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Mark III Prototype Exoskeleton

From Episode D6: Star Wars D6 Wiki
A sketch of the Mark III by Dr. Halsey

Name: Mark III Prototype Exoskeleton
Craft: UNSC MJOLNIR Mark III Prototype Exoskeleton
Type: Exoskeleton
Scale: speeder
Length: unknown
Skill: powesuit operation and walker operation
Crew: 1
Cover: full
Maneuverability: 2D
Move: 18; 50 km/h
Body Strength: 5D
Weapons

  • 30mm Minigun
Fire Arc: forward
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 1D
Range: 1-300/800/1,500m
Damage: 3D+1

Game Notes;

  • Requires a Neural Implant to operate.
  • Sensors: Infrared and Motion Sensors provide a +1D to the Search skill.
  • Tactical Computer: Transmits tactical and communications data directly to the users Neural Implant. This provides +1D to the Tactics skill.
  • Wireless Power Transmitter and Receiver: The powered exoskeleton has no on-board power supply. It is powered by an external power supply that is extremely heavy and bulky and cannot be moved by the Mark III. Its range is limited by the range of its wireless power transmitter and receiver. Range: 2,000 km
  • Heat Refractive Coating: Helps disperse heat from explosive attacks. Heat Resistance +1D
  • Self Sealing Vacuum Seal: Seals holes in 1Dx1D rounds.

Description: The next prototype, the Mark III, incorporated a wireless power transmitter and receiver so that power could be transmitted directly to it, much like the Orbital Defense Platforms used to defend UNSC colonies. This design was quickly rejected for two reasons: first the armor still had a limited operational range as it had to remain within range of a bulky, immobile generator, and second, if the generator was to be knocked out it would result in the incapacitation of the suit and leave its user locked inside and helpless against enemy attacks. In the end, all of the first three prototypes had one thing in common: They were impractical on the battlefield, as large exoskeleton units did not have a substantial use in any form of combat.

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