Mass Effect Armor Mods Kits
Appearance
Kits
- Sneaking colors the armor a dark color that absorbs light causing no reflections. When used in a shadowy area or at night, the suit helps hide the wearer from view.
- Level 1: +1D Perception: hide
- Level 2: +2D Perception: hide
- Emergency Shields adds a small emergency generator that automatically boosts energy to your depleted shields. The generator is a one time shot and needs 10 minutes of recharging to be used again.
- Level 1: When your shields fail, spend 1 action to regen 1D
- Level 2: As level 1 but 2D
- Ablative Coating increases the after market layers of DuraTanium, increasing the armors physical protection.
- Level 1: +1 DP
- Level 2: +2 DP
- Shield Regenerator adds ion cores to your shield batteries that increases the rate of regeneration.
Special: the Level 3 mod requires a weapon with 2 Mod Slots and both of them to function.
- Level 1: +1D Shield Regen
- Level 2: +2D Shield Regen
- Level 3: Adds no bonus regen; however, your shields regen at normal at the end of each round, even if taking damage.
- Shield Modulater increases the number of emitters on your suit allowing for greater protection versus modern ranged weaponry.
- Level 1: +1D KB
- Level 2: +2D KB
- First Aid Interface places nozzle which can spray medigel when damage is taken to speed up healing and even numb areas so a character can continue to act.
- Level 2: Once per round, if you would take enough damage to become Stunned, ignore this effect, this consumes 1 unit of Medigel. Also, if another character uses First Aid on you, they gain +1D.