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Mass Effect Armor Mods Kits

From Episode D6: Star Wars D6 Wiki

Kits

  • Sneaking colors the armor a dark color that absorbs light causing no reflections. When used in a shadowy area or at night, the suit helps hide the wearer from view.
  • Level 1: +1D Perception: hide
  • Level 2: +2D Perception: hide
  • Emergency Shields adds a small emergency generator that automatically boosts energy to your depleted shields. The generator is a one time shot and needs 10 minutes of recharging to be used again.
  • Level 1: When your shields fail, spend 1 action to regen 1D
  • Level 2: As level 1 but 2D
  • Ablative Coating increases the after market layers of DuraTanium, increasing the armors physical protection.
  • Level 1: +1 DP
  • Level 2: +2 DP
  • Shield Regenerator adds ion cores to your shield batteries that increases the rate of regeneration.
    Special: the Level 3 mod requires a weapon with 2 Mod Slots and both of them to function.
  • Level 1: +1D Shield Regen
  • Level 2: +2D Shield Regen
  • Level 3: Adds no bonus regen; however, your shields regen at normal at the end of each round, even if taking damage.
  • Shield Modulater increases the number of emitters on your suit allowing for greater protection versus modern ranged weaponry.
  • Level 1: +1D KB
  • Level 2: +2D KB
  • First Aid Interface places nozzle which can spray medigel when damage is taken to speed up healing and even numb areas so a character can continue to act.
  • Level 2: Once per round, if you would take enough damage to become Stunned, ignore this effect, this consumes 1 unit of Medigel. Also, if another character uses First Aid on you, they gain +1D.