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Mass Effect: Disruptor Torpedoes

From Episode D6: Star Wars D6 Wiki
Name Type Scale Fire Control Space Range Atmosphere Range Damage
Type I Disruptor Torpedo Mass Effect Torpedo Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 6D+1
Type II Disruptor Torpedo Mass Effect Torpedo Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 7D+1
Type III Disruptor Torpedo Mass Effect Torpedo Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 8D+2
Type IV Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 4D
Type V Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 4D+1
Type VI Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 5D
Type VII Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 5D+1
Type VIII Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 6D
Type IX Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 6D+1
Type X Disruptor Torpedo Mass Effect Torpedo Capital 2D 1-12/30/60 2-24/60/120km 7D

Disruptor torpedoes are powered projectiles with warheads that create random and unstable mass effect fields when triggered. These fields warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart.

In flight, torpedoes use a mass-increasing field, making them too massive for enemy kinetic barriers to repulse. The extra mass gives the torpedoes a very sluggish acceleration, making them easy prey for defensive GARDIAN weapons. As a result, torpedoes have to be launched at very close range.

Torpedoes are the main anti-ship weapon used by fighters. They are launched from point-blank range in "ripple-fire" waves reminiscent of the ancient Calliope rocket artillery launchers (thus their popular nickname "Callies"). By saturating defensive GARDIAN systems with multiple targets, at least a few will get through.

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