larger vessels. The SX3 is the third generation space fighter. It’s primary design was based on turain blueprints, but over the time the alliance engineers tailored it more for humans. It has a dual helios thruster module which in case of an emergency gives the fighter a speed advantage. The armor and durability were sacrificed for weight and maneuverability, but thanks to that the fighter handles well in space as in atmosphere. SX3 has four hardpoints under the wings and two fixed mass accelerator cannons. The hardpoints are universal and can be fitted with various types of torpedoes or rockets, the most popular being the disrupt torpedo as it is common that the fighters fly mainly as support for bigger vessels. As most small craft the SX3 has a very limited sensor array adapted mostly for target search purposes, due to its size it lacks the identify option.

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (page 91)
  • thedemonapostle