Mass Effect: Biotic Talent: Crush
Crush
Time Taken: one round
Range: 10 meters for every die in Biotic attribute, the target has to be in the line of sight
Area of Effect: one target
Cool-down: 3 rounds
Prerequisites: Biotic 4D and at least 3 other Biotic Talents
Crush allows a biotic to collapse targets armor and damage the target by it. To activate roll your Biotic attribute and Crush dice against the targets Strength and Armor protection. If you succeed, the targets armor is contorted around it and does not give it protection.
Additionally the protection of the armor is treated as a negative modifier to all rolls made by the target and its movement is lowered by 2. For every round the target is crushed by the armor it sustains 2D damage independent of its armor protection. These effects last until the target successfully removes the armor or the talent is deactivated. Each round the target may roll a moderate Strength check, if successful it can remove its armor. The armor is considered destroyed.