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Mass Effect: Biotic Talent: Sphere (Wall)

From Episode D6: Star Wars D6 Wiki

Sphere (Wall)
Time Taken: one round
Range: personal
Area of Effect: 1 meter for every D in Biotic attribute
Cool-down: 3 rounds
Prerequisites: Biotic 4D or Shield 2D
Characters utilizing this talent concentrate dark energy in front of them slowing all incoming objects down. Sphere protects you and all others inside from all directions. To activate Sphere roll Biotic attribute above 14. Sphere has 8D protection; every pip in Sphere talent gives it 0D+2 additional damage protection. Sphere lasts until all hit points are depleted or it’s deactivated by the biotic. Sphere works both ways. A biotic using this talent may not do anything else.